We're steadily reaching the point where generic portraits will be done and potential new artists can focus on story art. Therefore, I'm creating this thread for future reference in the hope that it may serve as the Grand Portrait List once did. Below is (will be) a list of current mainline campaigns and the story art that would be ideally used by each campaign.
A note to contributors: before taking an assignment from the list, if you haven't played the campaign then we advise that you at least check the maps, general storyline and existing character portraits. It will help get your art in the mood of the campaign and will avoid misconceptions about charcters and such.
The numbers in a storyboard are refering to the scenario at the start of which a given picture will be displayed. When multiple images are used for the same scenario, the number of the scenario is associated with a letter.
Storyboards for Liberty, written by Zookeeper
LIBERTY:
1 - The Raid. A village in the frontier, showing some surrounding wilderness. The landscape would be lightly forested and somewhat marshy, with some little fields having been planted here and there. It's a simple border town, so it'd mostly have small wooden buildings and maybe a windmill as its biggest feature. A simple wooden fence or other kind of basic perimeter would be nice. A second similar village a few miles away can be shown if the shot is aerial enough, but it's not by any means necessary. Late spring or early summer.
2 - Civil desobedience. (optional) A small force of human cavalry approaching the village. They're basically the bad guys coming to make sure the villagers submit to the new ruler, so picking an angle which makes their arrival look a bit ominous wouldn't hurt. Early summer.
3 - A strategy of hope. (optional) The protagonists are traveling to a secret meeting place in the forest to talk with the leader of the neighboring village. The image could depict a forest clearing from the air, with or without people from two directions heading there, or just the protagonists traveling through woods. Summer.
4- Unlawful orders. A large'ish group of villagers leaving the village to seek help from the human city of Elensefar. They'd basically be peasants and hunters, armed with clubs, slings, bows and pitchforks. Summer.
5 - Hide and seek. The villagers paddling along the swampy and forested banks of a large river at night. They're heading towards a mid-sized town near the river bank, but that doesn't need to be shown. If it is, then it's a bigger town than the earlier villages, with a small fort or castle with possibly some training/jousting grounds nearby, situated between the river and a large, dense and gloomy forest. The town isn't on the river bank but rather about a quarter mile inland, so at best it just has a few piers and small fishing boats, not actual docks. Summer.
6 - The Grey Woods. (optional) The villagers entering the aforementioned large forest after having sneaked through the town unnoticed. They're on their way to meet a shady organization of thieves and rogue mages who have a hideout in the woods, so alternatively the villagers could be shown approaching the hideout where shadowy figures are waiting for them. Still nighttime, summer.
7 - The hunters. The villagers, now having turned into a proper band of outlaws, camping at the edge of the forest at the top of a hill making plans and observing an infantry platoon marching on the road. Daytime, late summer.
8 - Glory. The great fortress of Halstead. The base and parts of the towers and walls were raised straight from the groundrock by a feat of magic which took a decade to complete, so it's really high but not impossibly so. It has four large towers plus a central keep, four large gates, a moat and drawbridges. It's surrounded largely by plains. Daytime, late summer/early autumn.
9a - Epilogue. (optional) Halstead destroyed, with the towers and central keep having crumbled when the caverns underneath collapsed. Lots of rubble and smoke.
9b - Epilogue. The villagers returning home to find their villages burned to the ground. Early autumn.
9c - Epilogue. The villagers are implied to settle down on a group of islands, so one could show for example the island itself, or the villagers setting up some boats on a shore, or the boats sailing towards an island in the distance. If boats are seen, they'd probably be some kind of simple single-sail fishing boats that the villagers could have and know how to operate. Autumn.