Categorizing UMC music by moods
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Re: Categorizing UMC music by moods: MB07
OK, so just calm and sad it is, then.Spannerbag wrote: ↑October 16th, 2023, 10:31 amHad a re-listen - first time was a bit rushed and as I'd heard this track before I maybe didn't pay as much attention as I should'veegallager wrote: ↑October 16th, 2023, 3:14 amArgh, I'll have to give this one some more thought...Code: Select all
exploration.ogg Calm, Normal?
On reflection I can see why you'd put sad second, I think the slightly upbeat section after the first minute probably caught my attention too much.
So, no problem with calm+sad (and drop normal).
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Re: Categorizing UMC music by moods: MB07
We got there in the end
Just had a first listen to MB08 and yes, there are a lot of excellent tracks that work very well for BfW and certainly warrant inclusion.
Trouble is there are quite a few that I really can't decide which mood(s) they would work best in.
I'll have to listen again and try not to enjoy the music so much and focus on the emotional response they engender.
Nice problem to have
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Re: Categorizing UMC music by moods: MB08
I've tried to keep to no more than 2 moods per track but some vary a lot in melody, style and even the instruments used so can be either:
- Included into many moods for that reason, or
- Excluded because they don't stay in one mood for long enough...
Code: Select all
Track Mood(s) Comment
A_Land_of_Adventure.ogg Battle, Normal/Epic Leaning towards Normal but could live with Epic
Adventure_Theme.ogg Battle Promising, but at ~56 sec too short?
Climactic_Contemplation.ogg Normal, Battle? A bit "lighthearted" for battle?
Epic_Race.ogg Battle Not quite enough gravitas for epic?
(swap tambourines for something with more bass elements?)
Far_to_fly.ogg Normal
figght.ogg Battle Shortish, ~70 sec
flanger.ogg Creepy, Underground? Bit monotonous? ~90 sec
Forested_Vista.ogg Calm, Normal Alternates between calm and more lively...
fragments_of_time_cut.ogg Battle? Really tough call, Also Normal? Even has Calm elements!
Leave_none_alive.ogg Battle Another promising but short track of ~54 sec
MoleMan.ogg Battle
old_english_march.ogg Battle, Normal?
reunion.ogg Normal, Calm?
strings_wings_and_things.ogg Underground, Calm? Another tough call...
the_silver_tree.ogg Calm, Normal? Fairly short ~76 sec
theme_of_a_new_order.ogg Battle Melody and instruments vary a lot
through_the_gates.ogg Battle, Epic?
Cheers!
-- Spannerbag
Re: Categorizing UMC music by moods: MB08
I had this one as just Epic (due to how I remember it being used in AtS...)Spannerbag wrote: ↑October 21st, 2023, 6:22 pmCode: Select all
Track Mood(s) Comment A_Land_of_Adventure.ogg Battle, Normal/Epic Leaning towards Normal but could live with Epic
I had this as just "adventurous" (which I guess isn't really a mood)Code: Select all
Adventure_Theme.ogg Battle Promising, but at ~56 sec too short?
I had this one as Sad/Epic (mostly due to how I remember it being used in IftU...)Code: Select all
Climactic_Contemplation.ogg Normal, Battle? A bit "lighthearted" for battle?
I said "I guess it's kinda epic-ish..." and then "ah there we go, just takes a bit to kick in" and then "yup, epic confirmed"Code: Select all
Epic_Race.ogg Battle Not quite enough gravitas for epic? (swap tambourines for something with more bass elements?)
My comments here were "a bit epic, more normal though" and then "(wow, it's wild having such a streak of songs that fit the "epic" mood, but don't also fit the "battle" mood too, or at least not as much...)"Code: Select all
Far_to_fly.ogg Normal
My comment here was "battle/epic/normal I guess"Code: Select all
figght.ogg Battle Shortish, ~70 sec
My comments here were "creepy/foreboding" and "tense" and "normal" and "calm" and "actually kinda boring" and "interesting how it can be all of those at once though" (for such a monotonous track) (it's used in ANO for story parts before battles, IIRC)Code: Select all
flanger.ogg Creepy, Underground? Bit monotonous? ~90 sec
My comment here was "grandly normal"Code: Select all
Forested_Vista.ogg Calm, Normal Alternates between calm and more lively...
This one I had as just Epic, due to certain cues where it kicked in in ANO to indicate that things were getting seriousCode: Select all
fragments_of_time_cut.ogg Battle? Really tough call, Also Normal? Even has Calm elements!
(edit: but, I guess since in there, it's technically in "Battle", I can put it there here, too)
I had this one as "epic-ish/normal"Code: Select all
Leave_none_alive.ogg Battle Another promising but short track of ~54 sec
I had this one as "epic/battle" (due to the tradition of UMC using it for boss battles)Code: Select all
MoleMan.ogg Battle
I had this one as just Normal.Code: Select all
old_english_march.ogg Battle, Normal?
I had this one as just Calm and "a relaxing respite" (although, upon replaying it, there's a bit of tension at the beginning that isn't quite so relaxing, but that's only at the beginning)Code: Select all
reunion.ogg Normal, Calm?
I had this one as just Calm (I mostly remember it being used from ANO, where there aren't any underground scenarios...)Code: Select all
strings_wings_and_things.ogg Underground, Calm? Another tough call...
My comments here were "calm, peaceful, wistful, nostalgic" and "happy with a hint of sadness... like you just won a great victory, but at what cost?"Code: Select all
the_silver_tree.ogg Calm, Normal? Fairly short ~76 sec
My comments here were "threatening" and "creepy" and "battle part kicks in around 40 seconds" and then "epic-ish"... I think I might skip this one here, though, since it's the theme for a different campaign...Code: Select all
theme_of_a_new_order.ogg Battle Melody and instruments vary a lot
Lol, I had this one in the same moods, but reverse order: "epic/battle"Code: Select all
through_the_gates.ogg Battle, Epic?
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Re: Categorizing UMC music by moods
In "battle" it has:
ambuscade.ogg
(UMCB07), battlecry.ogg
(UMCB01), fragments_of_time_cut.ogg
(UMCB08), gameplay06.ogg
(UMCB01), onethousandsuns.ogg
(UMCB03), and through_the_gates.ogg
(UMCB08)In "peaceful" (which I guess would correspond to our "calm") it has:
exploration.ogg
(UMCB07), reunion.ogg
(UMCB08), and the_silver_tree.ogg
(UMCB08)In "suspense" (which... I guess might correspond to our "creepy", but idk?) it has:
dark_passage.ogg
(UMCB07) and flanger.ogg
(UMCB08).General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
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Re: Categorizing UMC music by moods: MB08
For me I prefer them to have a single overall mood rather than changing from one to another.
This is why I really struggled with several tracks; I couldn't "pin them down".
That's not to say I didn't like or enjoy them, just that in the context of BfW I found it really awkward to categorise some of them.
I've also realised that my two "default" categories are Battle and Normal; things I'm not sure of tend to end up in one of these...
Yeah, I can live with Epic.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as just Epic (due to how I remember it being used in AtS...)Code: Select all
A_Land_of_Adventure.ogg Battle, Normal/Epic Leaning towards Normal but could live with Epic
Hmmm, doesn't say Sad to me, the melody is quite lively and upbeat, the piano has a bright sound and for me the key it's in doesn't sound mournful.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as Sad/Epic (mostly due to how I remember it being used in IftU...)Code: Select all
Climactic_Contemplation.ogg Normal, Battle? A bit "lighthearted" for battle?
Epic... mmm... doesn't really sound "serious" enough (but then as I've said I've a very high bar for Epic).
Just listened again (twice) ... there are maybe a few segments where it's less upbeat but to me that's kinda "drawing breath" rather than sad...
That said it's a good tune and is kinda "wasted" in Normal... which is why I opted for Battle... if I had to pick one of Epic or Sad I'd go for Epic I guess?
But then although I like the tune I struggled to find mood(s) for it
Starts well (for Epic) and builds up to what seems to be a big climax at ~39s ... then we get drums and tambourines which took me away from Epic.egallager wrote: ↑October 22nd, 2023, 4:24 amI said "I guess it's kinda epic-ish..." and then "ah there we go, just takes a bit to kick in" and then "yup, epic confirmed"Code: Select all
Epic_Race.ogg Battle Not quite enough gravitas for epic? (swap tambourines for something with more bass elements?)
