Nightly flatpak builds
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- Atreides
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Re: Nightly flatpak builds
Couldn't resist any longer and installed the latest beta via flatpak. As hoped it installed in a separate directory. Well almost. It uses the same config and cache dirs. Fingers crossed that the preferences file can work for both the beta and 1.14. No problems so far.
For anyone else running Debian/KDE/Plasma note that the Wesnoth icon on the desktop will point only to the beta. I copied the .desktop file for 1.14 directly to the desktop dir and that works fine.
For anyone else running Debian/KDE/Plasma note that the Wesnoth icon on the desktop will point only to the beta. I copied the .desktop file for 1.14 directly to the desktop dir and that works fine.
- Atreides
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Re: Nightly flatpak builds
I wonder why this is labelled 1.17? Appears to be the same as the latest 1.15... yet it is listed separately for MP games in replay server (and annoyingly seems to have it's own MP server?)
- Pentarctagon
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Re: Nightly flatpak builds
Current master is what will end up becoming 1.17.0. The 1.16 beta now has its own separate branch.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Atreides
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Re: Nightly flatpak builds
Where can one download the flatpak for the 1.16 beta?Pentarctagon wrote: ↑August 9th, 2021, 2:10 am Current master is what will end up becoming 1.17.0. The 1.16 beta now has its own separate branch.
- Pentarctagon
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Re: Nightly flatpak builds
Currently there isn't one.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Atreides
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Re: Nightly flatpak builds
flatpak update
Managed to find the config file and the url is
Code: Select all
Looking for updates…
F: Error updating remote metadata for 'wesnoth-origin': GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
F: Warning: Treating remote fetch error as non-fatal since app/org.wesnoth.Wesnoth/x86_64/master is already installed: Unable to load summary from remote wesnoth-origin: GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
F: Warning: Can't find app/org.wesnoth.Wesnoth/x86_64/master metadata for dependencies: Unable to load metadata from remote wesnoth-origin: summary fetch error: GPG verification enabled, but no summary found (check that the configured URL in remote config is correct)
chantal.wesnoth.org:8080
- loonycyborg
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- Atreides
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Re: Nightly flatpak builds
Is todays build updated to the new version or is that happening tonight? I updated the flatpak but this re-enabled World Conquest thingy doesn't show up yet anywhere. I figured if it's included I might as well see what all the fuss is about... heh.
- Pentarctagon
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Re: Nightly flatpak builds
It runs daily, but I'm not sure when in a particular day it runs. You can of course always check the version in the lower left corner to see that though.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Atreides
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- Joined: March 30th, 2019, 10:38 pm
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Re: Nightly flatpak builds
Ah yes midnight or whenever it runs might be a different timezone. I'll try again tomorrow anyways.Pentarctagon wrote: ↑September 2nd, 2021, 5:02 pm It runs daily, but I'm not sure when in a particular day it runs. You can of course always check the version in the lower left corner to see that though.
As for the version it's actually always 1.17 plus a cryptic code that I assume varies daily.
- Pentarctagon
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Re: Nightly flatpak builds
I forgot this was 1.17 actually - I've re-enabled it there as well now.
The cryptic code is the short hash of the commit it was built at.
The cryptic code is the short hash of the commit it was built at.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- swangdoodles
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Re: Nightly flatpak builds
Hi, I tried the flatpak-nightly on my Ubuntu 21.04
Everything works fine, except for two (small) issues.
When I tried the new To Lands Unknown, only half of the terrain graphics are loading. The images are in
To_Lands_Unknown_Resources_1/images/terrain/
Turns out that .tif images are not loaded, but the .jpg are.
So I guess that the flatpak is not linked to libtiff?
libtiff5
Second issue is that the battery indicator remains at 0% .
I don't know what library is missing here?
upower
libupower-glib3
Ciao
Everything works fine, except for two (small) issues.
When I tried the new To Lands Unknown, only half of the terrain graphics are loading. The images are in
To_Lands_Unknown_Resources_1/images/terrain/
Turns out that .tif images are not loaded, but the .jpg are.
So I guess that the flatpak is not linked to libtiff?
libtiff5
Second issue is that the battery indicator remains at 0% .
I don't know what library is missing here?
upower
libupower-glib3
Ciao
- Atreides
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Re: Nightly flatpak builds
I just updated flatpaks and wesnoth does not load at all anymore.
This seems to be after the 21.08 change. 1.17 and 16.2 were changed to use it while 1.14.17 still uses 20.08. (and still works)
There are no error logs, it just aborts before writing more than 2 lines. (the usual first 2 lines of version number and date)
Please set them back to 20.08! Well at least 16.2.
This seems to be after the 21.08 change. 1.17 and 16.2 were changed to use it while 1.14.17 still uses 20.08. (and still works)
There are no error logs, it just aborts before writing more than 2 lines. (the usual first 2 lines of version number and date)
Please set them back to 20.08! Well at least 16.2.
- Pentarctagon
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Re: Nightly flatpak builds
I can't reproduce this issue. I am still able to launch via flatpak after updating like normal.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Nightly flatpak builds
Works fine here as well.
What does abort mean exactly? What exit code?
Perhaps you can post the logs of
That should produce at least one strace.log.<number> file. Probably quite a few more.
What does abort mean exactly? What exit code?
Perhaps you can post the logs of
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strace -ff -o strace.log flatpak ...
"If gameplay requires it, they can be made to live on Venus." -- scott