Outsider Art for Bad Moon Rising
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Re: Outsider Art for Bad Moon Rising
I'm trying to come up with some units for the end of campaign Trinity. I want them to be kind of silly & creepy, not some big Balrog thing - the enemy doesn't have any respect for the player's side. But they shouldn't look like Disney characters. I think the big rodent thing needs work, but the rest seem OK, at the moment at least.
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
Some edits to the final adversary of Trinity. With the blond/gold hair, it should look more like a mix of Echidna (blonde woman monster) and Seth (gold helmet lich-like thing). I made some other minor anatomy fixes as well.
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
Hm, when looking at the old and new, I liked the old coloring more, especially on the accessories
Re: Outsider Art for Bad Moon Rising
Well, ... the hair is a bit like a 1980's hair band wig... Slicked back would be better. Not sure I agree about the accessories though.Battlecruiser_Venca wrote:Hm, when looking at the old and new, I liked the old coloring more, especially on the accessories
I'm working on some more marble terrains, got walls and a start on some villages. It looks too clean in some ways, but it is supposed to be that way, compared to the "medieval-dungeon" mainline walls (yeah, that SW-most village is based off a drake village). I'm placing these in Bad Moon Rising campaign add-on for now, but when they are finished, I will put them in Archaic Resources.
EDIT:replaced png with smaller jpg
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
I'm drawing some orc sprites. Currently, there is a faction in Archaic Era called Northern Orcs, which is just an expanded version of regular orcs. The orcs are also punching bags in Bad Moon Rising campaign skirmishes, and I think there should be more variation. So, I think I may revise the era's Northern Orcs to actually be completely different from mainline orcs, or I may just make bunch of random orc units for BMR. Either way, I've gotten started. The second column is my start, they are supposed to be better at dealing with snow terrain.
The unfinished guy is maybe a bad idea. The far right are already in BMR or AE. The left-most are (obviously) mainline sprites.
The unfinished guy is maybe a bad idea. The far right are already in BMR or AE. The left-most are (obviously) mainline sprites.
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
Addressing art deficiencies in Bad Moon Rising... A portrait start for the signalman/flareman line of Ukians.
And back to the new orcs (the ones in the darker region).
I might migrate some of those orcs to the faction in Archaic Era, but no firm plans yet. Hopefully their roles are self-explanatory.BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
I love your work doofus-01. Every time I lurked for scenary or items images I ended borrowing one of yours 99% of times
I have a suggestion about marble2.png (and I dare to do it just because it could involve small amount of work): Roof inclination is not working very well for eye imho, I would try go for a "plain perspective" for roof and just suggest some inclination with light (after all roof shouldnt accumulate water, but a small slope should be enougth). Just my 2 cents if it helps
I have a suggestion about marble2.png (and I dare to do it just because it could involve small amount of work): Roof inclination is not working very well for eye imho, I would try go for a "plain perspective" for roof and just suggest some inclination with light (after all roof shouldnt accumulate water, but a small slope should be enougth). Just my 2 cents if it helps
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Outsider Art for Bad Moon Rising
That goblin spearman and the shield of the arbalestier/longbowmaan are awesome!
Too bad the campaign I'm collaborating on doesn't feature orcs...
Too bad the campaign I'm collaborating on doesn't feature orcs...
Re: Outsider Art for Bad Moon Rising
Those are some sweet sprites doofus, keep up the good work
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Re: Outsider Art for Bad Moon Rising
Yes they look nice, but did you already thought about create also animation for these sprites?
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Re: Outsider Art for Bad Moon Rising
Thanks guys. Just the ego boost I was looking for.
And just to prevent this post from being talk-only, I'm posting early WIPs for a couple more portraits. Mistakes caught early are much less painful to deal with.
It's supposed to have a similar "architecture" to mainline'stekelili wrote: I have a suggestion about marble2.png (and I dare to do it just because it could involve small amount of work): Roof inclination is not working very well for eye imho, I would try go for a "plain perspective" for roof and just suggest some inclination with light (after all roof shouldnt accumulate water, but a small slope should be enougth). Just my 2 cents if it helps
scenery/temple1.png
. Maybe I could move the "spine" over a little further to the SE? I don't really see the problem myself, but then I think the World Cup logo looks like a facepalm more than anything else, so my eye may not be reliable.Well, I do eventually plan to expand the outlaws (pursue some things hinted at in some of the BMR "shopping" scenarios and BMR Part 3 scenario Mirror Pond - basically some optional scenarios). Maybe that helps?aquileia wrote:Too bad the campaign I'm collaborating on doesn't feature orcs...
No, absolutely not. I put a lot of effort into those base frames, and I want the player to be dazzled by them without the distraction of animations.ChaosRider wrote:Yes they look nice, but did you already thought about create also animation for these sprites?
And just to prevent this post from being talk-only, I'm posting early WIPs for a couple more portraits. Mistakes caught early are much less painful to deal with.
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- Celebrant.jpg (35.46 KiB) Viewed 9251 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Outsider Art for Bad Moon Rising
My eye is also no the best I think my issue is that my eye dont realize what exactly is the white thing on top of roof. I did a sketch with my poor abilities to show a plain roof (it would need work shadows, of course). If nobodyelse see anything wrong with marble2.png then dont worry, it is my eye problem.doofus-01 wrote:It's supposed to have a similar "architecture" to mainline'sscenery/temple1.png
. Maybe I could move the "spine" over a little further to the SE? I don't really see the problem myself, but then I think the World Cup logo looks like a facepalm more than anything else, so my eye may not be reliable.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Outsider Art for Bad Moon Rising
It was supposed to be the "spine" of the "A-frame" (probably not the right terms, I'm not an architect). Just think of the mainlinetekelili wrote: I think my issue is that my eye dont realize what exactly is the white thing on top of roof
image/scenery/temple1.png
, and rotate it 100 degrees clockwise, about its vertical axis. The perspective may be a bit off, it's hard to tell once I leave the initial "wire sketch".I've made some progress on one of the images I posted earlier. It's going into Archaic Era
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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Re: Outsider Art for Bad Moon Rising
Those are some really nice looking orc units. Are they available in a zip? I didn't see them up on the Archaic Era.
Wesnoth stole my summer . . . again.
Re: Outsider Art for Bad Moon Rising
Thanks. They don't have an advancement tree, and all the usual crap that has to go into a proper MP Faction, so they aren't in Archaic Era. They are just a bunch of random units for the AI to use in campaign Bad Moon Rising, when it is next released (hopefully within 48 hours from now).FaeLord wrote:Those are some really nice looking orc units. Are they available in a zip? I didn't see them up on the Archaic Era.
Happy Fourth, fellow 'murkins. I don't care what the forum says, it's still 7-4 where I am.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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