But... I did at least consider Epic... it's very borderline for me, but if you feel that Epic is the best place for it I won't argue
Agree it fits Creepy best though it's not one I'd want to use too often, unless you want lots of repetition.egallager wrote: ↑October 22nd, 2023, 4:24 amMy comments here were "creepy/foreboding" and "tense" and "normal" and "calm" and "actually kinda boring" and "interesting how it can be all of those at once though" (for such a monotonous track) (it's used in ANO for story parts before battles, IIRC)Code: Select all
flanger.ogg Creepy, Underground? Bit monotonous? ~90 sec
I'm OK with Normalegallager wrote: ↑October 22nd, 2023, 4:24 amMy comment here was "grandly normal"Code: Select all
Forested_Vista.ogg Calm, Normal Alternates between calm and more lively...
In my earlier reviews I did put down Epic as an option.egallager wrote: ↑October 22nd, 2023, 4:24 amThis one I had as just Epic, due to certain cues where it kicked in in ANO to indicate that things were getting seriousCode: Select all
fragments_of_time_cut.ogg Battle? Really tough call, Also Normal? Even has Calm elements!
(edit: but, I guess since in there, it's technically in "Battle", I can put it there here, too)
Had a re-listen and those elements still come through, but I found this one hard to land
Am OK with any combination of Battle and/or Epic.
... Just realised (I think) why I struggle with Epic: I want "Epic mood" music to convey the idea of a battle that is of much more significance in some way than a regular battle, so the music needs to be "Battle mood on steroids" and/or convey a do-or-die situation... but then all battles are significant and most are do-or-die... so not sure that helps...
Hence I tend to defer to you for Epic
egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as "epic-ish/normal"Code: Select all
Leave_none_alive.ogg Battle Another promising but short track of ~54 sec
(Epic + Normal)/2 = Battle
? Fair enough for Epic, it is a good tune so if you want either or both that's fine with me.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as "epic/battle" (due to the tradition of UMC using it for boss battles)Code: Select all
MoleMan.ogg Battle
IMHO it works well for both, so Normal's OK.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as just Normal.Code: Select all
old_english_march.ogg Battle, Normal?
It's odd how different people pay attention to different aspects and parts of tunes.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as just Calm and "a relaxing respite" (although, upon replaying it, there's a bit of tension at the beginning that isn't quite so relaxing, but that's only at the beginning)Code: Select all
reunion.ogg Normal, Calm?
I hadn't really thought the opening particularly tense but after a re-listen I can see what you mean, though I don't get that.
What took me away from calm is the ending sequence from around 01:26 onwards which I found uplifting and even a bit rousing.
That said, I'm OK with Calm, it was my second choice.
FWIW I think it would also work for Underground - depends on whether you have enough Underground tracks I guessegallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as just Calm (I mostly remember it being used from ANO, where there aren't any underground scenarios...)Code: Select all
strings_wings_and_things.ogg Underground, Calm? Another tough call...
Or maybe the type of music you might use at the end of a campaign or book/chapter of same?egallager wrote: ↑October 22nd, 2023, 4:24 amMy comments here were "calm, peaceful, wistful, nostalgic" and "happy with a hint of sadness... like you just won a great victory, but at what cost?"Code: Select all
the_silver_tree.ogg Calm, Normal? Fairly short ~76 sec
But yes, we agree on Calm.
I found it very tricky to categorise and given that it's another campaign's theme I won't argue if you leave it out, though it is an interesting piece.egallager wrote: ↑October 22nd, 2023, 4:24 amMy comments here were "threatening" and "creepy" and "battle part kicks in around 40 seconds" and then "epic-ish"... I think I might skip this one here, though, since it's the theme for a different campaign...Code: Select all
theme_of_a_new_order.ogg Battle Melody and instruments vary a lot
Happy with eitheregallager wrote: ↑October 22nd, 2023, 4:24 amLol, I had this one in the same moods, but reverse order: "epic/battle"Code: Select all
through_the_gates.ogg Battle, Epic?
Will start MB09 in due course - also, would you like me to go through MB01-03, or are you OK with those?
Cheers!
