Mainline campaign sprites and animations needed
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Re: Mainline campaign sprites and animations needed
This isn't a sprite, but it's for the UtBS flesh golem, to go with the sprite. Not necessarily the final version, but I'll pause for now.
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Mainline campaign sprites and animations needed
Hi,
I have noticed that the Grand Marshal's background contains many pixels that are not fully transparent (though transparent enough to fool the eye). When looking closely, this issue can be seen in the ingame help. The Grand Marshal's sprite has a suspicious darker rectangle around it, and is surrounded by pixels of lighter color. This is not the case with, e.g., the General: I decided to fix the issue and remove the pseudo-transparent pixels. The file below contains the cleaned sprites:
I have noticed that the Grand Marshal's background contains many pixels that are not fully transparent (though transparent enough to fool the eye). When looking closely, this issue can be seen in the ingame help. The Grand Marshal's sprite has a suspicious darker rectangle around it, and is surrounded by pixels of lighter color. This is not the case with, e.g., the General: I decided to fix the issue and remove the pseudo-transparent pixels. The file below contains the cleaned sprites:
Default L0 Era - Level 1 leaders with level 0 recruits!
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Mainline campaign sprites and animations needed
I would also like to draw attention to another issue. The team colors of the merman citizen from Dead Water are somewhat broken:
As always, the solution is attached below:
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Mainline campaign sprites and animations needed
Thanks. I suspect a lot of these ghost pixels come from anti-aliasing cut & paste. The broken TC might be from the same issue. I'll take a closer look at it soon.MoonyDragon wrote: ↑June 14th, 2020, 4:26 pm I have noticed that the Grand Marshal's background contains many pixels that are not fully transparent (though transparent enough to fool the eye).
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This is another WIP portrait for a mainline campaign unit - the commander at the exit of the flooding caves in UtBS.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- beetlenaut
- Developer
- Posts: 2828
- Joined: December 8th, 2007, 3:21 am
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Re: Mainline campaign sprites and animations needed
It's sad when a speaking character has no portrait, so these are great to see! The faces are particularly good. In the case of the commander, don't forget that the WML shifts the colors of the character a lot from what the sprite looks like on disk. His armor is a yellowish-bronze color, and his blue team color actually shows up as very dark brown.
Edit: The merman team color problem was probably my fault. Thanks for working on it.
Edit: The merman team color problem was probably my fault. Thanks for working on it.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Mainline campaign sprites and animations needed
I'm thinking of giving lvl 0-2 a more exciting pose.The Rise of Wesnoth: Needs better sprites for Haldric and Jessene.
Not sure what to do with the headpiece for the last level.
Any other improvements I can make?
Also should level 0 have a wooden sword like the original?
- beetlenaut
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Re: Mainline campaign sprites and animations needed
Those look nice! They are much better than the current ones.
Varying the pose would be an improvement. The level-0 could stand to look less exciting though. I would move his feet closer together I think.
Absolutely. I wouldn't just recolor what you currently have either. I would make it short and wide, exaggerating the shape so it's obviously a blunt, wooden thing.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Mainline campaign sprites and animations needed
Good to see he's keeping the ogrepants!
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Mainline campaign sprites and animations needed
New noble youth
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Re: Mainline campaign sprites and animations needed
Hi Vyncyn,
Thanks for taking this on, those sprites do need an update.
I think you are being constrained by the existing sprites. Have a little more fun with them. Look at the portrait, add something that says "this guy is royalty", and feel free to move away from the "L-nose and one-center-eye" face that a lot of the older sprites have. The perspective is a little too low on the existing sprites, try to get the shoulders more SW-NE, or off the horizontal.
I've got a rough draft example here to show what I mean, hopefully it makes sense. (Isolated sprites are hard to look at here, a screenshot or Wesnoth terrain background is usually better.)
Thanks for taking this on, those sprites do need an update.
I think you are being constrained by the existing sprites. Have a little more fun with them. Look at the portrait, add something that says "this guy is royalty", and feel free to move away from the "L-nose and one-center-eye" face that a lot of the older sprites have. The perspective is a little too low on the existing sprites, try to get the shoulders more SW-NE, or off the horizontal.
I've got a rough draft example here to show what I mean, hopefully it makes sense. (Isolated sprites are hard to look at here, a screenshot or Wesnoth terrain background is usually better.)
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects