Scenario 11: Crosswind

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Scenario 11: Crosswind

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(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Sandsculpture
Posts: 35
Joined: February 20th, 2021, 2:55 am

Re: Scenario 11: Crosswind

Post by Sandsculpture »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.18.0, Dominant (Hard), with biased RNG
(2) How difficult did you find the scenario? (1-10)
5. Use Drake Arbiters.
(3) What did you think about the dialog and story?
Clear.
(4) What were the major challenges you faced?
No.
(5) How fun do you think the scenario is? (1-10)
6.
(6) What suggestions do you have to make it more fun?
No. Maybe Karron's main force should have more L2 & L3 units.
Replay:
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SpenceLack
Posts: 75
Joined: January 22nd, 2007, 4:29 am

Re: Scenario 11: Crosswind

Post by SpenceLack »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you roll with the RNG no matter how unlucky you are. #2 If you are defeated, the whole campaign is over and it's back to the first level.
(2) How difficult did you find the scenario? (1-10)
4.
(3) What did you think about the dialog and story?
Overall, I liked the story of WoF. Karron was not your typical antagonist, you can sympathize with her on some level, and it fits that of all the Wesnoth campaigns I think she’s the only final villain to actually survive her campaign.
(4) What were the major challenges you faced?
Karron’s ambushes. Normally I don’t like tomato surprises, but the player was explicitly warned about these so it’s fine.
(5) How fun do you think the scenario is? (1-10)
7.
(6) What suggestions do you have to make it more fun?
It seems there were a few loose ends in the plot:

Who was the Nova guy and what was he trying to hide?
Who was the bad guy the elvish princess was corresponding with?
Whatever happened to that flight of soon-to-be rogues that showed up on level 2? They threatened us then flew off, never to be seen again.

The final tablet that grants XP can only be read by a clasher, but that location is so far out of the way that slow-moving clashers will have trouble reaching it. I suspect most players will reach Karron first. Anyways, these are just minor quibbles.

Overall, I think this is one of the best Wesnoth official campaigns. There’s a ton of unit variety for both players and opponents, lots of cool tactical challenges to keep things fresh, and an interesting story. Thanks devs for a fun campaign!
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