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Re: Categorizing UMC music by moods
Interesting, I've not checked but assume we more or less agree with the above (except me andegallager wrote: ↑October 22nd, 2023, 5:35 am ... "Akladian Music"...moods:
...In "peaceful" (which I guess would correspond to our "calm") it has:exploration.ogg
(UMCB07),reunion.ogg
(UMCB08), andthe_silver_tree.ogg
(UMCB08)
In "suspense" (which... I guess might correspond to our "creepy", but idk?) it has:dark_passage.ogg
(UMCB07) andflanger.ogg
(UMCB08).
reunion.ogg
)Yeah, I'd lump creepy and suspense together, you don't want too much granularity in moods IMHO.
Cheers!
-- Spannerbag
Re: Categorizing UMC music by moods: MB08
The key it's in is a minor key, though. I checked with my dad who is a musician, and he said that the key it was in was "A Minor" (although he says he'd put it more as "moody" than "sad", though, since apparently "major"/"minor" don't actually map perfectly onto "happy"/"sad", since things like tempo have to be taken into consideration, too...)Spannerbag wrote: ↑October 22nd, 2023, 12:32 pmHmmm, doesn't say Sad to me, the melody is quite lively and upbeat, the piano has a bright sound and for me the key it's in doesn't sound mournful.egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as Sad/Epic (mostly due to how I remember it being used in IftU...)Code: Select all
Climactic_Contemplation.ogg Normal, Battle? A bit "lighthearted" for battle?
Well, going back to my dad for a moment, he says it sounds more like you're still kind of just questing around and exploring, more so than any sort of "climax", so that would kind of agree with your initial assessment of "Normal"... I dunno, though, I just still like "Epic" for it due to the cutscenes I've heard it used in...Epic... mmm... doesn't really sound "serious" enough (but then as I've said I've a very high bar for Epic).
Just listened again (twice) ... there are maybe a few segments where it's less upbeat but to me that's kinda "drawing breath" rather than sad...
That said it's a good tune and is kinda "wasted" in Normal... which is why I opted for Battle... if I had to pick one of Epic or Sad I'd go for Epic I guess?
But then although I like the tune I struggled to find mood(s) for it
OK well I still think it fits under "Epic", so...Starts well (for Epic) and builds up to what seems to be a big climax at ~39s ... then we get drums and tambourines which took me away from Epic.egallager wrote: ↑October 22nd, 2023, 4:24 amI said "I guess it's kinda epic-ish..." and then "ah there we go, just takes a bit to kick in" and then "yup, epic confirmed"Code: Select all
Epic_Race.ogg Battle Not quite enough gravitas for epic? (swap tambourines for something with more bass elements?)
But... I did at least consider Epic... it's very borderline for me, but if you feel that Epic is the best place for it I won't argue
OK, so just "Creepy" it is, then.Agree it fits Creepy best though it's not one I'd want to use too often, unless you want lots of repetition.egallager wrote: ↑October 22nd, 2023, 4:24 amMy comments here were "creepy/foreboding" and "tense" and "normal" and "calm" and "actually kinda boring" and "interesting how it can be all of those at once though" (for such a monotonous track) (it's used in ANO for story parts before battles, IIRC)Code: Select all
flanger.ogg Creepy, Underground? Bit monotonous? ~90 sec
Eh, not necessarily; I think it's possible to have a track be "Epic" without necessarily being for a "Battle"... for example in a cutscene, or when a character makes a particularly dramatic declaration, or your party is traversing some particularly impressive-looking vistas (think of all the traveling footage used in Lord of the Rings, or finding a secret lookout in one of the Xenoblade games)egallager wrote: ↑October 22nd, 2023, 4:24 amI had this one as "epic-ish/normal"Code: Select all
Leave_none_alive.ogg Battle Another promising but short track of ~54 sec
(Epic + Normal)/2 = Battle
?
I've already completed those (or rather, Anonymissimus had already completed MB01 before I took over maintenance of TEG, and then I completed MB02 and MB03 myself)also, would you like me to go through MB01-03, or are you OK with those?
