Search found 58 matches
- September 28th, 2023, 6:46 pm
- Forum: WML Workshop
- Topic: WML trigger action for each Gg^Vov
- Replies: 4
- Views: 5360
Re: WML trigger action for each Gg^Vov
Thanks! You are amazing! Now it works Here's the final result in case someone bumps into this topic with same problem: [event] name=prestart [store_locations] terrain=Gg^Vov variable=big_trees [/store_locations] [foreach] array=big_trees [do] [set_variable] name=y_sub_1 value=$this_item.y sub=1 [/se...
- September 28th, 2023, 4:36 pm
- Forum: WML Workshop
- Topic: WML trigger action for each Gg^Vov
- Replies: 4
- Views: 5360
Re: WML trigger action for each Gg^Vov
Can I store whole map?white_haired_uncle wrote: ↑September 27th, 2023, 10:56 pm [store_locations] with a terrain filter to an array, then use for/each?
Could You show me your idea with example?
- September 27th, 2023, 10:22 pm
- Forum: WML Workshop
- Topic: WML trigger action for each Gg^Vov
- Replies: 4
- Views: 5360
WML trigger action for each Gg^Vov
Hi My goal is to make big trees to work as villages on my map but I can't use "village overlay" on big trees cause it make them dissappear So I came up with solution to put that overlay over grass(Gg^Vov) and then put image of the big tree like this: {PLACE_IMAGE "terrain/forest/great...
- March 7th, 2022, 4:44 pm
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
As far as i know there is no official discord for this modification.ihategrimalkin wrote: ↑February 22nd, 2022, 8:40 am do we usually discuss in here or discord, if we ahave any discord, can i join?
- October 25th, 2021, 9:48 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Yikes! Does this look reasonable for the normal difficulty?!! 128 farms gave me that! Keep it? change it? What say you? I should have checked the spymaster report and better prepared for it. It came as a surprise :augh: lich.png cool looking map. if its first year then i guess its too hard for norm...
- October 22nd, 2021, 7:37 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
In the upcoming version 3.2.1, I nerfed a lot of things. Market caravan spawn is not a guarantee for every season. Bone drops on leader kill is not a guarantee. All relics and artifacts that give a new attack have damage=9 and attacks=3 across the board, except for Storm Trident and Scepter of Fire...
- October 18th, 2021, 9:38 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Im not sure how that hunting economy works What are you not sure of? nvm by the time i was writing it i didnt try that game mode ;P since its nice to build up our city and villages no longer provide income so maybe lets give them ability to random recruit for us one level 0 unit per season? I don't...
- October 17th, 2021, 2:36 pm
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Im not sure how that hunting economy works but since its nice to build up our city and villages no longer provide income so maybe lets give them ability to random recruit for us one level 0 unit per season?(also bounty for killing enemies has to be lower then)
- October 13th, 2021, 10:19 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
seems like big changes incoming to the Wild Frontiers
- October 3rd, 2021, 8:59 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Also, how about making side missions "harder" by making more enemies spawn when you return to your fief? The side missions are basically the player going around making more enemies, so it makes sense that some of these enemies would seek out the player's fief for revenge. Sounds good to m...
- October 1st, 2021, 11:23 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
- September 30th, 2021, 8:18 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Edit2: I'm thinking about changing how the sub missions work. The URM tent or statute will allow you to play the given urm map scenario and sends you back to the main map automatically on completion. The same for winter indoor traitors and the spring dragon cave. One scenario then go back to the ma...
- September 28th, 2021, 12:25 am
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
I'm adding couple of new sub missions where the map is a bit elongated. There will be a horizontal map and a vertical map. You start on one end and a signpost on the other end. Along the way we'll have the enemy scattered around with the guardian flag set. Objective is to kill all units, loot the c...
- September 22nd, 2021, 1:03 pm
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707
Re: WF - Wild Frontiers [SP Campaign]
Instead of making library overpopulated with options how about making other buildings more useful? Forge: crafting some items. Stable: refreshing movement points for visiting units OR heal units that have certain mp and can't reach mountains However what i really crave for is making side missions mo...
- September 18th, 2021, 3:27 pm
- Forum: Scenario & Campaign Development
- Topic: WF - Wild Frontiers [SP Campaign]
- Replies: 400
- Views: 95707