Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
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- Atreides
- Posts: 1082
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Ultimate Random Maps 1.3.2 for BfW 1.13/1.14
It's probably a problem in the mainline desert map because it has rather a lot of water too!
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Ultimate Random Maps 1.4.0 for BfW 1.15/1.16
Ultimate Random Maps 1.4.0 is now available on the Wesnoth 1.16.x add-on server for BfW 1.15.14 and up!
Changes:
13 of the 20 maps have received significant updates!
Barren, Cave, Citadel, Desert, Flood, Island, Jungle, Lava, Marsh, River, Vale, Volcano, & Winter
Such as:
Addition of mushroom grove on several maps
Addition of coral reef on all maps using shallow water
Expanded variety of forests used.
Increased terrain variety
More embellishment variety
Gameplay Note! - All windmill embellishments have been removed from the map pack. Anytime you now see a windmill in these maps, it is a village!
In addition:
Added some of the new 1.16 terrains.
Replaced deprecated lua & terrains.
Added undef of all mapgen-utils.cfg macros to avoid coflicts with other add-ons
Added macros for keys/attributes appearing before the {HEIGHT} macros - all generator code is now via macros
@Kwandulin
@Atreides
So for most maps I left it at the levels that are in the mainline random map. It's such that it'll range between sometimes having a little or having a lot.
Changes:
13 of the 20 maps have received significant updates!
Barren, Cave, Citadel, Desert, Flood, Island, Jungle, Lava, Marsh, River, Vale, Volcano, & Winter
Such as:
Addition of mushroom grove on several maps
Addition of coral reef on all maps using shallow water
Expanded variety of forests used.
Increased terrain variety
More embellishment variety
Gameplay Note! - All windmill embellishments have been removed from the map pack. Anytime you now see a windmill in these maps, it is a village!
In addition:
Added some of the new 1.16 terrains.
Replaced deprecated lua & terrains.
Added undef of all mapgen-utils.cfg macros to avoid coflicts with other add-ons
Added macros for keys/attributes appearing before the {HEIGHT} macros - all generator code is now via macros
@Kwandulin
Did implement a version of what you suggested with the maps listed above. I'll get to some of the others at a later date.Kwandulin wrote: ↑July 13th, 2020, 7:02 am ...it might be a cool idea to have more combinations of terrains, so the change of the vegetation in the altitude levels can be better reflected. If we take a look at the reworked mainline campaigns, we also have a high number of different combinations in the maps and a higher number of embellishments.
@Atreides
Aside from adding river fords to several maps, ended up not doing much with the water. If I lowered it, there'd be too little overal, and if it's increased, it ends up having a lot like Marsh does.
So for most maps I left it at the levels that are in the mainline random map. It's such that it'll range between sometimes having a little or having a lot.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: Ultimate Random Maps 1.4.0 for BfW 1.15/1.16
Thank you for the upload!
I'm a big fan of this add-on. The generation techniques for River and Volcano are brilliant.
Not a fan of fracture though. :/
I use this in my mod. It supports 1.14 and 1.16. Will there be an update for the 1.14 version?
I'm asking because I need to know how to deal with the cleanup. Currently I think I'll do this.
I'm a big fan of this add-on. The generation techniques for River and Volcano are brilliant.
Not a fan of fracture though. :/
I use this in my mod. It supports 1.14 and 1.16. Will there be an update for the 1.14 version?
I'm asking because I need to know how to deal with the cleanup. Currently I think I'll do this.
Code: Select all
#ifver WESNOTH_VERSION >= 1.15.0
{~add-ons/Ultimate_Random_Maps/cleanup/}
#endif
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: Ultimate Random Maps 1.4.0 for BfW 1.15/1.16
@vghetto Thanks
Not a fan of Fracture myself
No update for the 1.14 version, it's done.
Not a fan of Fracture myself
No update for the 1.14 version, it's done.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Ultimate Random Maps 1.4.1 for BfW 1.16
Ultimate Random Maps 1.4.1 is now available on the Wesnoth 1.16.x add-on server!
Changes:
The remaining maps have received significant updates! And there's a new map!
6 Updated maps: Archipelago, Forest, Frozen, Mountains, Ocean, Wastes
The map Fracture has been removed.
New map: Mushrooms
Lava: terrain tweak
Vale: terrain tweak
Some new macros
Changes:
The remaining maps have received significant updates! And there's a new map!
6 Updated maps: Archipelago, Forest, Frozen, Mountains, Ocean, Wastes
The map Fracture has been removed.
New map: Mushrooms
Lava: terrain tweak
Vale: terrain tweak
Some new macros
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
- Atreides
- Posts: 1082
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Ultimate Random Maps 1.4.1 for BfW 1.16
Bye bye Fracture! I recall trying to play a game on it but I abandoned that.
'shrooms eh? Do units get high stationed on them? <grin>
'shrooms eh? Do units get high stationed on them? <grin>
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- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Ultimate Random Maps 1.5.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18!
Changes:
Some macro cleanup
Barren, Frozen, Island, Vale, Winter: Add craters to snow & flat.
Island & Vale: Add rocky sands cobble road.
Frozen: Add snow covered basic stone bridge.
Cave: Add ruined cave wall.
Island & Vale: Adjust mushroom usage.
Mushrooms: Use stone bridges instead of rotting wood bridges.
Changes:
Some macro cleanup
Barren, Frozen, Island, Vale, Winter: Add craters to snow & flat.
Island & Vale: Add rocky sands cobble road.
Frozen: Add snow covered basic stone bridge.
Cave: Add ruined cave wall.
Island & Vale: Adjust mushroom usage.
Mushrooms: Use stone bridges instead of rotting wood bridges.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.