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Re: Categorizing UMC music by moods: MB08
Ah... I had a completely different conception of "Epic"... explains a lot.egallager wrote: ↑October 29th, 2023, 2:57 pmEh, not necessarily; I think it's possible to have a track be "Epic" without necessarily being for a "Battle"... for example in a cutscene, or when a character makes a particularly dramatic declaration, or your party is traversing some particularly impressive-looking vistas (think of all the traveling footage used in Lord of the Rings, or finding a secret lookout in one of the Xenoblade games)
OK, will bear the above in mind from now on.
Still having a busy time here, have started MB09 but it's slooow.
Apologies, lots of demands on my time & energy just now
Cheers!
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Re: Categorizing UMC music by moods: MB09
Like book 8, found some of these tricky to categorise - probably me, life has been... interesting recently and I've been busy/distracted
Anyway, FWIW here's book 9...
Code: Select all
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO
Exploration_T.ogg Normal Maybe also Battle but very much a second choice
No_name.ogg Battle, Underground? Bit short ~69 sec
Overlive.ogg Battle, Normal? Bit short ~66 sec
Prologue.ogg Normal, Battle? Battle mood mainly in second half
Regular_Battle.ogg Battle Sounds familiar but can't think from where
Returning_in_Time.ogg Calm
Run2.ogg Creepy, Battle? Mostly Creepy then picks up near end, short ~48 sec
Ship_from_the_FogV1.ogg Normal Couldn't think of anywhere better...
Snow_on_a_Castle.ogg Calm
Terradorians_Theme_Song.ogg Normal, Battle?
The_Kings_Crowning_V1.ogg Normal, Calm?
The_Passing_of_an_Age.ogg Calm?/Normal? Can't put everything in Normal...
Western_Theme2.ogg Battle Difficult to classify; other moods in there too (e.g. opening sequence)
WIP_Fast_Paced_Theme.ogg Battle, Normal? Another tricky one; also Epic-ish elements?
Zedarian_Theme.ogg Battle, Underground? Opening creepy/menacing then gets more battle-y?
(Too overtly menacing for me to label it Creepy
hence Battle)
[music]
but are credited.No idea if this is intentional or not...
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Re: Categorizing UMC music by moods: MB09
I had this as "kinda normal-ish" and "maybe also battle (but like in the run-up to it)" and "tinged with a bit of sadness" (so, kind of an agreement about all 3, with a question remaining as to which to emphasize...)Spannerbag wrote: ↑November 1st, 2023, 2:36 pmCode: Select all
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO
I had this as Normal and "epic-ish" so I guess just Normal, then... (although ForestDragon says "sort of mysterious/epic hybrid?" so maybe I will include it in Epic, too, after all, then?)Code: Select all
Exploration_T.ogg Normal Maybe also Battle but very much a second choice
I said, "kinda epic/threatening; invokes a mood of dread" (originally), but yeah I guess I could see Battle/Underground instead...Code: Select all
No_name.ogg Battle, Underground? Bit short ~69 sec
My comment was "epic/threatening boss music" (since a lot of add-ons use it for boss fights)Code: Select all
Overlive.ogg Battle, Normal? Bit short ~66 sec
"starts kinda sad"... idk, the part with the battle mood doesn't really kick in soon enough...Code: Select all
Prologue.ogg Normal, Battle? Battle mood mainly in second half
I thought this was just Overlive again... try playing the two simultaneously and you'll notice a lot of overlap (second one goes on a bit longer, though)Code: Select all
Regular_Battle.ogg Battle Sounds familiar but can't think from where
My comments were: "kinda sad/calm" and "nostalgiaful" and "starts to pick up a bit more energy around halfway through" and "still generally sad, though"Code: Select all
Returning_in_Time.ogg Calm
My comments were: "creepy/threatening" and "horror" and "something starts chasing around 0:25-0:30" (but then it just ends before it can really build to a proper resolution, though)Code: Select all
Run2.ogg Creepy, Battle? Mostly Creepy then picks up near end, short ~48 sec
My comments were "calm/mysterious" and then "starts to get exciting around 0:21"Code: Select all
Ship_from_the_FogV1.ogg Normal Couldn't think of anywhere better...
Agreed.Code: Select all
Snow_on_a_Castle.ogg Calm
Yeah, probably either would work...Code: Select all
Terradorians_Theme_Song.ogg Normal, Battle?
