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woodmouse
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Re: Items

Post by woodmouse »

lostnumber wrote:better then your first try but personally I dont see whats wrong with the original, and I prefer that over your version.
I agree...
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SomeOneNamedMe
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Re: Items

Post by SomeOneNamedMe »

for the shadow problem, we are just talking about a simple recoloring of only the shadows right?
tsr
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Re: Items

Post by tsr »

SO, instead of making a new topic, I thought I could use this old one for a few things I hope will make it into the game....

First off, you know how cool it would be if those dwarven doors could open from time to time. Right?

Well:
dwarven-doors-opening1.png
dwarven-doors-opening1.png (8.16 KiB) Viewed 5403 times
dwarven-doors-opening2.png
dwarven-doors-opening2.png (8.18 KiB) Viewed 5403 times
dwarven-doors-opening3.png
dwarven-doors-opening3.png (8.18 KiB) Viewed 5403 times
dwarven-doors-opening4.png
dwarven-doors-opening4.png (8.17 KiB) Viewed 5403 times
dwarven-doors-open.png
dwarven-doors-open.png (8.18 KiB) Viewed 5403 times
You should probably use this with some WML similar to this (adjust for you image-location and x,y ofc):

Code: Select all

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-closed.png
                        [/item]
                        [delay]
                            time=300
                        [/delay]
                        [removeitem]
                            x,y=$x1,$y1
                        [/removeitem]

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-opening1.png
                        [/item]
                        [delay]
                            time=300
                        [/delay]
                        [removeitem]
                            x,y=$x1,$y1
                        [/removeitem]

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-opening2.png
                        [/item]
                        [delay]
                            time=200
                        [/delay]
                        [removeitem]
                            x,y=$x1,$y1
                        [/removeitem]

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-opening3.png
                        [/item]
                        [delay]
                            time=100
                        [/delay]
                        [removeitem]
                            x,y=$x1,$y1
                        [/removeitem]

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-opening4.png
                        [/item]
                        [delay]
                            time=200
                        [/delay]
                        [removeitem]
                            x,y=$x1,$y1
                        [/removeitem]

                        [item]
                            x,y=$x1,$y1
                            image=dwarven-doors-open.png
                        [/item]

And since I can only attach 5 files per post, below comes the double post...

/tsr
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doofus-01
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Re: Items

Post by doofus-01 »

tsr,

Maybe posting an animated GIF would be better? It's a little hard to see it as separate images, and most of us are too lazy to store and test it.
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tsr
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Re: Items

Post by tsr »

doofus-01 wrote:tsr,

Maybe posting an animated GIF would be better? It's a little hard to see it as separate images, and most of us are too lazy to store and test it.
Good point, here it comes...
dwarven-doors-anim.gif
dwarven-doors-anim.gif (16.3 KiB) Viewed 5322 times
(Obviously the timings can be changed, but imho this coneys a sense that they are not entirely easy to open.

/tsr

ps. if anyone could make some nice sound-effects to go with it that would be really cool ;)
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thespaceinvader
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Re: Items

Post by thespaceinvader »

Honestly, it's kind of cool, but it's very unclear that anything's happened - either the door needs to be bigger, or the interior needs to be lit. Something.
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zookeeper
WML Wizard
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Re: Items

Post by zookeeper »

I can't see anything happening unless I'm actually trying. Making the doors bigger would be the most obvious way of trying to fix it.
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melinath
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Re: Items

Post by melinath »

Also, right now the area behind the door is the same color as the area of the door right over it. Blends completely. The interior could be lit with flickering torches, changing the color a bit, (would require an animation for it being open) or the doors could be light and the interior dark, increasing the contrast a bit more.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Items

Post by Blarumyrran »

If you're intending this as a sort of "idle animation", it probably shouldn't be done. At least for me the idea of robotic doors opening once in a while and closing ruins a lot of the "fantasy/medieval" feel.
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thespaceinvader
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Re: Items

Post by thespaceinvader »

I think it's intended to be used when the doors open in the Dwarven Doors scenario...
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zookeeper
WML Wizard
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Re: Items

Post by zookeeper »

thespaceinvader wrote:I think it's intended to be used when the doors open in the Dwarven Doors scenario...
Which, of course, you won't see because there's a unit standing on top of it. Not that it couldn't be changed so that you'd instead have to be adjacent, but still.
tsr
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Re: Items

Post by tsr »

zookeeper wrote:
thespaceinvader wrote:I think it's intended to be used when the doors open in the Dwarven Doors scenario...
Which, of course, you won't see because there's a unit standing on top of it. Not that it couldn't be changed so that you'd instead have to be adjacent, but still.
Actually it is intended in a mp campaign I am writing and I would prefer if I can get any custom items I use to mainline quality (and acceptance) so that ppl (other than the host) don't have to download the add-on. (Ofc I can work around that by using a custom era but I would prefer to not do that).

My current approach to fix the issues mentioned about the door is to leave the opening transparent and then create a few different scenery-items that can be put as background at will (since I would like some variation in light coming (or not coming) out of the opened door).

Updates later...

And how about that key: general form ok, size, etc?

/tsr
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thespaceinvader
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Re: Items

Post by thespaceinvader »

Key?
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Gambit
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Re: Items

Post by Gambit »

thespaceinvader wrote:Key?
No. Much more better. It is a drawring of a key.
He's never mentioned it before. :?
tsr
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Re: Items

Post by tsr »

Hehe, I previewed that post but never actually submitted it...

This is a start for a basic key, I need crit to make it more real, but first I wonder if I have nailed the general form with regards to size, color and perspective).
key1.png
key1.png (1.09 KiB) Viewed 5126 times
/tsr
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