Search found 12 matches
- July 17th, 2021, 4:23 pm
- Forum: Strategies & Tips
- Topic: Wesnoth Strategy Guide for competitive 1v1 on the Ladder of Wesnoth
- Replies: 23
- Views: 26360
Re: Wesnoth Strategy Guide for competitive 1v1 on the Ladder of Wesnoth
Download Link: https://drive.google.com/uc?id=1uPTeu1Hn2j1dEi0h8B1bUDDmvNpYN15m&export=download View in-browser Link: https://drive.google.com/file/d/1uPTeu1Hn2j1dEi0h8B1bUDDmvNpYN15m/view?usp=sharing I am excited to announce the release of my Wesnoth Strategy Guide! I first started working on ...
- February 26th, 2020, 9:38 pm
- Forum: Users’ Forum
- Topic: Players are not interested in competitive?
- Replies: 31
- Views: 7537
Re: Players are not interested in competitive?
Uhm....and 1v1 with timer? how much? Didn't tried multiplayer BTW
- February 26th, 2020, 9:14 pm
- Forum: Users’ Forum
- Topic: Players are not interested in competitive?
- Replies: 31
- Views: 7537
Re: Players are not interested in competitive?
AFAIK one of the problems of multiplayer is the length of the matches. I don't have 1-2 hours to play just a match
- September 9th, 2019, 9:33 pm
- Forum: Lua Labs
- Topic: Lua Bots documentation and samples?
- Replies: 3
- Views: 4668
Lua Bots documentation and samples?
Maybe I’m blind, but I see WML and LUa reference, but can’t find documentation/tutorial where to start developing a bot and/or samples
Some idea?
Some idea?
- September 9th, 2019, 8:43 pm
- Forum: Coder’s Corner
- Topic: Ask for help to create "asynchronous/PBEM" matches
- Replies: 11
- Views: 4539
Re: Ask for help to create "asynchronous/PBEM" matches
@C4nt3r: I would say not only the last one for coop scenarii/campaigns because you might want to roll back a few turns. For competitive, last one seems OK but I would keep one more in case of failure. But no idea how to manage that then (compared to only having the last one I mean) First of all, I ...
- September 7th, 2019, 9:28 pm
- Forum: Users’ Forum
- Topic: [help] Increase multiplayer numbers?
- Replies: 14
- Views: 3947
Re: [help] Increase multiplayer numbers?
Just asking. Is not easier to list all MP games, with a column with wesnoth version? Or game checks for updates when enter in multiplayer, and show a message warning about? Anyway, I don't think the problem (if exists a problem) of multiplayer could be that. Maybe people is lazy to read the list of ...
- September 7th, 2019, 8:15 am
- Forum: Coder’s Corner
- Topic: Ask for help to create "asynchronous/PBEM" matches
- Replies: 11
- Views: 4539
Re: Ask for help to create "asynchronous/PBEM" matches
What would you do if wesnothd rebooted in the middle of a match? (Not unlikely in PBEM) Based on the info I got from Discord, I'm "playing" with the idea to develop a bot to manage this. Bot will create matches under demand and so on. About your question didn't thought about, but a possib...
- September 6th, 2019, 2:05 pm
- Forum: Coder’s Corner
- Topic: Ask for help to create "asynchronous/PBEM" matches
- Replies: 11
- Views: 4539
Re: Ask for help to create "asynchronous/PBEM" matches
HI,Pentarctagon wrote: ↑September 6th, 2019, 1:55 pm The MP server software "wesnothd" is freely available, so you are able to host your own server if you want.
Yes, for this I asked about how to setup for this needs (and if possible)
- September 6th, 2019, 12:35 pm
- Forum: Coder’s Corner
- Topic: Ask for help to create "asynchronous/PBEM" matches
- Replies: 11
- Views: 4539
Re: Ask for help to create "asynchronous/PBEM" matches
I think it is a really nice idea. It would also probably increase the number of mp players, smth that was complained about in other posts. It is also probably hard to code. It would probably rely on a password system combined with the name of the save. I never played a MP game of Wesnoth, I have no...
- September 6th, 2019, 10:04 am
- Forum: Multiplayer Development
- Topic: AutoTactics: Wesnoth
- Replies: 1
- Views: 1595
Re: AutoTactics: Wesnoth
I will try for sure. Not much interested in autochess anymore, but could be interesting. Don't stop implementing ideas, and don't have fear to implement ideas outside autochess world. Maybe is a step to get something like a new Autochess type of mode for 1v1. Is how games borns now. So interested on...
- September 6th, 2019, 9:59 am
- Forum: Coder’s Corner
- Topic: Ask for help to create "asynchronous/PBEM" matches
- Replies: 11
- Views: 4539
Ask for help to create "asynchronous/PBEM" matches
I know this is asked a lot, and not ready for it, but just wanted to know if there is a way to try it, mainly to play with friends. Probably is not possible using official server, but would like to know if could be possible to host my own server, with matches configured with longtime turns, for play...
- September 6th, 2019, 9:53 am
- Forum: Users’ Forum
- Topic: Players are not interested in competitive?
- Replies: 31
- Views: 7537
Players are not interested in competitive?
I know this game has a strong PvE/Single Player component, but has a big playerbase too and a lot of multiplayer games are played every day as you can see in replays website. On the other side, checking competive lasser website game history and ladder itself, I see the competive side of the game low...