My comments were: "happy/triumphant" and "victory cutscene music" and "kinda romantic; could also work for a wedding" and "the two love interests finally kiss"Code: Select all
The_Kings_Crowning_V1.ogg Normal, Calm?
My comments were: "kinda tense/dissonant" and "stressful", but upon relistening, I'm not really getting that vibe anymore, so I guess I could see Calm/Normal...Code: Select all
The_Passing_of_an_Age.ogg Calm?/Normal? Can't put everything in Normal...
My comments were: "tense/threatening buildup to a boss battle" and "actual battle part kicks in around 0:30"Code: Select all
Western_Theme2.ogg Battle Difficult to classify; other moods in there too (e.g. opening sequence)
Yeah agreed on the Battle mood, I also said "exciting/hopeful"Code: Select all
WIP_Fast_Paced_Theme.ogg Battle, Normal? Another tricky one; also Epic-ish elements?
I think this one was justCode: Select all
Zedarian_Theme.ogg Battle, Underground? Opening creepy/menacing then gets more battle-y? (Too overtly menacing for me to label it Creepy hence Battle)
No_name.ogg
again...General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
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Re: Categorizing UMC music by moods
{MOOD_BATTLE}
: used in 8 places in TEG, contains 27 tracks currently{MOOD_EPIC}
: used in 5 places in TEG, contains 21 tracks currently{MOOD_CALM}
: used in 7 places in TEG, contains 31 tracks currently{MOOD_UNDERGROUND}
: used in 9 places in TEG, contains 17 tracks currently (so we need to do a lot better job of adding tracks to this one!){MOOD_SAD}
: only used in 2 places in TEG (both in the same scenario), contains 13 tracks currently{MOOD_NORMAL}
: only used in 4 places in TEG (but they're all kinda near the beginning of the campaign, so a player who gives up part-way through it is more likely to hear them), contains 31 tracks currently, so it probably has enough for now{MOOD_CREEPY}
: only used in 3 places in TEG, contains 9 tracks currently
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Re: Categorizing UMC music by moods: MB09
I still get Sad more than anything else but Battle would be my second choice, the melody does veer between sad and battle.egallager wrote: ↑November 3rd, 2023, 11:47 pmI had this as "kinda normal-ish" and "maybe also battle (but like in the run-up to it)" and "tinged with a bit of sadness" (so, kind of an agreement about all 3, with a question remaining as to which to emphasize...)Code: Select all
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO
But then... a sad feel in Battle probably works better than a battle feel in Sad?
Well... if you want to avoid Normal and given I'm useless with Epic, maybe include it in Epic?egallager wrote: ↑November 3rd, 2023, 11:47 pmI had this as Normal and "epic-ish" so I guess just Normal, then... (although ForestDragon says "sort of mysterious/epic hybrid?" so maybe I will include it in Epic, too, after all, then?)Code: Select all
Exploration_T.ogg Normal Maybe also Battle but very much a second choice
If you're in need of Underground tracks maybe put it there?egallager wrote: ↑November 3rd, 2023, 11:47 pmI said, "kinda epic/threatening; invokes a mood of dread" (originally), but yeah I guess I could see Battle/Underground instead...Code: Select all
No_name.ogg Battle, Underground? Bit short ~69 sec
I think this one was justCode: Select all
Zedarian_Theme.ogg Battle, Underground?...
No_name.ogg
again...
Oh yeah... looked through the previous music books and some campaigns and other music resources... never thought to look in the same music bookegallager wrote: ↑November 3rd, 2023, 11:47 pmMy comment was "epic/threatening boss music" (since a lot of add-ons use it for boss fights)Code: Select all
Overlive.ogg Battle, Normal? Bit short ~66 sec
...I thought this was just Overlive again... try playing the two simultaneously and you'll notice a lot of overlap (second one goes on a bit longer, though)Code: Select all
Regular_Battle.ogg Battle Sounds familiar but can't think from where
Maybe just use Regular_Battle.ogg?
Can't believe I missed two near duplicates - but then time was tight and I was listening to these tracks in small batches rather than all at once so that's my excuse!
