16 - The Chief must die
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Re: 16 - The Chief must die
(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.5
Solider (Easy)
Starting Gold 100
(2) How difficult did you find the scenario? (1-10)
2. Ridiculously easy.
(3) How clear did you find the scenario objectives?
Misleading. The wolves cannot be avoided. I didn’t realise I could attack the sentries without rousing the whole encampment. Is this deliberate?
(4) How clear and interesting did you find the dialogue and storyline of the scenario?
Functional.
(5) What were your major challenges in meeting the objectives of the scenario?
Understanding what I had to do.
(6) How fun do you think the scenario is? (1-10)
3. The fun of dispatching enemies who rarely fight back palls very quickly.
(7) What, if any, are the changes you would have made to the scenario to make it more fun?
I think it would make sense if K&L have to steal some orc weapons first – surely the orcs would get suspicious if their chief is killed by elvish arrows.
Add in a few ghost that harass these two trespassers from the living world?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I tried to reach the Chieftain without attacking the sentries and ran out of turns.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/a
1.14.5
Solider (Easy)
Starting Gold 100
(2) How difficult did you find the scenario? (1-10)
2. Ridiculously easy.
(3) How clear did you find the scenario objectives?
Misleading. The wolves cannot be avoided. I didn’t realise I could attack the sentries without rousing the whole encampment. Is this deliberate?
(4) How clear and interesting did you find the dialogue and storyline of the scenario?
Functional.
(5) What were your major challenges in meeting the objectives of the scenario?
Understanding what I had to do.
(6) How fun do you think the scenario is? (1-10)
3. The fun of dispatching enemies who rarely fight back palls very quickly.
(7) What, if any, are the changes you would have made to the scenario to make it more fun?
I think it would make sense if K&L have to steal some orc weapons first – surely the orcs would get suspicious if their chief is killed by elvish arrows.
Add in a few ghost that harass these two trespassers from the living world?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I tried to reach the Chieftain without attacking the sentries and ran out of turns.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/a
- Attachments
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- LoW - The Chief Must Die replay.bz2
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Re: 16 - The Chief must die
(1) What difficulty levels have you played the scenario on?
1.15.3, High Lord (Challenging)
(2) How difficult did you find the scenario? (1-10)
1, basically a story scenario where you have to act a bit.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding Wolf Riders.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
I'm going to spare you the scenario statistics.
1.15.3, High Lord (Challenging)
(2) How difficult did you find the scenario? (1-10)
1, basically a story scenario where you have to act a bit.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding Wolf Riders.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
I'm going to spare you the scenario statistics.
- Attachments
-
- LoW-The Chief Must Die replay.gz
- (50.77 KiB) Downloaded 240 times
Re: 16 - The Chief must die
Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably played the scenario at least twiceContent Feedback wrote: ↑October 8th, 2008, 12:46 pm The Legend of Wesmere, scenario 16 - The Chief must die:
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
2 (if knowing the mechanics)Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (2) How difficult did you find the scenario? (1-10)
The special mechanics are not sufficiently explained.Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (3) How clear did you find the scenario objectives?
Not very interesting.Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (4) How clear and interesting did you find the dialog and storyline of the scenario?
None.Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (5) What were your major challenges in meeting the objectives of the scenario?
2Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (6) How fun do you think the scenario is? (1-10)
Its kind of pointless and boring - maybe make it somewhat challenging? (But explain the mechanics properly in the beginning.)Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (7) What, if any, are changes you would have made to the scenario to make it more fun?
No.Content Feedback wrote: ↑October 8th, 2008, 12:46 pm (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- Attachments
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- LoW-The Chief Must Die replay.gz
- (57.63 KiB) Downloaded 254 times