Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
This is the feedback forum for Creep War, a multiplayer scenario written by Blitzmerker and piezocuttlefish. If you have played Creep War, feel free to post any thoughts you may have about your experience.
If you have played multiple times, I am especially interested in your thoughts about the...
Is there any documentation for the Match History button in 1.17 lobby? If not, which source code files to look to get a grasp of it? Also I've seen there was some advanced replay viewing system in development, what state is it in?
I present you Connect6, a tabletop tic-tac-toe-like game, implemented in Wesnoth. It's described in although rules are very simple: on the first turn the first player places one unit on the board. After that each player places two units per turn. The goal is to create a line of 6 or more units....
Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II!
Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;)
Ultimate Random Maps
Version 1.5.0 for Wesnoth 1.17.26 and up.
Formerly called Sigurd's Random Maps - Version 1.0.0 for Wesnoth 1.10 series.
This post contains a description of the latest version of the add-on.
For the latest development info and updates, read the most recent posts to this...
This is a new standalone 4p scenario for 1.10 whose initial inspiration was TL/Natasiel's World Conquest. There's a theme of randomness throughout so no two games should be exactly the same.
The map is randomly generated. It is a 3v1 game, with the solo player being in control of a monster with...
Hi,
I'd really like to play the good old Modified World Conquest by ChaosRider, i have no understanding of all that is behind the game as much as coding etcc.., i tried tho to copy the add-on downloaded from the internet in the add-on folder, but in 1.14 and 1.16 versions it does not work.
I even...
This is the feedback thread for any MP scenario revisions I do or for any of my new survivals.
Currently, I have made 2 new ones: 2p - Isle of Mists (which is in mainline MP) and (2p - Realm of the Dark)
and revised 2p - Dark Forecast and 6p - Team Survival
I've expanded and modified the Wesnoth map from Conquest 3.4 for use in ordinary multiplayer games. I'm not sure how well balanced it is, but see what you think!
EDIT: Here's a new version of the map. I have made many adjustments, some for balancing reasons and some to make it a better copy of the...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2023. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The count of unique users per day.
The count of...
am looking for any multiplayer campaign or 'scenario' that are not in the 'addons' screen in game
going to complete that multiplayer campaign or 'scenario'
2 or more players
has to be 2 more players (aka: multiplayer), thats the main thing
looking for multiplayer campaign or 'scenario' that has...
I am new to this forum, but I have been playing Wesnoth in single player for quite some time.
With the release of version 1.18 just a few months away (as per the roadmap found at ), I am interested in the upcoming unit changes. I enjoy comparing files and hope I am not...
mutiiplayer is main and likely only reason i played this game
there are many mutiplayer games made currently in this world
but there really arent any made of this type yet
not sure which would come first, if i would know lots of code or a mutiplayer game of this type is made
since we dont know...
I've noticed for a while now that square maps (e.g. 40x40) with 4 players situated at the corners don't appear to be really square. The west/east sides always meet earlier.
This is due to the hex nature of the maps. 3 hexes north/south are the same distance in actual cm as 4 hexes east/west....
A couple of friends and I have been trying to code this scenario for over a week now, and for the most part we managed to make it work, except for the main objective.
In this scenario, the player in the center (the Pit Lord) is pitched against 8 other players cornering him, but these 8 players...
As always, I'm only human and oversights are probably more than likely, honest mistakes probably not so much but still can happen and I do realize that a lot of the stuff might seem weird but well I'm...
This thread can be used for bug reporting, suggesting things, giving feedback, asking questions about them, etc.
Here is an listing of my mods that can be found on the 1.14 server
Advance on Kill Mod : If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and...
There are few things I would like to do and understand. Can someone direct me towards guides or examples on how to do this mod? or tell if it is already moded.
Mod features
1) make cavs resist piercing
2)Make impale weapon type for spears: similar to piercing but stronger vs cavs...
Wesband is a multiplayer dungeon-crawler campaign for Wesnoth, much influenced by Zangband. The project was originally started by Dovolente, who is too busy with real life to deal with Wesnoth. He wanted to use my Modular RPG era for it, so I have since taken over the whole project. Exasperation...
I remember playing velensk's tower defense map in 1.12, however many errors appeared when i uploaded to 1.14, i am trying to fix these atm, while doing so , i created my own addon named tower defense maps , it currently have only one map, map created by IPS, coded by me.
What does SX mean:
-----------------------------------
Originally SX meant --Survival Extreme-- which became throughout the history of wesnoth-add-ons a synomyn
for maps that feature stand-alone-Heroes, that can be upgraded in...
This is an update to the multiplayer scenario King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release.
The premise of this scenario has always been for players to fight over the central castle (the hill). Yet the scenario gave no perks to combat the downsides of...
Here is a Thread for Replays for SXRPG 6.0.0 (or higher)
Purpose is to find out Balance problems, but also showcase abilities or inabilities of the different Classes.
Games should be played on Expert or Grandmaster.
You can (as nobody can control it anyways) save/reload, since there will be...
Intro
The Altaz Mariners is a two player non-linear pirate campaign made by jb and I, with art by bera. Players take on the roles of two wronged brothers seeking revenge on a third. The campaign follows their swashbuckling adventures on the open seas – from their daring escape out of the royal...
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