HTTT-Underground Channels Development
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Re: HTTT-Underground Channels Development
Thanks for the review!
I made an executive decision (being the only executive present) to easter-egg the reward a while back, because a few of the option rewards wouldn't make sense (like why would a wose give you a Rime Staff?)
You didn't get a reward for killing the lich because, unfortunately, you weren't able to keep Haralamdum - that's the wose leader - alive, since you couldn't even meet them. The spectres might use some toning down in that case...
A useful tactic I found was to send a Paladin -or two- down the bottom-left branch of land once you reach the forested area, that's assuming you took the northern path, rather than the eastern, swampy path.
Could you attach a replay for analysis please?
I really need to work out why that stupidstupidstupidstupid variable isn't working for the serpents.
I made an executive decision (being the only executive present) to easter-egg the reward a while back, because a few of the option rewards wouldn't make sense (like why would a wose give you a Rime Staff?)
You didn't get a reward for killing the lich because, unfortunately, you weren't able to keep Haralamdum - that's the wose leader - alive, since you couldn't even meet them. The spectres might use some toning down in that case...
A useful tactic I found was to send a Paladin -or two- down the bottom-left branch of land once you reach the forested area, that's assuming you took the northern path, rather than the eastern, swampy path.
Could you attach a replay for analysis please?
I really need to work out why that stupidstupidstupidstupid variable isn't working for the serpents.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: HTTT-Underground Channels Development
You forgot first_time_only=no in the serpent die event. I also tend to forget it...
And you have two loyal woses with the same id.
And you have two loyal woses with the same id.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: HTTT-Underground Channels Development
Huh? I fixed th- I forgot to update it.Ceres wrote:You forgot first_time_only=no in the serpent die event. I also tend to forget it...
And you have two loyal woses with the same id.
Here ye go.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- atomicbomb
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Re: HTTT-Underground Channels Development
For Hardcore 1.8.5 Players
- Attachments
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- HttT-Underground_Channels.gz
- (24.64 KiB) Downloaded 768 times
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- Pewskeepski
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Re: HTTT-Underground Channels Development
Here's my replay.
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- HttT-Underground_Channels_replay.gz
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"Everything is better with penguins."
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Re: HTTT-Underground Channels Development
I see what you mean there. Less than 10 turns to kill Haralamdum...must be all those spectres drifting around. But how do woses deal with spectres?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- atomicbomb
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Re: HTTT-Underground Channels Development
Tested!(Hard, 1.9.4 with my save file)
Bug : I moved Konrad to slyph's castle but the victory event wasn't triggered, so I used Debug :n to finish it.
Ehm... The Scene is Very, very hard with endless serpent and huge number of undead swarm. I even can't save the wose leader. This scene really needs balancing.
Here is my Replay
Bug : I moved Konrad to slyph's castle but the victory event wasn't triggered, so I used Debug :n to finish it.
Ehm... The Scene is Very, very hard with endless serpent and huge number of undead swarm. I even can't save the wose leader. This scene really needs balancing.
Here is my Replay
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- HttT-Underground_Channels_replay.gz
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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- Pewskeepski
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Re: HTTT-Underground Channels Development
I think you should add a "limited contemporaneous recruit" on the spectres, maybe 3 or 4.
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Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Re: HTTT-Underground Channels Development
The problem is that Woses simply cannot deal with spectres. The new recruitment list is specifically designed to be mostly impact weak, so Woses can fend them off, with a few toughies like Spectres or Necrophages for the player to deal with. With the spectres' drain attack, the Woses are at a loss - they're just impossible to dislodge.Pewskeepski wrote:I think you should add a "limited contemporaneous recruit" on the spectres, maybe 3 or 4.
