Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
You know that map with the yellow dots and crossed swords that shows where your campaigns are. Well, they are removed each time you close and reopen Wesnoth. Strangely, it does NOT remove then if you save, exit and reload without closing the game.
This is a minor hassle- since after discovering...
Say I get 500 exp on my Great Mage, want it to do summat.
I'm trying to mod this in myself, I have a copy of Wesnoth folder for my modding and stuff...
Can I do it this simply:
Copy Great_Mage.cfg, rename it Master_Mage.cfg.
Open Great_Mage.cfg, change advanceto=null into advanceto=Master Mage....
I belive its simply a flag color prob.
Might it be that there are no colors defined for players > 6?
And also players 5 & 6 seem to have the same color. (is it pink?)
Im using version 0.5.1
The Undead Bone Shooter has no picture on the map. While playing a hotseat game, my opponent's Skeleton Archer leveled up to a Bone Shooter. Unfortunately, there seems to be no picture of any type. I could only even see there was a unit there because of the ZOC. Is this some kind of weird bug, or...
With the latest cvs vresion the status table is corrupted.
My own stats are showed correctly, the stats for the other 3 players are shown on one line (overwritten). So it's a mess.
I just downloaded 0.5 Windows binary version of Battle for Wesnoth to try. Unforunately, as soon as I ran the game and got to the title screen I noticed an annoying graphical bug.
Every so often (every few seconds), the Battle for Wesnoth screen flickers for a split second then returns to...
I have three consecutive save games that when I try to load them it says they are corrupt. These are mid-scenario saves. They are not leftover from any previous version, I started playing in version 0.5
Just wasted through the first 7 levels after I DL'ed the new Version .48. Three white mages, Palladins, everything, lots of level 3 characters. But... I died on level 8 and when I tried to restart at Level 8 again it said it was from another version, and when selected it anyway, it started me from...
With the current CVS I get this compile error (g++ 2.95.4 and debian linux stable 3.0). At somepoint I will finaly upgrade so I don't have to complain about my crappy compiler and STL libraries.
I made it compile by changing .clear() to = If it works? Who knows?
Hey...I'm sure this is a silly question, but what exactly do I need to download to play the game? I went to the downloads page, but all I saw was the source code. If this is what I need, what do I do? Thanks.
ok i am new to Wesnoth and to this forum. I installed wesnoth on my win 2000 server machine i use for school. but my laptop runs Linux Redhat 9. I am very new to linux and wesnoth. I was wonderding what i will need to install this on linux. I have only installed RPM's and never a binary and i don't...
Is there supposed to be a attack sound/hit sound/whatever sound with every unit? i.e. with an archer, you hear the bow shoot, and if it is a hit, then you hear a grunt.
The reason for the question is ....not every unit has an attack/hit sound.
self compiled wesnoth 0.4.8 on Mandrake 9.1
sources...
The make just dies while linking sdl_mixer funtions, I have SDL_mixer 1.2 (more or less default Mandrake 9.1 install)
The problem is that my lib doesnt come with ogg and smpeg enabled.
I know how to fix it, but maybe it's a good idea to put an advice and make a static linked linux binary to less...
I tried changing it to include math.h (is this the same as cmath?), but got the same error. So instead I removed the calls to round then it complied okay :)
Well, someone told me that I could change video mode in the preferences dialog, but when clicking the video mode button, I get
there are no alternative video modes available .
What to do to change the videomode? Running the latest CVS (10 minutes old)
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