Agreed, but if you want to avoid Normal maybe put it in Battle?egallager wrote: ↑November 3rd, 2023, 11:47 pm"starts kinda sad"... idk, the part with the battle mood doesn't really kick in soon enough...Code: Select all
Prologue.ogg Normal, Battle? Battle mood mainly in second half
Yeah, the cello does give it a mournful edge and it ain't a cheerful tune, but neither does it seem relentlessly miserable.egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "kinda sad/calm" and "nostalgiaful" and "starts to pick up a bit more energy around halfway through" and "still generally sad, though"Code: Select all
Returning_in_Time.ogg Calm
I'd be happy with Calm or Sad, I think it would work for either mood.
FWIW I think it works best in Creepy, pity it's so short and the ending's so abrupt though...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "creepy/threatening" and "horror" and "something starts chasing around 0:25-0:30" (but then it just ends before it can really build to a proper resolution, though)Code: Select all
Run2.ogg Creepy, Battle? Mostly Creepy then picks up near end, short ~48 sec
I agree that although the opening segment is calm after that it is more lively.egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were "calm/mysterious" and then "starts to get exciting around 0:21"Code: Select all
Ship_from_the_FogV1.ogg Normal Couldn't think of anywhere better...
Is it me or does the tempo feel a bit variable?
Not sure where this works best, I'd say maybe Normal but that's full... not really Calm or Sad enough IMHO...
Weird idea: do you think it might possibly work in Underground?
I'd agree with that, a happy conclusion?egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "happy/triumphant" and "victory cutscene music" and "kinda romantic; could also work for a wedding" and "the two love interests finally kiss"Code: Select all
The_Kings_Crowning_V1.ogg Normal, Calm?
It does feel like it would work at the end of a campaign.
Maybe we need another mood; Happy endings
Even though it's full I'd put this in Normal, really can't see anywhere else it would work?
Yup, either's fine with me...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "kinda tense/dissonant" and "stressful", but upon relistening, I'm not really getting that vibe anymore, so I guess I could see Calm/Normal...Code: Select all
The_Passing_of_an_Age.ogg Calm?/Normal? Can't put everything in Normal...
Happy with that... thought you might've gone for Epic...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "tense/threatening buildup to a boss battle" and "actual battle part kicks in around 0:30"Code: Select all
Western_Theme2.ogg Battle Difficult to classify; other moods in there too (e.g. opening sequence)
Cheers!
-- Spannerbag
Re: Categorizing UMC music by moods: MB09
I ended up cutting it down from Sad/Battle/Normal to just Sad/BattleSpannerbag wrote: ↑November 4th, 2023, 9:59 pmI still get Sad more than anything else but Battle would be my second choice, the melody does veer between sad and battle.egallager wrote: ↑November 3rd, 2023, 11:47 pmI had this as "kinda normal-ish" and "maybe also battle (but like in the run-up to it)" and "tinged with a bit of sadness" (so, kind of an agreement about all 3, with a question remaining as to which to emphasize...)Code: Select all
brwydr.ogg Sad Alternates sad/battle(/normal?) but more sad IMHO
But then... a sad feel in Battle probably works better than a battle feel in Sad?
I ended up going with both Normal and EpicWell... if you want to avoid Normal and given I'm useless with Epic, maybe include it in Epic?egallager wrote: ↑November 3rd, 2023, 11:47 pmI had this as Normal and "epic-ish" so I guess just Normal, then... (although ForestDragon says "sort of mysterious/epic hybrid?" so maybe I will include it in Epic, too, after all, then?)Code: Select all
Exploration_T.ogg Normal Maybe also Battle but very much a second choice
I ended up putting them both in Underground.If you're in need of Underground tracks maybe put it there?egallager wrote: ↑November 3rd, 2023, 11:47 pmI said, "kinda epic/threatening; invokes a mood of dread" (originally), but yeah I guess I could see Battle/Underground instead...Code: Select all
No_name.ogg Battle, Underground? Bit short ~69 sec
I think this one was justCode: Select all
Zedarian_Theme.ogg Battle, Underground?...
No_name.ogg
again...
I do actually kinda like this one so I don't really mind if it's duplicated; I ended up puttingOh yeah... looked through the previous music books and some campaigns and other music resources... never thought to look in the same music bookegallager wrote: ↑November 3rd, 2023, 11:47 pmMy comment was "epic/threatening boss music" (since a lot of add-ons use it for boss fights)Code: Select all
Overlive.ogg Battle, Normal? Bit short ~66 sec
...I thought this was just Overlive again... try playing the two simultaneously and you'll notice a lot of overlap (second one goes on a bit longer, though)Code: Select all
Regular_Battle.ogg Battle Sounds familiar but can't think from where
Maybe just use Regular_Battle.ogg?
