[Historical] Legend of Wesmere (add-on version)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Bit late, having just read your last post, but couldnt you create a new unit exactly the same as his current one, and have him transform into that?fabi wrote:-Snip-
edit: The effect you see when Kalenz drinks the potion isn't the potion itself, it's his transformation to an elvish lord.
Landar doesn't transform to another unit, so no effect.
The missing speech is a bug in the wml of the potion.
I have no idea how I could do the effect without a transformation of Landar.
I may be missing something, but that would achieve the desired effect, no?
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Indeed, simple and good solution.Taimat wrote:Bit late, having just read your last post, but couldnt you create a new unit exactly the same as his current one, and have him transform into that?fabi wrote:-Snip-
edit: The effect you see when Kalenz drinks the potion isn't the potion itself, it's his transformation to an elvish lord.
Landar doesn't transform to another unit, so no effect.
The missing speech is a bug in the wml of the potion.
I have no idea how I could do the effect without a transformation of Landar.
I may be missing something, but that would achieve the desired effect, no?
I will try that, thank you.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
You could even TRANSFORM_UNIT him into himself.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Something misc. Demilich should have arcane melee attack, just like other Liches - not cold.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
ALX23 wrote:
No longer relevant here. The last 8 scenaria have been removed in trunk and will be merged into Delfador's Memoirs.Something misc. Demilich should have arcane melee attack, just like other Liches - not cold.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
A list of the currently used music in the campaign.
As you can see many of the scenarios are not tuned with a good soundtrack at the moment.
01_The_Uprooting.cfg: {INTRO_AND_SCENARIO_MUSIC elf-land.ogg breaking_the_chains.ogg}
01_The_Uprooting.cfg: {EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
01_The_Uprooting.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
01_The_Uprooting.cfg: {VICTORY_AND_DEFEAT_MUSIC}
02_Hostile_mountains.cfg: {INTRO_AND_SCENARIO_MUSIC sad.ogg knolls.ogg}
02_Hostile_mountains.cfg: {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
02_Hostile_mountains.cfg: {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
03_Kalian.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
03_Kalian.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
03_Kalian.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
03_Kalian.cfg: {VICTORY_AND_DEFEAT_MUSIC}
04_Elvish_Treasury.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
04_Elvish_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
04_Elvish_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knolls.ogg}
05_Saurian_Treasury.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
05_Saurian_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
05_Saurian_Treasury.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
06_Acquaintance_in_Need.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
06_Acquaintance_in_Need.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
06_Acquaintance_in_Need.cfg: {VICTORY_AND_DEFEAT_MUSIC}
07_Elves_last_stand.cfg: {DEFAULT_MUSIC_PLAYLIST}
08_Council_of_hard_choices.cfg: {SCENARIO_MUSIC "revelation.ogg"}
09_Bounty_hunters.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
09_Bounty_hunters.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
10_Cliffs_of_Thoria.cfg: {INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg wanderer.ogg}
10_Cliffs_of_Thoria.cfg: {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
11_Battle_of_the_book.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
11_Battle_of_the_book.cfg: {EXTRA_SCENARIO_MUSIC battle.ogg}
11_Battle_of_the_book.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
14_Human_Alliance.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg loyalists.ogg}
14_Human_Alliance.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
14_Human_Alliance.cfg: {EXTRA_SCENARIO_MUSIC knolls.ogg}
16_The_Chief_must_die.cfg: {INTRO_AND_SCENARIO_MUSIC love_theme.ogg the_city_falls.ogg}
16_The_Chief_must_die.cfg: {EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
16_The_Chief_must_die.cfg: {EXTRA_SCENARIO_MUSIC vengeful.ogg}
17_Breaking_the_siege.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
17_Breaking_the_siege.cfg: {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
17_Breaking_the_siege.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
17_Breaking_the_siege.cfg: {VICTORY_AND_DEFEAT_MUSIC}
19_Costly_Revenge.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
19_Costly_Revenge.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
20_Council_ruling.cfg: {SCENARIO_MUSIC "revelation.ogg"}
21_Elvish_Assassins.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
21_Elvish_Assassins.cfg: {EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
21_Elvish_Assassins.cfg: {EXTRA_SCENARIO_MUSIC sad.ogg}
21_Elvish_Assassins.cfg: {VICTORY_AND_DEFEAT_MUSIC}
22_Northern_Battle.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
22_Northern_Battle.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
22_Northern_Battle.cfg: {VICTORY_AND_DEFEAT_MUSIC}
As you can see many of the scenarios are not tuned with a good soundtrack at the moment.
