Search found 635 matches

by hermestrismi
January 11th, 2024, 8:54 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 22140

Re: Arabic translation

Edit The Hanmer of Thursagan and Liberty are both fully translated and sent. about 60 % of Wesnoth main po and 50% of World_Conquest WC are both translated and sent. This is exclusive to 1.17 version. Note, since I began to work on Liberty from the Summer with 1.16 version, and although my efforts, ...
by hermestrismi
January 10th, 2024, 1:33 am
Forum: Art Workshop
Topic: Heindals Art
Replies: 31
Views: 33524

Re: Heindals Art

You take portraits from others and than you even want them to check if you used pictures from them? Is this correct? I try to avoid the word brash, but that is not ok. You can download Five Fates and Strange Legacy. In the image folder you can find a sub folder with portraits and Sources.txt file f...
by hermestrismi
January 7th, 2024, 8:47 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 22140

Re: Arabic translation

I got some free time to push the translations further. for now, the Arabic Translation passed the 10% with the Translation of THoT (sent today) and the other files related to the game interface here and there (already added)
by hermestrismi
January 6th, 2024, 9:10 am
Forum: Scenario & Campaign Development
Topic: [A War Plan Scarlet] : SP campaign
Replies: 11
Views: 5210

Re: [A War Plan Scarlet] : SP campaign

I have an error that prevents me from beginning the game:

Code: Select all

Macro/file '~add-ons/Halfelven/campaign.cfg' is missing
at ~add-ons/Tunnel_Wars/part00/main.cfg:103

 included from ~add-ons/Tunnel_Wars/_main.cfg:12

 included from /home/allefant/1.17/temp/wmlparser_wy6c_ico.cfg:1
BfW 1.17
Os: windows 10
by hermestrismi
January 5th, 2024, 11:24 pm
Forum: Art Workshop
Topic: Heindals Art
Replies: 31
Views: 33524

Re: Heindals Art

Thank you hermestrismi, I hope you like the images. It was a lot of work to make them. It would be a shame if they would just appear in one campaign. Kind regards Heindal Since I always intended to make all units have portraits (even if it is not completely related to the unit in some extent ) , yo...
by hermestrismi
January 5th, 2024, 11:15 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master
Replies: 165
Views: 334437

Re: The Dark Master

There's a typo in RotL_02_04.cfg - remove_event at the end of the game incorrectly uses name=xxx rather than id=xxx, which prevents the level completion (script bails out with error just before generating endlevel) Thank you very much for both the bug report and the solution. I hope it is fixed in ...
by hermestrismi
January 2nd, 2024, 6:31 am
Forum: Art Workshop
Topic: Heindals Art
Replies: 31
Views: 33524

Re:

Heindal wrote: March 3rd, 2012, 2:46 pm These are my first tries for campaign pictures, used for the death elven fraction of Five Fates. I used original game pictures and changed them in photoshop. The machinedwarf is just a tryout, I will improve them later.
I used many of that in my addon. I really appreciated them
by hermestrismi
December 29th, 2023, 9:01 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 22140

Re: Arabic translation

'Forward they cried' was completely translated and now it is available with Arabic Translation in the 1.17 sever
by hermestrismi
December 28th, 2023, 2:39 am
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 99
Views: 60146

Re: The Dark Master Project

version 1.0.3r minor typos, adding a race description for 7 races (Steelhive, Verlissh, Qesicans, Faeries...). the description included: general history, major events and characters, culture, languages or communications, reproduction (for robotic races), economy, demography, politic and relations, ...
by hermestrismi
December 27th, 2023, 10:48 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 22140

Re: Arabic translation

Arabic translation for the poetry of wesnoth (with Arabic poetry rules) في أرض ويسنوث الفخورة تقف*** رمز الوطن العزيز بكبره يتوقف ليس من أراضيه المضاءة بالقمر *** بل من بلاد الأقزام المظلمة تنتشر هناك، صانع الرموز بيديه الماهرة*** صاغ قضيب النار العظيم الساحر والآن، سأروي لكم قصةً عجيبةً وجميلةً*** ...
by hermestrismi
December 26th, 2023, 11:24 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 99
Views: 60146

Re: The Dark Master Project

update: version 1.0.3q (for 1.16) new features: 1) a new menu item to show only geared units created originally by White_haired_uncle the new menu will show the units with updated stats (without details about their items) in addition to the previous geared units menu , 2) two new menus to give simpl...
by hermestrismi
December 24th, 2023, 10:46 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 99
Views: 60146

Re: The Dark Master Project

You'll notice I used a for loop instead of the while that was there before. I've always assumed when I see a while loop like that that the author just hasn't learned for/foreach yet. $i wouldn't work with the while loop the way it was, $searching might (looks like that was what was intended). Thoug...
by hermestrismi
December 24th, 2023, 10:15 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 99
Views: 60146

Re: The Dark Master Project

I am so sorry for the delay. I am away from my computer. I use my phone and I only read cfg (and such) files but I have noway to access the game at all
by hermestrismi
December 24th, 2023, 10:13 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 99
Views: 60146

Re: The Dark Master Project

[if] [variable] name=unit.modifications.object.type_of equals=$item_list[$this_item.index].type_of [/variable] Shouldn't that be unit.modifications.object[$searching].type_of ? And can you access modifications without store_unit? I never can keep the rules straight. that [if] is to make sure that t...