Can't believe I missed two near duplicates - but then time was tight and I was listening to these tracks in small batches rather than all at once so that's my excuse!
Overlive.ogg
in Epic and Underground, and Regular_Battle.ogg
in just Battle (even though they're basically the same)
Ended up going with both Battle and Sad for this one.Agreed, but if you want to avoid Normal maybe put it in Battle?egallager wrote: ↑November 3rd, 2023, 11:47 pm"starts kinda sad"... idk, the part with the battle mood doesn't really kick in soon enough...Code: Select all
Prologue.ogg Normal, Battle? Battle mood mainly in second half
Ended up going with both Calm and Sad for this one.Yeah, the cello does give it a mournful edge and it ain't a cheerful tune, but neither does it seem relentlessly miserable.egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "kinda sad/calm" and "nostalgiaful" and "starts to pick up a bit more energy around halfway through" and "still generally sad, though"Code: Select all
Returning_in_Time.ogg Calm
I'd be happy with Calm or Sad, I think it would work for either mood.
Ended up going with just Creepy for this one.FWIW I think it works best in Creepy, pity it's so short and the ending's so abrupt though...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "creepy/threatening" and "horror" and "something starts chasing around 0:25-0:30" (but then it just ends before it can really build to a proper resolution, though)Code: Select all
Run2.ogg Creepy, Battle? Mostly Creepy then picks up near end, short ~48 sec
You know, upon giving it a relisten, I think you might be right that Underground might actually be the proper home for it...I agree that although the opening segment is calm after that it is more lively.egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were "calm/mysterious" and then "starts to get exciting around 0:21"Code: Select all
Ship_from_the_FogV1.ogg Normal Couldn't think of anywhere better...
Is it me or does the tempo feel a bit variable?
Not sure where this works best, I'd say maybe Normal but that's full... not really Calm or Sad enough IMHO...
Weird idea: do you think it might possibly work in Underground?
So I'm actually creating a new macro,I'd agree with that, a happy conclusion?egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "happy/triumphant" and "victory cutscene music" and "kinda romantic; could also work for a wedding" and "the two love interests finally kiss"Code: Select all
The_Kings_Crowning_V1.ogg Normal, Calm?
It does feel like it would work at the end of a campaign.
Maybe we need another mood; Happy endings
Even though it's full I'd put this in Normal, really can't see anywhere else it would work?
{CUE_HAPPY}
for this one...
I actually ended up going Sad/Normal for this one...Yup, either's fine with me...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "kinda tense/dissonant" and "stressful", but upon relistening, I'm not really getting that vibe anymore, so I guess I could see Calm/Normal...Code: Select all
The_Passing_of_an_Age.ogg Calm?/Normal? Can't put everything in Normal...
So yeah, just Battle it is, then...Happy with that... thought you might've gone for Epic...egallager wrote: ↑November 3rd, 2023, 11:47 pmMy comments were: "tense/threatening buildup to a boss battle" and "actual battle part kicks in around 0:30"Code: Select all
Western_Theme2.ogg Battle Difficult to classify; other moods in there too (e.g. opening sequence)
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Categorizing UMC music by moods
{MOOD_EPIC}
at all, I figured I'd list the places where it's currently used in TEG:
- S05b, "Unknown Tunnels", which I don't get, as it's just a normal battle/exploration scenario where you're trying to reach the end of a tunnel through the crossfire between fighting trolls and undead
- S07, "The Bridge Is Broken"... this one I kinda get, since the scenario is rather long and involved
- S10, "Old Friends", another underground "moveto" scenario, this time with a randomly-generated map
- S15, "Save the Heir": an escort mission featuring Konrad
- S22, "The Caverns of Flame": the final gameplay scenario, featuring some strong enemies that are kind of boss-fight-ish. Probably the only one that I'd consider to be truly "epic", but I'm not going to second-guess Anonymissimus's original uses of it...
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager