Legend of the Invincibles
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Re: Legend of the Invincibles
I may have in the past, but if I did it was just a matter of getting very lucky and not having any invincible demons spawn (or maybe just one, if it doesn't have reflect my prophet should be able to take it out, as long as it doesn't have too many nasty friends nearby). Usually I just quit, since I know there's several more really nasty scenarios coming up.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
How big is chance for drop black pearl?
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Re: Legend of the Invincibles
According to my calculation, the chance to drop a black pearl is 0,24% in Part I and 1,36% in Part II
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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Re: Legend of the Invincibles
Is gem_chances.txt wrong then?
Black Pearl: 0.3%/0.6%
Gems higher than opal have different chances to drop in Part II, the first value is the chance in Part I and the second one is the chance in Part II.
Speak softly, and carry Doombringer.
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Re: Legend of the Invincibles
I think yes, I knew there was that file, but I recalculated from what is in utils/items_list.cfg and got what I gotwhite_haired_uncle wrote: ↑July 27th, 2023, 10:56 pm Is gem_chances.txt wrong then?
Black Pearl: 0.3%/0.6%
Gems higher than opal have different chances to drop in Part II, the first value is the chance in Part I and the second one is the chance in Part II.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Re: Legend of the Invincibles
That is not muchdwarftough wrote: ↑July 27th, 2023, 10:22 pmAccording to my calculation, the chance to drop a black pearl is 0,24% in Part I and 1,36% in Part II
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Re: Legend of the Invincibles
When you consider the number of drops, it's not too bad. I usually have more BP than I know what to do with.
I haven't looked to see if there's a reason, but I noticed my prophet with plague (or maybe it's the one that creates soulless, whatever) almost always gets a gem drop when he makes a kill.
I haven't looked to see if there's a reason, but I noticed my prophet with plague (or maybe it's the one that creates soulless, whatever) almost always gets a gem drop when he makes a kill.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
I've Started another itemless campaign, any units that you want me to use? Only those Available in Ch1, without items pretty much of the units are on an even playing field although undead units not having legacies aren't great
Re: Legend of the Invincibles
I've mostly made a Nightmare difficulty in my own version. In my latest playthrough, enemies in chapter 9 all have extra 50% hitpoints and 40% damage. Most importantly, they also do times 2.5 damage beyond that to Efraim and Lethalia. The general damage means my normal units have to think, instead of charging forward, but the increase in damage on the leaders is a game changer and makes them seriously cautious.
Re: Legend of the Invincibles
The ability "producer", that can give small amounts of gold every turn. On my system, units on the recall list, not just ones in the game, produce gold with this ability. I'm certain this is NOT intended, but is there some bug with me, or is this a general problem?
Re: Legend of the Invincibles
Long time since I commented here...
I decided to play through this on extremely easy mode (I like the story), but I hit a problem between when I left off last night and tonight. It ran perfectly smoothly last night, but when I got ready to open the file for the Gehenna scenario tonight (which I am partway through), I received this error: Here's the save file: Starting at the beginning of the scenario brought about the same issue, but if you want to check that out as well: I'm running Wesnoth version 1.16.10 via Steam on Mac OS 10.6.8
Unfortunately, I am unfamiliar with GitHub and how it functions, so my apologies if this was supposed to be reported over there. Please let me know if there are any other files or information you need.
I decided to play through this on extremely easy mode (I like the story), but I hit a problem between when I left off last night and tonight. It ran perfectly smoothly last night, but when I got ready to open the file for the Gehenna scenario tonight (which I am partway through), I received this error: Here's the save file: Starting at the beginning of the scenario brought about the same issue, but if you want to check that out as well: I'm running Wesnoth version 1.16.10 via Steam on Mac OS 10.6.8
Unfortunately, I am unfamiliar with GitHub and how it functions, so my apologies if this was supposed to be reported over there. Please let me know if there are any other files or information you need.
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Re: Legend of the Invincibles
The turn 13 save works for me on 1.16.9.
In the data/add-ons/Legend_of_the_Invincibles/units directory, you have a file called Incarnation.cfg, and it looks okay?
Maybe purge your cache and restart wesnoth?
In the data/add-ons/Legend_of_the_Invincibles/units directory, you have a file called Incarnation.cfg, and it looks okay?
Maybe purge your cache and restart wesnoth?
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
It worked! Thanks. I'll have to remember that if that happens again.white_haired_uncle wrote: ↑September 27th, 2023, 7:28 pm The turn 13 save works for me on 1.16.9.
In the data/add-ons/Legend_of_the_Invincibles/units directory, you have a file called Incarnation.cfg, and it looks okay?
Maybe purge your cache and restart wesnoth?
Re: Legend of the Invincibles
I was just looking at that code while playing chapter 3. It makes me tempted to start suiciding most of the units!! Surely that isn't the intended incentive?Toranks wrote: ↑June 8th, 2023, 6:24 pm I've reached the scenario where. I have noticed that they are called in the order in which they are written to the variable valhalla and valhalla2. However, I have a large number of low-level units that were left over at the time, and they are of no use to me. Would it be balanced if Soulgate's ability summoned the units from highest to lowest level? Or is it intentional?Spoiler:
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