by doofus-01 » November 27th, 2011, 8:45 pm
EDIT: This was released on BfW 1.9/1.10, but as of 0.0.23 is moved to 1.11
Abstract
Tales of the Setting Sun is supposed to predate the known Wesnoth history, it is related to Bad Moon Rising and Trinity, but it is not directly related and it shouldn't be necessary to play those for this to make any sense. It is basically deals with why Primeval and Khthon of those other two campaigns were dormant.
It has worldmap and battle & skirmish scenarios, sort of like BMR, but I'm starting over on the WML for that. I hope it will be simpler and better this time.
Known issues:EDIT:I haven't been updating this, just ignore.
- I'm having a bit of trouble with the AI in the first scenario; it is capture-the-flag, but once the AI captures the flag, it doesn't try to go back to its base.
- The city terrain graphics have some issues. It's confusing and I don't know what else to say but that I'm working on it.
-When skirmish is over, map position is restored with a bogus [teleport_unit] tag, which doesn't work. This will be fixed next time.All map start-positions should be OK now.
-Flag overlay from first scenario is not removed upon victory.fixed in 0.0.4
- Shields cannot be removed or upgraded, if a unit picks one up, they are stuck with it.fixed in 0.0.5
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0.0.1 : There will be two parts eventually, but for now I'm only going to worry about Part I. This first version has two mostly playable, but not quite finished, scenarios as well as an entrance onto the worldmap, but there isn't really anything to do after that yet. In addition to the usual issues, there is a lot of artwork to do, so it is slow going.
I hope to have a more "fun" version soon, but I uploaded it in case anyone feels like taking a look at what is there and can help with the problems above or can find other buggy behavior in the worldmap/skirmish scenario handling.
Last edited by
doofus-01 on October 22nd, 2012, 5:09 am, edited 5 times in total.