Search found 34 matches
- May 21st, 2008, 1:25 am
- Forum: Users’ Forum
- Topic: Why do people quit playing?
- Replies: 180
- Views: 35001
Re: Why do people quit playing?
Now, to be honest... If you call Wesnoth's RNG as bad, then I urge whoever agrees with that to give a try playing MegaMek, an online javascript game made to emulate an old tabletop board game called battletech, and FEEL for yourself just how bad can luck be at times. Now that I think again, maybe th...
- May 8th, 2008, 7:15 am
- Forum: Users’ Forum
- Topic: Why do people quit playing?
- Replies: 180
- Views: 35001
Re: Why do people quit playing?
Unlike what seems to be the majority of people here, My previous strategy game experience before trying wesnoth out is mostly limited to console SRPGs, most of which are turn-based. (I do play starcraft and warcraft occasionally, but at best I'm only average at them). The first thing that strikes me...
- May 17th, 2007, 5:44 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
- May 16th, 2007, 3:37 am
- Forum: Multiplayer Development
- Topic: Unit Change Ideas
- Replies: 36
- Views: 8194
Judging from combat-value alone, the poacher is not that good. However, they have a strategic value I really appreciate, especially considering the faction they are used in: The Knalgan alliance. They serve VERY well to hold important forest or Swamp hexes, even moreso if you're fighting against tre...
- May 16th, 2007, 2:04 am
- Forum: Faction & Era Development
- Topic: pre-Hispanic Era (first post contains current work)
- Replies: 50
- Views: 20582
*grin* *Snicker* *Chuckle* :lol: Really sorry. Can't help myself there... It's just that the Eagle warrior... looks so much like a parrot . :lol: Anyway, I'd suggest making him look more predator-y, reducing the beak size and making it look sharper would be a good idea. Also, that green crest on the...
- May 16th, 2007, 12:03 am
- Forum: Faction & Era Development
- Topic: Warcraft 3 Era
- Replies: 6
- Views: 2736
- May 16th, 2007, 12:01 am
- Forum: Multiplayer Development
- Topic: Unit Change Ideas
- Replies: 36
- Views: 8194
*sigh* Thunderers aren't the only problem. My problem is that with that damage upgrade the poacher suddenly becomes THE most cost-efficient archer around. Let's do a little comparison with the rest of the archer-types, shall we? A Poacher's base statistics: HP: 32 Cost: 14 Moves: 5 Alignment: chaoti...
- May 15th, 2007, 11:31 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
- May 15th, 2007, 8:28 pm
- Forum: Multiplayer Development
- Topic: Unit Change Ideas
- Replies: 36
- Views: 8194
6-3 wouldnt be more damage then thunderers 18-1 So you're suggesting that a 14 gp unit is to have EQUAL offense with a 17 gp unit then? And that's at dusk/dawn. At night those buggers would do 7-3. MORE than the thunderer's 18-1. They already do 5-4 at night right now. That's already more than what...
- May 15th, 2007, 8:01 pm
- Forum: Multiplayer Development
- Topic: Unit Change Ideas
- Replies: 36
- Views: 8194
Re: Unit Change Ideas
Knalgan Alliance Poacher ranged 6-3 or 5-4 from 4-4 makes poachers at night be able to take advantage of drakes -10% piercing resistance. currently a 4-4 poacher is unaffected by drakes piercing I feel it would make the Poacher too strong compared to the Thunderer... the poacher still has less hps,...
- May 14th, 2007, 9:46 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
Yeah, Flagbearer Vs Pikeman is probably one of my main beef, since one is a good bit more useful than the other. The only good use I found so far for the pikeman is to act as a threat if the enemy army happens to be a bit cavalry-heavy, or if they're drakes. A 17-2 or 24-2 is darned nasty when you h...
- May 14th, 2007, 7:09 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
Just in case, here is how I view the aragwaithi. If I happen to be off the mark , someone who has a better idea about them (like one of their makers) please let me know. Going alphabetically: Aragwaith Archer: Fragile as heck at 25 HP, but the offense is more than crazy enough to justify the 15 gp c...
- May 13th, 2007, 11:27 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
Here some changes/possible changes i plan for the next release : Aragwaithi: - (perhaps) Increase the Flagbearer movement to 5 to make it more useful ? Chaos: - decrease the crabs melee by 1 damage pt. Loyalists: - (perharps in a separate version of the era) remove the two extra mermens from the re...
- May 13th, 2007, 7:52 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072
Well it was just a observation and I'm a mediocre player but I still know how to play them at least I helped creating them. I know that I must use the speed atvantage to grab most of the Villages which works in the opening but later it gets harder because their shieldbearer can block some key villa...
- May 13th, 2007, 7:43 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 238072