Search found 87 matches

by Blackbeard
October 17th, 2004, 7:52 pm
Forum: Game Development
Topic: Free Games and 3D Graphics
Replies: 33
Views: 14846

Viliam - o A video driver's capabilities is a measure of how many card features it supports. Direct rendering (DRI) is a very important feature because it gives any game a huge (if not the most) speedup possible. Video cards DRI are covered by Non-Disclosure Agreements (NDA) which prevent Free/Open ...
by Blackbeard
October 10th, 2004, 5:11 am
Forum: Developers’ Discussions
Topic: Getting to 1.0: Branching
Replies: 35
Views: 5078

David wrote:Thoughts on this idea? Is it the right way to go?
Yes, definitely. I trust your instincts and the reasons you give are serious enough to make a pre 1.0 branch. List 3 features you'd add right now and ask others to do the same :wink:
by Blackbeard
October 9th, 2004, 5:51 pm
Forum: Ideas
Topic: Idea: War of the Ancients
Replies: 36
Views: 6021

tigrezno - If I read your idea correctly, it is far more expansive than mine. I was looking at the unbalanced map syndrome, you're looking at a whole new way to multiplay.
by Blackbeard
October 9th, 2004, 12:16 pm
Forum: Ideas
Topic: Idea: War of the Ancients
Replies: 36
Views: 6021

More and more, players have asked for factions to be 'pure'. To have an all-Elvish faction, an all-Dwarvish faction, and so forth. IMHO, moves toward this kill the fun of multiplayer. It makes multiplayer all about who is fighting in more favorable terrain. If you are Elves, and you get a map with ...
by Blackbeard
October 8th, 2004, 5:05 am
Forum: Developers’ Discussions
Topic: Elvish Sorceress...
Replies: 24
Views: 3460

a rule is a rule!!! :D false, and one of the most problematic false beliefs to have ever insulted the wesnoth community. A rule is whatever Dave says it is. if he says there is no problem, there is no problem. :P We develop as we want. We are guided by principles. We are not governed by rules. The ...
by Blackbeard
October 6th, 2004, 4:44 am
Forum: Developers’ Discussions
Topic: update server
Replies: 24
Views: 3639

Blackbeard, I do think that it might be a good idea to revisit the idea of letting different versions have limited interaction through the server. However the main issue here I think is a UI one: how to convey to users the concept of version and that they cannot play with certain people due to inco...
by Blackbeard
October 6th, 2004, 3:42 am
Forum: Developers’ Discussions
Topic: experience distribution
Replies: 21
Views: 3344

joshbosh321 - yes, I agree small xp to level does make a difference.
Dacyn - I rarely manage to kill lvl 4 units with lvl 2, but others may do it regularly.

I don't know whether the total wasted xp is high enough to consider changing the system.
by Blackbeard
October 6th, 2004, 2:57 am
Forum: Developers’ Discussions
Topic: update server
Replies: 24
Views: 3639

Dave - There is no way around incompatible versions playing together. If the rulesets were in WML they could be transferred. If the display was decoupled from the game, the host could do the grunt work and update the other players as 'dumb terminals'. This is not the way Wesnoth has been designed. P...
by Blackbeard
October 6th, 2004, 1:47 am
Forum: Developers’ Discussions
Topic: update server
Replies: 24
Views: 3639

Maybe you could summarize what the issues you are talking about are? i was wondering if that in the near/far future that when you tried to log onto server and you don't have the most resent vershion that it would automatically start downloading the latest patch. that way you could get on with any v...
by Blackbeard
October 5th, 2004, 11:40 pm
Forum: Developers’ Discussions
Topic: experience distribution
Replies: 21
Views: 3344

Re: experience distribution

I don't know why he said it, but I think thats what he meant. Let;s say a level 1 unit needs 8xp to level and makes a kill worth 16xp. At level 2, the unit needs 200xp to reach level 3. Adding the 8xp reduces the xp to 192. The difficulty in getting 192xp is about the same as 200. At higher levels,...
by Blackbeard
October 5th, 2004, 4:38 am
Forum: Developers’ Discussions
Topic: experience distribution
Replies: 21
Views: 3344

Re: experience distribution

i was wondering if it would be possible to make it so that the left over XP counts towards the next level so that instead of wasting 8 XP the unit would start with 8/? XP. It is possible, but only if the extra xp made a difference in gaining the next level, which it doesn't. A total xp gained count...
by Blackbeard
October 5th, 2004, 3:24 am
Forum: Developers’ Discussions
Topic: update server
Replies: 24
Views: 3639

Blackbeard: (1) ..The segregation decision is purely a social decision, not a technical one. Perhaps this should be revisited, I agree with segregating players, but disagree where it occurs. Having a single server will end all the issues a version linked server causes and cleanly decouple the serve...
by Blackbeard
October 4th, 2004, 10:25 pm
Forum: Developers’ Discussions
Topic: update server
Replies: 24
Views: 3639

The problem with this is that Wesnoth is available for multiple platforms: Windows, GNU/Linux, MacOSX, BeOS, FreeBSD, etc. There are numerous different binaries, and it'd be very difficult to co-ordinate. David Yes, that is a problem, but that isn't the real issue. The network system must achieve t...
by Blackbeard
October 4th, 2004, 5:36 am
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6950

Here are three strategy examples that avoid both hacking the AI interface and littering the code with if ( nteams ) checks. The examples require changes to the do_xxx() members (not cited as a problem in this thread), but the existing code remains substantially the same. The strategies only focus on...
by Blackbeard
September 27th, 2004, 6:46 pm
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6950

Invisible Philosopher: You're right, it is a poor example, it tried to show how the AI could become more strategically aware, without affecting other parts of the program. My point was to solve the two objections raised: 1) Test for player count; 2) Code littered all over the program. An algorithm t...