Search found 54 matches
- May 19th, 2005, 12:02 am
- Forum: Art Workshop
- Topic: Aragwaith Unit Images 2.0
- Replies: 314
- Views: 91584
I like the potential of the units, but when I look at them they seemed to be a blurred shaped than of a specific unit. It makes it hard to see and identify. You need to reduce the amount of highlighting on the folds and make it appear more tangible. Shadow, I do like your work, you have done some go...
- May 11th, 2005, 2:54 am
- Forum: Art Contributions
- Topic: Drake burner design
- Replies: 57
- Views: 11225
I like the fact you removed the horns on the first level critter. It makes it more humaniod looking and less like a dinosaur head stuck on top of a person's body. Also what about making the wings smaller, animals that fly are able to fold up their wings efficiently so that they are out of the way. T...
- May 7th, 2005, 3:33 am
- Forum: Developers’ Discussions
- Topic: What to do with the Ulfserker?
- Replies: 46
- Views: 11899
If you want to get out of the Experience Leveling loop then you need to limit the number of units that a person can keep. There is no reason to stop leveling various units because a player will want to have a variety of units for different situations and can horde them in a unlimited manor. A sugges...
- May 6th, 2005, 2:56 pm
- Forum: Developers’ Discussions
- Topic: Making defense and movement rates more obvious
- Replies: 21
- Views: 6854
Going back to the number of steps for MP cost; The footsteps are not always easy to see, the bright lettering that you used for the defense values are easy to read. For myself, it is more obvious if you use numbers instead of the number of foot steps. This would be especially true for beginners who ...
- May 6th, 2005, 2:33 am
- Forum: Developers’ Discussions
- Topic: Making defense and movement rates more obvious
- Replies: 21
- Views: 6854
- April 4th, 2005, 1:54 am
- Forum: Strategies & Tips
- Topic: Blackwater Port
- Replies: 6
- Views: 2493
You can end up with more than 100 GP, but you do need money going into the scenario and having some good units also helps. It is important that you either, a) Go out and crush the enemy wiping them out. If you have the forces to do it. b) Turtleup on the Castle Walls, and minimize your spending. You...
- April 1st, 2005, 10:49 pm
- Forum: Faction & Era Development
- Topic: Drake Pillagers
- Replies: 34
- Views: 12988
- March 24th, 2005, 4:51 am
- Forum: Ideas
- Topic: Dwarves need a ranged non-physical attack
- Replies: 33
- Views: 5857
- March 23rd, 2005, 4:26 am
- Forum: Multiplayer Development
- Topic: Factional Balancing
- Replies: 7
- Views: 2958
One problem I have with the various factions is that units are pigeon-holed into having the same weapons. In most RTS's there is a strong Rock-Paper-Scissors selection of units which allow someone to have to think about the units they use and how to counter. For example, A faction would have light, ...
- March 23rd, 2005, 12:49 am
- Forum: Multiplayer Development
- Topic: Loyalists, alas...
- Replies: 16
- Views: 5780
I don't think that a balancing formula is going to work well by itself. A script that has each unit fight with each other unit and come up with statistics that can be used to baseline costs. For example, if a Hvy Inf. can fight against other every other level 1 unit in a variety of terrian. The resu...
- March 21st, 2005, 6:33 am
- Forum: Multiplayer Development
- Topic: The most unfair matchups?
- Replies: 35
- Views: 10281
Reading back in Jetryl said it is true, that the Loyalists do have some good advantages over undead. Thinking on it a bit more the problem is really with how the factions are balanced with resistances and weapon distributions. Undead are too focused as being resistant to pierce and highly vulnerable...
- March 17th, 2005, 3:06 am
- Forum: Multiplayer Development
- Topic: The most unfair matchups?
- Replies: 35
- Views: 10281
- March 5th, 2005, 3:53 am
- Forum: Art Contributions
- Topic: New Shyde.
- Replies: 43
- Views: 7089
- March 1st, 2005, 5:40 pm
- Forum: Ideas
- Topic: Give Ghosts Skirmisher?
- Replies: 49
- Views: 7205
- March 1st, 2005, 3:45 am
- Forum: Ideas
- Topic: Ability Idea: Diehard
- Replies: 15
- Views: 2990