Search found 34 matches
- January 15th, 2024, 4:21 pm
- Forum: Faction & Era Development
- Topic: arTraits
- Replies: 0
- Views: 2806
arTraits
This is the forum topic for arTraits, which will have various traits mods; like heroic traits, balanced traits, and more.
- November 3rd, 2022, 9:32 pm
- Forum: Ideas
- Topic: [interface] continue key
- Replies: 6
- Views: 1749
Re: [interface] continue key
The problem is the interface is trying to protect players from themselves. Very annoying. If you want to inch forward because you don't know what's ahead you can do it with the mouse. If you want to rush ahead you SHOULD be able to do it with the mouse. No keys needed. Players learn through mistakes...
- November 3rd, 2022, 9:28 pm
- Forum: Ideas
- Topic: [UMC] A new way to use experience points
- Replies: 4
- Views: 1644
Re: [UMC] A new way to use experience points
Shards Era provides more flexible unit advancement and there's even a mod that allows you to play things like campaigns, such as Legend of the Invincibles, with the sorts of changes being discussed here.
viewtopic.php?t=44900
viewtopic.php?t=44900
- August 2nd, 2022, 2:25 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
Version 0.2.8 with bug fixes, and which adds merfolk, is on the addons server. Legend of the Invincibles is really an incredible campaign; and even better with Shards Era, heh.
- July 14th, 2022, 7:18 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
Version 0.2.7 with bug fixes is now on the addons server. You can now use the flexible advancements mod in single-player! I've been having loads of fun playing through Heir to the Throne with more advancement options. e.g.
Have fun!
Spoiler:
- July 2nd, 2022, 2:52 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
Version 0.2.6 which includes bug fixes is now on the addons server. Does anyone have any requests for other races to add? Bats? Horses? Ogres? Mermen? ;p
- May 13th, 2022, 5:09 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
I've been having a lot of fun with Shards Era! Works great with survivals or maps like coloseum, I find. I've also found some bugs, which I'll work on too.
- December 14th, 2021, 4:18 pm
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40937
Re: Conquest, Conquest+, Conquest+ Space Updates
Sorry, I could have been more clear: I just meant the text above that describes how the attacks work (say, on a grunt spending one gold to shoot) says 100% chance to hit while it actually has 70% chance to hit. So: working as intended, but the text above in the menu where you select your attack is w...
- December 12th, 2021, 9:39 pm
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 136
- Views: 40937
Re: Conquest, Conquest+, Conquest+ Space Updates
First, allow me to give my thanks for this mod! I spent all day playing and had a great time! I played a Conquest+ Space Ysk game. I found a few bugs: . "conquor" should be "conquer" . workers have "build/repair" in unit information right-side panel but can't, as oppose...
- November 15th, 2021, 12:16 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
Fixed. Thanks Pentarctagon
- November 14th, 2021, 1:56 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 19
- Views: 6751
Re: Shards Era
I just put Shards Era up onto the wesnoth 1.16 addons server. Enjoy! If anyone knows how to switch the palette for the images on the addons server, I could use a little help. Currently I have: icon="units/windsong/crystal.png~PAL(magenta>white)" icon="units/windsong/crystal.png~PAL(ma...
- November 6th, 2021, 11:37 pm
- Forum: Ideas
- Topic: [Interface] Show Unit Vision
- Replies: 2
- Views: 3045
Re: [Interface] Show Unit Vision
I think this is a great idea. I would have the hexes invisible to a unit indicated as occluded versions of the hexes visible to that unit, just as hexes that cannot be moved to by a unit are occluded versions of hexes that can be moved to by a unit. Another possibility is applying the same principle...
- August 22nd, 2019, 10:14 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1066
- Views: 374092
Re: Books discussion
Here's a site for sharing or finding books: http://oes.name/ feel free to use it.
- February 2nd, 2017, 8:52 pm
- Forum: Art Workshop
- Topic: Grycians-units WIP-suggestions welcome
- Replies: 15
- Views: 8618
Re: Grycians-units WIP-suggestions welcome
and the rest. Feel free to improve these.
- February 2nd, 2017, 8:51 pm
- Forum: Art Workshop
- Topic: Grycians-units WIP-suggestions welcome
- Replies: 15
- Views: 8618
Re: Grycians-units WIP-suggestions welcome
Just wanted to pop in to say I completed this. Here are (.gif)s of the grycian units: