Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I am making a scenario to test out my skills in WML and have necountered an error I haven't been able to fix. Whenever I try to run the scenario I get a warning that I have an unclosed tag 'move_unit_fake' I have counted all my tags and they all close. I have added in an additional closing tag for...
I really dislike the syntax of sighted events. However, they are very useful for plot purposes, so I'm going to keep trying this.
Lets say I have a side A, and then two more sides, B and C. (There are also sides D, E and F in the scenario, but let's not worry about them). I want an event that...
I believe there may be a flaw in the Droppable Item macro which sometimes causes a unit without the item to drop an identical copy.
It doesn't show up very often, and I don't understand the inner workings of 'itemdata' well enough to know what is going wrong. But, if you want to my code where I...
(I'm not sure if this should be here or in scenario development, sorry)
Great game. Played a few of the campaigns, thought I'd try and make one. I'd like to do some different events, but I'm having trouble coding them in WML. Any help would be appreciated.
I'm working on my first map and I have to admit I am totally confused and frustrated. I've done two things with macros that will not work for reasons I cannot fathom. Both are almost literally copy and pasted from other campaigns, and after going through the relatively sparse documentation on...
Sorry for spamming the forum, but macros are something I've never gotten to work properly and I don't get what the big problem is.
Basically, I have a utils.cfg file in which I've defined a few macros I'll need. I've put the utils.cfg file in the scenarios folder, and linked to it...
I'm working on a scenario where ice appear randomly on a river.
When there is an unit on the hex to be iced, it would be stoned, and unstoned when the ice would melt...
My random terrain generation works, i figured how to unstone a unit, but didn't find how to stone a unit.
I tried something like...
This has probably been discussed in the past, but I'm wondering if it's possible to program a unit with an ability that would allow it to change into another form (a werewolf or other shape-shifter, for example). If this is possible, would it also be possible to have this ability be non-functional,...
Hi there!
I am not posting it into IDEAS forum, since from reading the FAQ the post does not seem approppriate there. I do not want discuss ideas or suggest developers to implement them. I want to ask, IF I would implement such set of ideas, would they be allowed into game. If I would lost few days...
The wiki suggests that by using data I can override existing WML data. However my testing doesn't seem to be going to well.
I expected the following snippet of code to modify the existing defintion for a Lich, but it doesn't seem to effect the definition of Liches that are recruited. I tried not...
Hi everyone, I just started on my first scenario as a short demo to see what I can do... if it works out well enough, some friends and I are going to start a full-blown campaign.
The problem I'm having is that as soon as I load the campaign and end my first turn, it claims that I have been...
But, as Mad Max knows, you can't make them roam around aimlessly (can't you?). Yes you can, although it won't respect terrain or traits. I do it with the birds in scenario 4. What's actually needed is a new AI, which can be similar to the one in existence, just with a larger random factor and with...
I tried to create a unit which has an attack with two specials. I tried this:
special=firststrike
special=marksman
and that:
special=firststrike,marksman
Neither of those did work. Are multiple attack specials implemented or are they actually impossible now? And if not, will they be implemented?
I figure, hey, if the art people can do a poll like this, why can't we? :P
So, which is it? I use gvim, a graphical version of vim. Basically, it has syntax highlighting, and a graphical interface for saving and loading files, but other than that it's vim.
The new preprocessor uses a recursive grammar. This grammar was posted on the forum some times ago, so I will just outline some differences between the old and the new preprocessor. All the old scenarios should still work (except for text domains, see below): the new preprocessor is supposed to be...
I'm creating a campaign called Dawn. Had some problems at first but then I got it all working fine, using own units and all. BUT, for some odd reason I get errors when trying to run the campaign now. I haven't changed anything in the campain file I think (though sometimes I could swear...
This is really confusing me a lot. Look at the scenario code at the end of my post. There is a bug: you are able to undo the capturing of villages. Looking at this code, I don't see how this could be. Even if for some reason the second event allowed undo, which it shouldn't, the first should...
How does AMLA work exactly? I looked for a Wiki help page on it, but didn't find anything. I've been having some problems when I am implementing AMLA in the cutom units in my campaign. Specifically when a maxed out unit levels up, it is given two upgrade options (Unit Type + 3HP and Unit Type +3...
Hi,
I'm having trouble creating a custom terrain hex. I've read the WML wiki page. My main problem is that I haven't been able to find any user scenarios that use custom terrain. The main scenarios (HttT, TROW, etc.) have all had their images folded into the main program, so the syntax is...
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