1.18 SP Campaign - Bad Moon Rising

Discussion and development of scenarios and campaigns for the game.

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tofudragon7
Posts: 6
Joined: March 13th, 2007, 5:14 am

Re: 1.18 SP Campaign - Bad Moon Rising

Post by tofudragon7 »

Trying to return to this campaign after many years. However, in 1.18, I get the following error contantly on the world map:

<Lua error> ~add-ons/Bad_Moon_Rising/lua/Recall_Menu.lua:248: attempt to perform arithmetic on a nil value (local 'calc_temp')

It's crashing my game — anything I can do to fix it?
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doofus-01
Art Director
Posts: 4136
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: 1.18 SP Campaign - Bad Moon Rising

Post by doofus-01 »

tofudragon7 wrote: April 25th, 2024, 12:06 pm Trying to return to this campaign after many years. However, in 1.18, I get the following error contantly on the world map:

<Lua error> ~add-ons/Bad_Moon_Rising/lua/Recall_Menu.lua:248: attempt to perform arithmetic on a nil value (local 'calc_temp')

It's crashing my game — anything I can do to fix it?
Thanks for the report. I think I've fixed it in this commit, and will update the add-on later, after I've made sure there isn't something else that needs to be in there. After the update, autosaves won't be fixed, but any worldmap start after a skirmish or shop should be fine.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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doofus-01
Art Director
Posts: 4136
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: 1.18 SP Campaign - Bad Moon Rising

Post by doofus-01 »

1.18.3 has been uploaded to the BfW 1.18 add-on server.
- fix units lacking initialization for worldmap Recall dialog
- new optional mini-scenario near P2 beginning
- wire in new hot springs terrain
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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