Search found 31 matches
- Today, 6:59 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Patch 1.2.6
1.2.6
- Arshag AMLA bugfix (game will no longer occasionally crash upon advancing)
- Added hint to The Deep informing the player that they can recruit and recall units with Stuurg
- Updated the art license
- May 14th, 2024, 5:22 pm
- Forum: Scenario & Campaign Development
- Topic: Waves of Distant Shore - Campaign
- Replies: 15
- Views: 4124
A bit of feedback
Hi again, so here goes the promised feedback; will be a bit shorter since it's been a while since I've played the campaign. Gameplay wise, I liked it better than Born to Live. It's rather polished, the maps are as beautiful as ever in your creations and the difficulty is mostly hovering around my sw...
- May 14th, 2024, 2:07 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Thanks a lot!
First of all, thanks a lot for such a long piece of feedback. I appreciate it very much. Kind words like this always make my day. :) I'm glad you liked the campaign as much as you did, especially that the characters struck a chord. After spending more than 2 years working on their story, I've became...
- May 4th, 2024, 6:28 am
- Forum: Scenario & Campaign Development
- Topic: Born to Live - Campaign
- Replies: 13
- Views: 2334
A bit of feedback
Finally got to play both this and your newest creation, Waves of Distant Shore . I've enjoyed both of them quite a bit. I really like the final twist, namely that a group of orcs tries to bring back Jeyvan. To connect both fearsome liches this way makes a lot of sense to me and would go a long way t...
- May 3rd, 2024, 5:57 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Patch 1.2.5
Patch 1.2.5
- a minor update
- replaced typewriter apostrophes with the proper ones
- improved the campaign logo
- May 3rd, 2024, 5:38 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
I think the word is commonly used for people who insist on 100% everything they play.
- April 26th, 2024, 6:35 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Oh, this comment made my day. Thanks a lot for the kind words. If you're a completionist, I have bad news for you: it's impossible to get all the achievements in a single playthrough anyway. :D You can get all the visible ones (except for the other story branch), but some of the hidden ones are mutu...
- April 13th, 2024, 11:56 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Patches 1.2.4 & 1.0.5
Both Wesnoth 1.16 and Wesnoth 1.18 versions of the campaign have been updated today. 1.0.5 (for legacy Wesnoth 1.16) fixed most of the grammar errors and typos discovered on 1.1.X and 1.2.X backported Mech's new Troll Shaman sprites (the Sage remains 1.2+ exclusive) backported some bugfixes from 1.2...
- April 12th, 2024, 7:43 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Yeah, but that won't really change how orcs (including Arshag) largely see goblins as lesser and replaceable. I don't want to portray orcs as paragons of virtue, I rather enjoy their rather crude and often violent nature.In first scenario our team escapes from being fodder cannons.
- April 12th, 2024, 7:40 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Yeah, not having the merfolk could hurt the gameplay. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appears in Legend of Wesmere so he rather survived but ending leaved me some logic holes. I don't think...
- April 10th, 2024, 8:07 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses. With the wolves I wanted to add a bit of dark humou...
- April 3rd, 2024, 1:35 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Patches 1.2.1 & 1.2.2 & 1.2.3 Quick fix of an oversight that caused "The Fire" to always follow "The Dark", even if the player decided to go through the deep tunnels. Also fixes the dialogue about saurians always triggering in "The Rootless", regardless of S5 c...
- March 30th, 2024, 6:47 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
1.2 Wesnoth Modders' Guild Anniversary Update
Changes from 1.0.4b: [/b] Across the scenarios 27 achievements added activated bonestack image updated converted images and portraits to webp added frozen status removed the backported 1.17 features added the Great Ogre advancement updated the maps with 1.18 terrain types all Stuurg lines rewritten...
- March 22nd, 2024, 6:52 am
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
If you're on the brand new Wesnoth 1.18, the campaign is already available there. Its 1.1.X branch is still considered beta at this point, with some polishing and feature additions yet to be implemented. That being said, it's much improved from the old 1.0.4b of the 1.16 server. The full release 1.2...
- March 6th, 2024, 6:39 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 45
- Views: 18175
Re: The Rootless
Hi! My saurians are technically just recolored vanilla sprites (not even custom units), since they are under the influence of mushrooms in the deep caves. They're not there for long enough to become as distinct from the "normal" ones as your units are, so I'm not sure if that would fit. Th...