Search found 29 matches
- September 12th, 2014, 6:33 pm
- Forum: Technical Support
- Topic: Precise zooming
- Replies: 7
- Views: 4323
Re: Precise zooming
That would be great.iceiceice wrote:Maybe we should add this to 1.14 as an advanced preference or something.
- September 12th, 2014, 5:06 pm
- Forum: Technical Support
- Topic: Precise zooming
- Replies: 7
- Views: 4323
Precise zooming
Can I somehow zoom a game screen without blurring it?
Unit sprites are too small for me. I want to increase their size (x2 for example), but I do not want to see blurred pixelart.
Unit sprites are too small for me. I want to increase their size (x2 for example), but I do not want to see blurred pixelart.
- April 11th, 2013, 9:32 am
- Forum: Dead Water
- Topic: Scenario Review: DW 10 - The Flaming Sword
- Replies: 34
- Views: 49880
Re: Scenario Review: DW 10 - The Flaming Sword
And.. how can I suggest the translation fixes?
This is a widespread problem when the russian translator does not keep in mind the gender of the speaker.
For example, Cylanna sometimes speaks about herself like a male.
This is a widespread problem when the russian translator does not keep in mind the gender of the speaker.
For example, Cylanna sometimes speaks about herself like a male.
- April 11th, 2013, 9:18 am
- Forum: Dead Water
- Topic: Scenario Review: DW 10 - The Flaming Sword
- Replies: 34
- Views: 49880
- April 6th, 2013, 12:40 pm
- Forum: Website
- Topic: [censored] site favicon
- Replies: 7
- Views: 5646
- April 6th, 2013, 10:33 am
- Forum: Website
- Topic: [censored] site favicon
- Replies: 7
- Views: 5646
[censored] site favicon
What means the house?
- April 4th, 2013, 10:19 am
- Forum: Ideas
- Topic: Make hotkeys working in non-english keyboard layouts
- Replies: 8
- Views: 3170
Re: Make hotkeys working in non-english keyboard layouts
I have a keyboard with English qwerty-layout. When it switched to Russian layout, most of the hotkeys stop working. alt+r, n, p, d, u, m - don't work ctrl+r works (why?) ctrl+space - obviously works It's very annoying to switch layout for "m" and then switch back to write message. The prob...
- April 4th, 2013, 1:19 am
- Forum: Ideas
- Topic: Make hotkeys working in non-english keyboard layouts
- Replies: 8
- Views: 3170
Make hotkeys working in non-english keyboard layouts
Why do you bind hotkeys to letters, when you can bind it to key codes?
For example
m: code 77 - chat opens
ь: code 77 (same button, other language) - nothing happens
For example
m: code 77 - chat opens
ь: code 77 (same button, other language) - nothing happens
- March 31st, 2013, 9:34 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 3 - Towards Mountains of Haag
- Replies: 37
- Views: 45035
Re: Scenario Review: SotBE 3 - Towards Mountains of Haag
I simply HATE scenarios where I get late postconditions without any additional turns.
Oh.. What if my sluggish leader stands at another map corner?PorkSol wrote:I believed that I would win the map if I defeated the Dwarf leader. However I was still required to move my leader to the signpost.
- March 30th, 2013, 11:25 pm
- Forum: Ideas
- Topic: Simultaneous allies mode
- Replies: 3
- Views: 2144
Simultaneous allies mode
It's not as painful as it seems I think.
We only need to smooth out some sharp edges.
For example, an enemy can be killed by first ally during the second ally selects the type of attack for attacking that unit.
We only need to smooth out some sharp edges.
For example, an enemy can be killed by first ally during the second ally selects the type of attack for attacking that unit.
- March 28th, 2013, 9:46 pm
- Forum: Users’ Forum
- Topic: "I survived zerker"
- Replies: 16
- Views: 4683
Re: "I survived zerker"
What about a failure of random numbers generator?
- March 26th, 2013, 7:05 pm
- Forum: Game Development
- Topic: Eador: Genesis
- Replies: 3
- Views: 4345
Re: Eador: Genesis
I have been involved in the development of this game. Eador was made by one programmer and bundle of freelancers (including me). After release in 2009, author was invited by the "Snowball" game development studio. AFAIK, they do an accurate remake of original Eador with better graphics. ...
Re: Wiki spam
Another spam link here: http://wiki.wesnoth.org/Create/ukr
Spoiler:
- March 25th, 2013, 3:34 pm
- Forum: Ideas
- Topic: [interface] Screen dragging
- Replies: 6
- Views: 2841
Re: [interface] Screen dragging
How can you miss whole game screen?shadowmaster wrote:This would be really inconvenient for me, though, since I am prone to misclicking.
- March 24th, 2013, 10:47 am
- Forum: Ideas
- Topic: [interface] Screen dragging
- Replies: 6
- Views: 2841
Re: [interface] Screen dragging
You have been able to do this since 1.3.x or so (maybe even earlier, my memory is flaky) unless you have the Middle-click scrolling option in Preferences → Advanced Preferences disabled (it is enabled by default), or SDL doesn’t recognize your middle mouse button for whatever reason. I tried it. It...