I'm thinking for a mix between contemporaneous (thanks for the suggestion), recruitment patterns with barely any scouts and a [target] tag. Failing that, Haralamdum will get 40% arcane resistance.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
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- atomicbomb
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Re: HTTT-Underground Channels Development
Maybe adding wose shaman(as seen in DM) can help woses to fight spectres
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels Development
40 gold is a bit expensive for impact damage and slows.atomicbomb wrote:Maybe adding wose shaman(as seen in DM) can help woses to fight spectres
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: HTTT-Underground Channels Development
Just to muddy the waters even further, here's yet another suggestion for the reward:
Introduce the rescued sergeant as some kind of logistics genius, which means that as long as he is alive, your camp/castle at the beginning of each scenario is keep+10 tiles instead of keep+6 tiles, allowing you to recruit more units per turn. This would be hugely useful in Test of the Clans and the final showdown.
Alternatively, make him an allied, human-controlled leader, like Krash in Northern rebirth.
Introduce the rescued sergeant as some kind of logistics genius, which means that as long as he is alive, your camp/castle at the beginning of each scenario is keep+10 tiles instead of keep+6 tiles, allowing you to recruit more units per turn. This would be hugely useful in Test of the Clans and the final showdown.
Alternatively, make him an allied, human-controlled leader, like Krash in Northern rebirth.
Re: HTTT-Underground Channels Development
I like the human unit with leadership as the reward in this HttT campaign branch, Warven was the reason I've chosen this path so I wouldn't it advice to change this reward to the other - this branch is an obvious choice for someone playing HttT on hard and levelling up Sergeant to Grand Marshall during 3 scenarios (20b. Underground Channels, 22. Return to Wesnoth, 23. Test of the Clans) is doable if you're skilled enough, so I don't see a problem. I think that possibility to have a lvl4 unit with leadership in the final battle is a nice reward
If someone isn't good enough to make use of Warven until the final scenario, he should go the other way, as already stated. This branch shouldn't be pursued by newbies and regulars. At this point I've passed only 19c. Cliffs of Thoria, so I'll add a feedback for this scenario later, but the changes for this branch should be following:
19c. Cliffs of Thoria
- spawn a drake from every tent every single turn, add more gold to drake commander, add couple of loyal drake units for drake commander
- possible change for Warven: make him Lieutenant (lvl2) <it would make sense> or simply cut his xp-per-lvl-up limit to make sure everybody will get a Grand Marshall for 24. The Battle for Wesnoth
- I don't see a point for bypassing the drakes via the swamp route now, since played is forced to go to the other exit and it requires fighting them anyway
If someone isn't good enough to make use of Warven until the final scenario, he should go the other way, as already stated. This branch shouldn't be pursued by newbies and regulars. At this point I've passed only 19c. Cliffs of Thoria, so I'll add a feedback for this scenario later, but the changes for this branch should be following:
19c. Cliffs of Thoria
- spawn a drake from every tent every single turn, add more gold to drake commander, add couple of loyal drake units for drake commander
- possible change for Warven: make him Lieutenant (lvl2) <it would make sense> or simply cut his xp-per-lvl-up limit to make sure everybody will get a Grand Marshall for 24. The Battle for Wesnoth
- I don't see a point for bypassing the drakes via the swamp route now, since played is forced to go to the other exit and it requires fighting them anyway
The yellow jester does not play
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.
- Pewskeepski
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Re: HTTT-Underground Channels Development
That reminds me, what's the deal with Cliffs of Thoria? Is it finished? Or does it need some working on?
"Everything is better with penguins."
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Re: HTTT-Underground Channels Development
Feedback for this scenario (played on wesnoth 1.9.6): CLICK!
Also, a replay (1.9.6) showing that levelling Warven to Grand Marshal quickly is doable (did it in 22: Return to Wesnoth) so he can easily rock in the last 2 scenarios <no saves/reloads>
Also, a replay (1.9.6) showing that levelling Warven to Grand Marshal quickly is doable (did it in 22: Return to Wesnoth) so he can easily rock in the last 2 scenarios <no saves/reloads>
- Attachments
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- HttT-Return_to_Wesnoth_replay.gz
- HttT "How to level Warven quickly" Return to Wesnoth replay, Challenging (Champion) difficulty level, 1.9.6, no saves/reloads
- (72.45 KiB) Downloaded 882 times
The yellow jester does not play
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.