Using AI for music generation in Wesnoth?
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Using AI for music generation in Wesnoth?
So, some other projects already use AI, for instance, Baldur's Gate 2 EE (if anyone remembers that),
the crucible mod uses AI for NPC speeches rather than real human voice. Now AI generated voice
isn't quite as good as a real voice, granted, but I think for people who lack time - and skills - etc...
this may be an alternative.
How is it with wesnoth? Has anyone experimented with that? I don't necessarily mean 100% generation
but it can be say, 20%, as a base to work with and then extend it and improve on it. Kind of like a clay
model that the human finishes up, but the computer helps shape up initially, giving it a "direction" of
some sort. Like an artificial Hans Zimmer for Wesnoth but AI based.
the crucible mod uses AI for NPC speeches rather than real human voice. Now AI generated voice
isn't quite as good as a real voice, granted, but I think for people who lack time - and skills - etc...
this may be an alternative.
How is it with wesnoth? Has anyone experimented with that? I don't necessarily mean 100% generation
but it can be say, 20%, as a base to work with and then extend it and improve on it. Kind of like a clay
model that the human finishes up, but the computer helps shape up initially, giving it a "direction" of
some sort. Like an artificial Hans Zimmer for Wesnoth but AI based.
Re: Using AI for music generation in Wesnoth?
I would also like to know, I want to try out narration and would need AI voiceover for that.
Re: Using AI for music generation in Wesnoth?
rule 2: "AI generated content of any kind is not currently allowed."