[Complete] PYRA Mettle, Insecurity, Despair - III. PYRAMID Tournament
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- Danniel_BR
- 2019 Fast Tournament Champion
- Posts: 115
- Joined: January 23rd, 2011, 11:02 pm
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Danniel vs gnidaoL
I won
I won
- Attachments
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- PYRA_-_Karphiol_Valley_replay.gz
- (50.68 KiB) Downloaded 341 times
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
ElderOfZion vs Maboul
Maboul won
Maboul won
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Need to seal his tomb forever with a powerful spell now.
Good morning! RIP spider-insect
Good morning! RIP spider-insect
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Spiders - mortal enemies of draghens XD
Also, after playing the 22 turn match I am pretty sure Karphiol Valley is broken, and not because it killed my spider XD I will write about it now.
First of all the map is way too big for the income and number of units you have. The map is huge yet you still have only 7 villages, if that wasn't enough the distances between villages are huge as well giving attacker and some builds a significant advantage, slow units like HI struggle here. The low income also means that apart from low unit count it is hard to switch your unit composition once you see enemy build.
But all that is not the end of the world, although unbalanced I am pretty sure it would be possible to play around it. I feel like the worst flaw is the village at the side of your first castle, the most forvard village close to the border you have. The thing is that it is very easy to take, very hard to defend and once taken it can be very easy to fortify the place so that retaking the village can become almost impossible. Losing that village can become a death sentence, since in PYRA most people use mixed builds it also makes it way easier to defend it than it would be in default.
You can distract your enemy and threaten 2 villages, the one i wrote of and the one next to it closer to the center (actually if you wnat you can threaten all villages since distances between them are so enormous, it would bei mpossible to defend them all), the thing is that he village closer to the border is so well fortified from your side, having chokepoints water and swamp in its way, and a lot of good terrain around, that without fast units once you commit to defense on the more central village behind the water and swamp line you can not defend the border village, and it will most likely fall, being impossible to retake, teh village behind it might soon be the next to fall because of the "wall" of impassable mountains, water and swamp separating the 2 villages. This is pretty much what happened to me, AND i remember doing it in one of my very few PYRA games i played on this map, in fact I just used a few units to take it, retaking it has become extremely hard for my opponent. So in short unless you outplay your enemy heavily unless he has roughtly equal number of units andt he vilage is taken, once fortified your whole defense collapses.
Also, after playing the 22 turn match I am pretty sure Karphiol Valley is broken, and not because it killed my spider XD I will write about it now.
First of all the map is way too big for the income and number of units you have. The map is huge yet you still have only 7 villages, if that wasn't enough the distances between villages are huge as well giving attacker and some builds a significant advantage, slow units like HI struggle here. The low income also means that apart from low unit count it is hard to switch your unit composition once you see enemy build.
But all that is not the end of the world, although unbalanced I am pretty sure it would be possible to play around it. I feel like the worst flaw is the village at the side of your first castle, the most forvard village close to the border you have. The thing is that it is very easy to take, very hard to defend and once taken it can be very easy to fortify the place so that retaking the village can become almost impossible. Losing that village can become a death sentence, since in PYRA most people use mixed builds it also makes it way easier to defend it than it would be in default.
You can distract your enemy and threaten 2 villages, the one i wrote of and the one next to it closer to the center (actually if you wnat you can threaten all villages since distances between them are so enormous, it would bei mpossible to defend them all), the thing is that he village closer to the border is so well fortified from your side, having chokepoints water and swamp in its way, and a lot of good terrain around, that without fast units once you commit to defense on the more central village behind the water and swamp line you can not defend the border village, and it will most likely fall, being impossible to retake, teh village behind it might soon be the next to fall because of the "wall" of impassable mountains, water and swamp separating the 2 villages. This is pretty much what happened to me, AND i remember doing it in one of my very few PYRA games i played on this map, in fact I just used a few units to take it, retaking it has become extremely hard for my opponent. So in short unless you outplay your enemy heavily unless he has roughtly equal number of units andt he vilage is taken, once fortified your whole defense collapses.
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
My game with Modrzew.
Spoiler:
"A lion doesn't concern himself with the opinions of the sheep." - Tywin Lannister
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Nah. I've lost momentum pretty fast.
- Ammazzalepri
- Posts: 41
- Joined: February 13th, 2010, 8:31 pm
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Yanosz is not replying to me since wednesday...
so I have planned the match with draghen for this evening or for sunday evening
so I have planned the match with draghen for this evening or for sunday evening
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Updated the leader chart; already less than half of them remains in active service.
I did not disclose the deadline for Round 4 yet, but of course it does not mean time is unlimited.
23th June is the official ending.
I did not disclose the deadline for Round 4 yet, but of course it does not mean time is unlimited.
23th June is the official ending.
Horus, organiser of International Wesnoth Tournament 2016
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
yanosz vs potyi-HUN
I was sorry for yanos because in the beginning many attacks did not find.
I was sorry for yanos because in the beginning many attacks did not find.
- Attachments
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- PYRA_-_Karphiol_Valley_visszajátszás_Pyra_2017_06_18_DE11_yanosz_vs_potyi-HUN.gz
- (35.08 KiB) Downloaded 297 times
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Lucky SHOT!
Who knows if I'd asked for a save?
WP Nan!
Who knows if I'd asked for a save?
WP Nan!
- Attachments
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- PYRA_-_Karphiol_Valley_replay.gz
- (35.63 KiB) Downloaded 275 times
Winner of The Alternate Frontier
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Skeleton based army (winning strategy in our previous friendly trial match), mounted fighter, clashers, some shooters. No wose or tank units this time.
vs
Fighters ! (elf, dwarf, draghen, grunt, spearman and little one), no mage, only the power of the steel!
vs
Fighters ! (elf, dwarf, draghen, grunt, spearman and little one), no mage, only the power of the steel!
Spoiler:
- Attachments
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- PYRAMID_R4_Ammazzalepri_vs_draghen!.gz
- (36.52 KiB) Downloaded 285 times
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Once again, round announcement is delayed by one day, as there is one unplayed match. Messages are sent to the involved players.
In case of inactivity, i can do the announcement tomorrow evening.
The delay is not allowed to go beyond Sunday.
See you all tomorrow!
In case of inactivity, i can do the announcement tomorrow evening.
The delay is not allowed to go beyond Sunday.
See you all tomorrow!
Horus, organiser of International Wesnoth Tournament 2016
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
I have been informed that the Mint vs ikomizo match will be played tonight, around 20:00, GMT+1.
Horus, organiser of International Wesnoth Tournament 2016
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Mint vs ikomizo has finally started.
Edit: And now has ended.
Edit: And now has ended.
Spoiler:
- Attachments
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- PYRAMID_Round_4_Mint_vs_ikomizo.gz
- (30.38 KiB) Downloaded 249 times
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Round 5 - Serpent Ford
abhijit vs Krogen
Mint vs Maboul
ElderofZion vs Danniel_BR
ikomizo vs NanRage
gnidaoL vs potyi-HUN
draghen vs yanosz
Horus2 vs Ammazzalepri
abhijit vs Krogen
Mint vs Maboul
ElderofZion vs Danniel_BR
ikomizo vs NanRage
gnidaoL vs potyi-HUN
draghen vs yanosz
Horus2 vs Ammazzalepri
Horus, organiser of International Wesnoth Tournament 2016