Castle-chasm/lava transitions
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Impressive!mog wrote:[edit2]
I managed to fix almost all glitches by using this method. The WML is ugly as hell, but it works:
I believe we can put all this in 1.2.
For the future the cave wall <-> chasm/lava can be made to merge better.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I played with it in the editor.mog wrote:Please have a look at it. If there are no problems, I'll commit the whole stuff to 1.2.
Please go ahead and commit. Stuff works much better than it did in 1.0x
Of course we still have hideousness when a normal castle is next to chasm/lava, but that's nothing new.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity