Search found 927 matches
- March 2nd, 2022, 4:49 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Member Election
- Replies: 2
- Views: 7601
Re: Wesnoth Inc Board Member Election
I shall also nominate myself.
- April 8th, 2020, 2:05 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14646
Re: Assert fail
Hmm... personally, I also installed the catch-all boost:x64-windows vcpkg package in order to catch everything. Does that help?
- January 7th, 2020, 4:25 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 140477
Re: Removing mainline campaign(s)
There's nothing that says you cannot have challenging material in writing, but material is more than how it is presented. If you put a character in a story that constantly says the N word for no reason and you say it's there to "push boundaries", then, well, you're wrong. That's just an ex...
- January 5th, 2020, 4:04 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 140477
Re: Removing mainline campaign(s)
First off, I agree we did not give WoV a proper review while its PR was open. That's on us. That being said, reevaluating a decision, especially a creative one, is in no way unusual. I'm not going to go into details about any particular discussion, but I can tell you the decision to remove immediate...
- December 30th, 2019, 4:28 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 140477
Re: Removing mainline campaign(s)
WoV has been removed.
- December 14th, 2019, 2:26 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 70
- Views: 42923
Re: A grand design for singleplayer mainline lore
For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
- November 8th, 2019, 11:48 pm
- Forum: Art Contributions
- Topic: Shadows inconsistency
- Replies: 3
- Views: 2241
Re: Shadows inconsistency
We would definitely accept such a change! Shadows have always been one of those "yeah, we should eventually get around to this but never really do" issues.
And yes, #160034 at 60% is correct.
And yes, #160034 at 60% is correct.
- October 27th, 2019, 7:13 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 13249
Re: Wesnoth Inc Board Members -- Request for Nominations
I do accept my own nomination, just to be clear.
- October 24th, 2019, 3:48 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 13249
Re: Wesnoth Inc Board Members -- Request for Nominations
I'll nominate Iris (shadowm).
- September 5th, 2019, 3:58 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.1
- Replies: 23
- Views: 16795
Wesnoth 1.15.1
Wesnoth 1.15.1 is out! (and no, you didn't miss 1.15.0 - for various reasons, 1.15.1 is actually the first release) As the first release of the 1.15 development series, a variety of changes and improvements have been included. However, since it has also been a while since our last alpha-quality dev...
- July 19th, 2019, 12:11 am
- Forum: Users’ Forum
- Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
- Replies: 9
- Views: 4139
Re: Inclusion of The Battle for Wesnoth android port to F-Droid
I see no reason against this. So, go ahead! Just keep in mind we (the project) won't be handling any of the maintenance.
- June 15th, 2019, 8:54 am
- Forum: Users’ Forum
- Topic: Wesnoth on Liberapay
- Replies: 32
- Views: 984880
Re: Wesnoth on Liberapay
As Pent says, we'd want to have any cryoto donations immediately converted into USD. We're not interested in running a crypto wallet. I'm considering a Coinbase account for us (We were already planning on a Patreon too, so among those three and Liberapay that should basically cover everything); if w...
- June 10th, 2019, 12:11 am
- Forum: Music & Sound Development
- Topic: Are we still in need of new music?
- Replies: 15
- Views: 18313
Re: Are we still in need of new music?
Welcome back! Indeed, new music is always welcome! I was just thinking recently we could use more ambient/background tracks so all our scenarios don't constantly have battle music blasting at all times.
What is your rate for commissions?
What is your rate for commissions?
- April 13th, 2019, 3:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.6
- Replies: 16
- Views: 12168
Re: Wesnoth 1.14.6
Pushing the Steam update is a lot more convenient than our external release process. I figure it's better to get the update to our Steam players quickly that holding off waiting for us to deal with all the boilerplate of the external release.
- February 12th, 2019, 9:44 pm
- Forum: Users’ Forum
- Topic: Official Wesnoth Discord server
- Replies: 26
- Views: 48024
Re: Official Wesnoth Discord server
Use https://discord.gg/battleforwesnoth. It's our official vanity link. I forgot to update my post here with it when I got the server verified (though I'm not sure why the original invite link isn't working, it's supposed to be permanent )