Search found 1298 matches

by melinath
May 24th, 2009, 2:08 am
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 34180

Re: Extended unit development campaign: Brent

I admire your dedication! Thank you! I'll look into the issues you've mentioned. Especially the ambush/movement thing. The idea is supposed to be that you lose the advancements slowly as you get farther away from when you got them. The ranged advance for the mage shouldn't have been an option. That'...
by melinath
May 23rd, 2009, 5:37 pm
Forum: WML Workshop
Topic: variable substitution issues?
Replies: 2
Views: 581

Re: variable substitution issues?

1. Eheh. Thanks. That would have been annoying eventually. Other mistakes I found after sleeping on it: The macro I called in the QUEST_OBJECTIVES_FIND consisted of four lines of plaintext, and I didn't enclose the macro call in (). I tried to close a [variable] with [variable]. (As I thought, somet...
by melinath
May 23rd, 2009, 8:07 am
Forum: WML Workshop
Topic: variable substitution issues?
Replies: 2
Views: 581

variable substitution issues?

I have to admit, I didn't entirely understand implications of WMLs implementation of variable substitution when I read up on it. Perhaps that's part of the issue here? #define QUEST_OBJECTIVES [set_menu_item] id=Quest Objectives description="Display Quest Objectives" [command] {VARIABLE qu...
by melinath
May 23rd, 2009, 12:06 am
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 34180

Re: Extended unit development campaign: Brent

Keep in mind you could just direct us to debug our way through advancement trees. All that's required is giving us something to hit. Hmm. Yes, I could. However, although I'm using the campaign to test the possibilities for complex unit advancement, I also want it to be interesting in and of itself....
by melinath
May 22nd, 2009, 9:34 am
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 34180

Brent (0.1.7) – for 1.9

Brent (current version 0.1.7) An experiment in extended character advances, cross-scenario questing, and fun The basic principle of this campaign is to use primarily mainstream units in essentially non-mainstream ways - specifically, to play with the way that a character advances and to allow a num...
by melinath
May 21st, 2009, 4:38 pm
Forum: WML Workshop
Topic: Wandering Monster
Replies: 1
Views: 375

Wandering Monster

This works for me in 1.6 (without any units having to become a leader): #define MONSTERS SIDE [event] name=ai turn first_time_only=no [store_unit] [filter] side={SIDE} [/filter] variable=monster_store kill=no [/store_unit] {FOREACH monster_store monster_i} [store_locations] [and] x,y=$monster_store[...
by melinath
May 20th, 2009, 2:37 pm
Forum: WML Workshop
Topic: unit images not showing
Replies: 2
Views: 710

Re: unit images not showing

That did indeed solve the bones problem. As for the other: 1.6 (Standard jaunty jackalope release) EDIT:: Just in case it wasn't clear, I am STILL not able to see the rabbit's image, which was the main problem in my original post. If anyone can help me, I would definitely appreciate it. EDIT2:: Clos...
by melinath
May 20th, 2009, 7:54 am
Forum: WML Workshop
Topic: unit images not showing
Replies: 2
Views: 710

unit images not showing

Basically: correct WML far as I know, but the images aren't showing, and I have absolutely no idea why! I'm trying to use a copy of the NPC_Rabbit from Invasion from the Unknown. The image line reads: image=units/rabbit.png The image in userdata/campaigns/THISCAMPAIGN/images/units does exist. Relate...