Search found 143 matches

by Elfarion
September 16th, 2013, 11:47 am
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

So, to sum up, what we have elaborated so far, the timeline would look like this (suggested changes in italics) Prehistory - Elves and Dwarves inhabit the Great Continent. - Humans inhabit the distant West and the South . - Haldric's people (need a name) discover the Green Isle when they follow the ...
by Elfarion
September 15th, 2013, 10:57 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

Since the last few posts were only about details, it seems like the three of us had come to some sort of consensus. Zephyrans sounds a bit weird to me, more like a race on its own, not a human tribe, besides we have the Wes(t)folk already. As for the name of the Southern Continent, I would prefer no...
by Elfarion
September 15th, 2013, 10:24 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

I'm not that familiar with the TRoW dialog, unfortunately. Anyway, I think, we can find a reasonable explanation for that. Maybe the Wesfolk moved to the coast later and thus developed ships later. I also agree with johndh, making the "inferiority" of the Pre-Islefolk not a technological o...
by Elfarion
September 15th, 2013, 10:06 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

In my view, the problem with the Islefolk coming from the Old Continent is that it seems weird to think that such a primitive people would find the Green Isle, but the very advanced Wesfolk would not. This is explained easily by saying that the Wesfolk weren't fishermen. They lived far from the coa...
by Elfarion
September 15th, 2013, 8:43 pm
Forum: Users’ Forum
Topic: My ally and his well located keep
Replies: 7
Views: 2353

Re: My ally and his well located keep

But my commander has to get from his own keep to the ally´s keep in one single move ?
If I understood him correctly, the allied leader will move away, as soon as you have moved your leader in a position that allows him to take over the keep in the next turn.
by Elfarion
September 15th, 2013, 11:25 am
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

@johndh: I'm sorry, it might be because English isn't my native language I'm not sure, if I understand you totally. Please correct: - The ancestors of Haldric's people (=Vanyar) came from the Old Continent in the distant west. Following whales they found the Green Isle and started to colonize it. - ...
by Elfarion
September 14th, 2013, 4:48 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 134173

Re: Funny units names

Amen, the Elvish Scout. So be it :D
by Elfarion
September 14th, 2013, 4:35 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

Actually, there isn't; all that the Timeline of Wesnoth says about it is that it was colonised by humans from a continent further to the west - still, afaik there's no mainline campaign stating that they came from the west... I can't think of any mainline lore about that either. However, doesn't De...
by Elfarion
September 14th, 2013, 3:42 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

I introduced the issue with the iron wepaons because I thought a people that lives to the shore would unlikely have access to iron ore on their own. They would need to trade it, so metal artifacts would be rare and valuable but not totally unknown. The merfolk thing: When the Vanyar only used ships ...
by Elfarion
September 13th, 2013, 11:08 am
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

I would prefer to avoid these because having the continent still inhabited leaves more possibilities open for the future, such as campaigns set on the southern continent or involving the relationship between the two (trade, diplomacy, war, etc.). I agree; this southern continent could expand our li...
by Elfarion
September 12th, 2013, 12:43 am
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

There are various reasons:
1. The Islefolk were driven away buy monsters/dragons/evil necromancers etc.
2. Their former ome sunk into the sea (->Atlantis)
3. It has become a hostile place because of some natural disaster
4. They simply don't know the way back any more.
by Elfarion
September 11th, 2013, 5:57 pm
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

It only sais that no permanent exchange could take place. But it's still possible that arrivals from the motherland occurred unregularly.
by Elfarion
September 11th, 2013, 11:00 am
Forum: Writers’ Forum
Topic: People of the Green Isle
Replies: 71
Views: 42394

Re: People of the Green Isle

I like the idea of making the Green Isle a melting pot. If the Islefolk were descendants of a southern black people and having them mixed with the light-skinned Wesfolk, this would be a simple and plausible explanation for a broad variety of skintones. Edit: I do hope, that we can set this up withou...
by Elfarion
September 7th, 2013, 10:35 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 134173

Re: Funny units names

Jeffers0n wrote:Fizzix
Now I know how it's spelled. Thanks for making this clear! :D
by Elfarion
September 6th, 2013, 6:45 pm
Forum: Writers’ Forum
Topic: Mythological Dwarvish Names
Replies: 6
Views: 3672

Re: Mythological Dwarvish Names

Paulomat4 wrote:naming a dwarf gandalf? wouldn't that rather be fitting some mighty MoL? :D
Now we know, where Tolkien took his characters' names from :wink: