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  • wml
    by needmoreplayers »
    2 Replies
    2138 Views
    Last post by Ravana
  • project #3 code some unit: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    3171 Views
    Last post by gnombat
  • code questions #1
    by needmoreplayers »
    14 Replies
    7312 Views
    Last post by Ravana
  • AI recruitment query
    by Spannerbag »
    6 Replies
    6431 Views
    Last post by Celtic_Minstrel
  • Help with creating sides
    by Mr_Moist »
    28 Replies
    16947 Views
    Last post by Celtic_Minstrel
  • how to filter terrain groups? (all flat, all deep water etc)
    by lea »
    3 Replies
    5085 Views
    Last post by Celtic_Minstrel
  • Filtering unit list of modifications
    by hermestrismi »
    2 Replies
    4732 Views
    Last post by hermestrismi
  • First time making complex terrain graphics, pls help.
    by BajMic »
    6 Replies
    5123 Views
    Last post by BajMic
  • Unitmarkers [SP/MP modification for 1.14]
    by Paulomat4 »
    49 Replies
    54821 Views
    Last post by Lord-Knightmare
  • Optional dependency
    by hermestrismi »
    3 Replies
    3543 Views
    Last post by Atreides
  • Corpse Mod 2
    by pipapopinguin »
    10 Replies
    7352 Views
    Last post by needmoreplayers
  • "wml guide" and textbooks
    by needmoreplayers »
    2 Replies
    2633 Views
    Last post by gnombat
  • project #2: help this game
    by needmoreplayers »
    2 Replies
    1702 Views
    Last post by gfgtdf
  • project: some kinda unit
    by needmoreplayers »
    4 Replies
    3933 Views
    Last post by Ravana
  • Can I increase the animation speed for an entire side in code?
    by Numero »
    1 Replies
    2263 Views
    Last post by Ravana
  • Event that gives a unit for gold. Variables - Options wml
    by Numero »
    6 Replies
    4466 Views
    Last post by Numero
  • More than 99 turns?
    by Atreides »
    5 Replies
    4322 Views
    Last post by gfgtdf
  • run animation frames
    by oroboro »
    5 Replies
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    Last post by oroboro
  • how to use opponent's terrain to calculate own defense?
    by lea »
    11 Replies
    5191 Views
    Last post by Ravana
  • Music problem - fixed
    by Spannerbag »
    0 Replies
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    Last post by Spannerbag
  • advancing units for story reasons (with amla)
    by ChrundleTheGreat »
    3 Replies
    3717 Views
    Last post by egallager
  • Copying array contents to another array
    by daniel.santos »
    5 Replies
    4116 Views
    Last post by daniel.santos
  • WML trigger action for each Gg^Vov
    by vorwi »
    4 Replies
    3817 Views
    Last post by vorwi
  • WML Syntax Highlighting for TextMate (Mac OS X)
    by Necromonger »
    1 Replies
    4915 Views
    Last post by egallager
  • Dynamically altering menu item description, hooking right-click event
    by daniel.santos »
    3 Replies
    3316 Views
    Last post by daniel.santos
  • Spawn unit in passable terrains
    by hermestrismi »
    5 Replies
    3161 Views
    Last post by beetlenaut
  • Display variables dynamically in objectives
    by Samaximus »
    2 Replies
    2356 Views
    Last post by Samaximus
  • How do I import mainline campaign units to my campaign?
    by tactics123 »
    4 Replies
    2708 Views
    Last post by tactics123
  • [SOLVED] Side filter does not seem to work
    by Sventimir »
    8 Replies
    3034 Views
    Last post by Celtic_Minstrel
  • Delaying actions for AI purposes.
    by BajMic »
    3 Replies
    2664 Views
    Last post by Celtic_Minstrel
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