WML Workshop

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  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    8 Replies
    168910 Views
    Last post by Descacharrado
  • WML FAQs
    by Pentarctagon »
    2 Replies
    15648 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    45474 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    21808 Views
    Last post by Development Team
  • Reset achievements for UMC campaign?
    by Spannerbag »
    30 Replies
    3378 Views
    Last post by Straff
  • various WFL problems
    by ZombieKnight »
    0 Replies
    43 Views
    Last post by ZombieKnight
  • WFL get adjecent units
    by ZombieKnight »
    6 Replies
    187 Views
    Last post by white_haired_uncle
  • Inconsistent results with Terrain_Graphics.
    by BajMic »
    4 Replies
    247 Views
    Last post by beetlenaut
  • new campaign's questions and ideas
    by ChrundleTheGreat »
    31 Replies
    1223 Views
    Last post by Ravana
  • Trigger message on attack during certain range of turns
    by MathBrush »
    6 Replies
    224 Views
    Last post by MathBrush
  • An error in inspect
    by white_haired_uncle »
    2 Replies
    227 Views
    Last post by Celtic_Minstrel
  • multiple objects, overlapping effects
    by white_haired_uncle »
    2 Replies
    159 Views
    Last post by white_haired_uncle
  • WFL conditionals and variable substitution
    by white_haired_uncle »
    9 Replies
    333 Views
    Last post by Celtic_Minstrel
  • [heal_unit] and status=unhealable
    by white_haired_uncle »
    15 Replies
    569 Views
    Last post by Celtic_Minstrel
  • fire event in teleport
    by hermestrismi »
    13 Replies
    496 Views
    Last post by Spannerbag
  • [solved] Starting Wesnoth 1.18 console output
    by ZombieKnight »
    5 Replies
    265 Views
    Last post by ZombieKnight
  • Linking Macro files
    by kobe »
    2 Replies
    172 Views
    Last post by kobe
  • Testing WML actions more often without reloading cache
    by Ravana »
    4 Replies
    6933 Views
    Last post by Ravana
  • Annoying error: <lua> Repeated [endlevel] execution, ignored
    by Spannerbag »
    4 Replies
    243 Views
    Last post by Spannerbag
  • [solved] [unit_type] hide_help=
    by white_haired_uncle »
    2 Replies
    205 Views
    Last post by white_haired_uncle
  • Event stored in save file twice
    by white_haired_uncle »
    0 Replies
    153 Views
    Last post by white_haired_uncle
  • [solved] How to change scenario win-condition?
    by CraZCanuck »
    1 Replies
    267 Views
    Last post by Pentarctagon
  • StandardUnitFilter, adjacent to tile
    by white_haired_uncle »
    4 Replies
    322 Views
    Last post by Celtic_Minstrel
  • Nearly impassably terrain
    by white_haired_uncle »
    3 Replies
    427 Views
    Last post by Celtic_Minstrel
  • What is the easiest way to set defence value on specific tile?
    by BajMic »
    2 Replies
    485 Views
    Last post by Dalas120
  • sound_source clarification
    by Spannerbag »
    2 Replies
    410 Views
    Last post by Spannerbag
  • negative ai aggression
    by white_haired_uncle »
    2 Replies
    392 Views
    Last post by Celtic_Minstrel
  • The layer value of water waves.
    by BajMic »
    1 Replies
    398 Views
    Last post by beetlenaut
  • [solved] comma = or syntax
    by white_haired_uncle »
    4 Replies
    424 Views
    Last post by Celtic_Minstrel
  • [solved] where I can use [lua] and it's return value, what I can do in modify_unit
    by white_haired_uncle »
    12 Replies
    716 Views
    Last post by white_haired_uncle
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