01_The_Uprooting.cfg: {INTRO_AND_SCENARIO_MUSIC elf-land.ogg breaking_the_chains.ogg}
01_The_Uprooting.cfg: {EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
01_The_Uprooting.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
01_The_Uprooting.cfg: {VICTORY_AND_DEFEAT_MUSIC}
02_Hostile_mountains.cfg: {INTRO_AND_SCENARIO_MUSIC sad.ogg knolls.ogg}
02_Hostile_mountains.cfg: {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
02_Hostile_mountains.cfg: {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
03_Kalian.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
03_Kalian.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
03_Kalian.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
03_Kalian.cfg: {VICTORY_AND_DEFEAT_MUSIC}
04_Elvish_Treasury.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
04_Elvish_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
04_Elvish_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knolls.ogg}
05_Saurian_Treasury.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
05_Saurian_Treasury.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
05_Saurian_Treasury.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
06_Acquaintance_in_Need.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg vengeful.ogg}
06_Acquaintance_in_Need.cfg: {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
06_Acquaintance_in_Need.cfg: {VICTORY_AND_DEFEAT_MUSIC}
07_Elves_last_stand.cfg: {DEFAULT_MUSIC_PLAYLIST}
08_Council_of_hard_choices.cfg: {SCENARIO_MUSIC "revelation.ogg"}
09_Bounty_hunters.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
09_Bounty_hunters.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
10_Cliffs_of_Thoria.cfg: {INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg wanderer.ogg}
10_Cliffs_of_Thoria.cfg: {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
11_Battle_of_the_book.cfg: {INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
11_Battle_of_the_book.cfg: {EXTRA_SCENARIO_MUSIC battle.ogg}
11_Battle_of_the_book.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
14_Human_Alliance.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg loyalists.ogg}
14_Human_Alliance.cfg: {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
14_Human_Alliance.cfg: {EXTRA_SCENARIO_MUSIC knolls.ogg}
16_The_Chief_must_die.cfg: {INTRO_AND_SCENARIO_MUSIC love_theme.ogg the_city_falls.ogg}
16_The_Chief_must_die.cfg: {EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
16_The_Chief_must_die.cfg: {EXTRA_SCENARIO_MUSIC vengeful.ogg}
17_Breaking_the_siege.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
17_Breaking_the_siege.cfg: {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
17_Breaking_the_siege.cfg: {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
17_Breaking_the_siege.cfg: {VICTORY_AND_DEFEAT_MUSIC}
19_Costly_Revenge.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
19_Costly_Revenge.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
20_Council_ruling.cfg: {SCENARIO_MUSIC "revelation.ogg"}
21_Elvish_Assassins.cfg: {INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
21_Elvish_Assassins.cfg: {EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
21_Elvish_Assassins.cfg: {EXTRA_SCENARIO_MUSIC sad.ogg}
21_Elvish_Assassins.cfg: {VICTORY_AND_DEFEAT_MUSIC}
22_Northern_Battle.cfg: {INTRO_AND_SCENARIO_MUSIC northerners.ogg elvish-theme.ogg}
22_Northern_Battle.cfg: {EXTRA_SCENARIO_MUSIC wanderer.ogg}
22_Northern_Battle.cfg: {VICTORY_AND_DEFEAT_MUSIC}
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
In elves last stand (scenario 7) Galdric doesn't ever recruit. This doesn't make the game impossible, but it sure makes it hard and I don't think it is intenational. I'm using 1.5.6.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Thank you for the report.csarmi wrote:In elves last stand (scenario 7) Galdric doesn't ever recruit. This doesn't make the game impossible, but it sure makes it hard and I don't think it is intenational. I'm using 1.5.6.
The bug is now fixed in svn trunk.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
In 'Breaking the Siege' I encountered a similar problem to the bug you just addressed from 'Elves Last Stand'. Uradredia does not recruit, making it very difficult to win this scenario (unless you have lots of Shydes and Outriders handy).
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
fabi:
How can I fix it myself? I don't have SVN and I'd like to continue the campaign. I checked the WML and tried a few things, but it didn't help (apparently I didn't find the real problem).
(just tell me what the problem was and I can do it)
Csarmi
How can I fix it myself? I don't have SVN and I'd like to continue the campaign. I checked the WML and tried a few things, but it didn't help (apparently I didn't find the real problem).
(just tell me what the problem was and I can do it)
Csarmi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Insertcsarmi wrote:fabi:
How can I fix it myself? I don't have SVN and I'd like to continue the campaign. I checked the WML and tried a few things, but it didn't help (apparently I didn't find the real problem).
(just tell me what the problem was and I can do it)
Csarmi
Code: Select all
recruit={ELVES}
Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
In 'Northern Battle' it happened again.
Uradredia does not recruit.
The use of "recruit={ELVES}" in both instances ('Breaking the Siege' and 'Northern Battle') seems to solve the problem.
Uradredia does not recruit.
The use of "recruit={ELVES}" in both instances ('Breaking the Siege' and 'Northern Battle') seems to solve the problem.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Yea but in that elf captain (Galdric?) has a #define in which there is recruit={ELVES} too
was there another problem there?
was there another problem there?
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Fixed in r31240. Any others?