Replacing the desert mountains
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Re: Replacing the desert mountains
Right. So it seems.fabi wrote:I was under the impression that the latest work aims on impassable mountains.
Re: Replacing the desert mountains
Is there any possibility of wrapping this up for inclusion in 1.13, doofus-01?
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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SurvivalXtreme rocks!!!
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Re: Replacing the desert mountains
Sure, assuming 1.13 isn't getting frozen soon, I could pick this back up again. I don't remember what happened.
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Re: Replacing the desert mountains
No, it won't be frozen soon.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Replacing the desert mountains
There was a problem there, I guess. The perspective was also too low to the ground. I'm starting over, keeping the "impassable" -> "clouds+peak overlay" convention. The shading on this is almost nonexistent for now, but this is my new design.fabi wrote:I was under the impression that the latest work aims on impassable mountains.zookeeper wrote:I've been following this thread but it only now occurred to me that the shape of the mountains might be problematic visually when units are standing on them...
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Re: Replacing the desert mountains
It's good, but it seems too... step-like. IMO there should be more slanted surfaces, plus they seem lower than the regular mountains. Other than that, looking good so far
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Replacing the desert mountains
Well, I thought I lost my XCF file, but I was able to recover it, so I got some enthusiasm back. I haven't put any work into the transitions yet, those are obviously last.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
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Re: Replacing the desert mountains
If I may ask, what are you using as pictures for your reference? Are you going for more this or this?doofus-01 wrote:Well, I thought I lost my XCF file, but I was able to recover it, so I got some enthusiasm back. I haven't put any work into the transitions yet, those are obviously last.
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Re: Replacing the desert mountains
More the second, like something in Arizona. But then it also has to fit in the strange Wesnoth terrain perspective, and be sort of iconic icon-like, so maybe it's losing something.
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Re: Replacing the desert mountains
Very nice! Needs some more variation in the Impassable variations, though.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Replacing the desert mountains
That's what I figured - the Wesnoth angle makes it hard, but perhaps less small slopes and a bit more of a drastic one at the top, like what is in the dead center of the second image? I am sure it had to be hard to shade that though.doofus-01 wrote:More the second, like something in Arizona. But then it also has to fit in the strange Wesnoth terrain perspective, and be sort of iconic icon-like, so maybe it's losing something.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Replacing the desert mountains
The sprites have to walk on it without looking too strange though. Maybe I am not understanding what you mean.Turuk wrote:perhaps less small slopes and a bit more of a drastic one at the top, like what is in the dead center of the second image?
This is with some overlays, I don't think they look much worse than on the regular mountains. In any case, these are the files I have for now. They are still missing the "range" sets and "castle" sets. Maybe some transitions too, maybe not.
EDIT: removed TGZ. Lower post has updated files.
Last edited by doofus-01 on September 13th, 2015, 10:03 pm, edited 1 time in total.
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Re: Replacing the desert mountains
A valid point, and it looks good as it is now anyway. The overlays seem to fit in nicely.doofus-01 wrote:The sprites have to walk on it without looking too strange though. Maybe I am not understanding what you mean.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Replacing the desert mountains
This now has a couple of "ranges" and the one "castle" tile that I think alleviates the worst overlaps.
The file names are meant to work with the same macros used for the other mountains, with "desert_mountains/dry*" (or "desert_mountains/peaks*").
The file names are meant to work with the same macros used for the other mountains, with "desert_mountains/dry*" (or "desert_mountains/peaks*").
- Attachments
-
- desert_mountains.tgz
- (363.57 KiB) Downloaded 830 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Replacing the desert mountains
It still seems to be missing a 'long range' 3x2 variant. Can one be made, or should we remove that variant for dry mountains?
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?