The Reign of the Lords
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Re: The Reign of the Lords
Thanks. Well, I only play in 1.14. I thought maybe you were focusing on 1.17, but if not, that's good news. If we are talking about new units, I would be careful. It's easy to ruin a mod by adding too many units. I would develop development paths for some units. Then I would focus on balancing the game. I would strengthen weak units and weaken very strong units. What do you think about it? I will review the game and write what would be good to change in my opinion.You are honestly more than welcome to. If you want new units to be added let me know. Regarding old versions of the game I don't think I will do any work on versions before 1.14. But I will continue to update the 1.14 game when I have time!
Re: The Reign of the Lords
Sounds good. I do agree, good to not add too many random units. Look forward to hearing your opinion on changes to balance.Verbatov wrote: ↑November 13th, 2023, 2:14 pm Thanks. Well, I only play in 1.14. I thought maybe you were focusing on 1.17, but if not, that's good news. If we are talking about new units, I would be careful. It's easy to ruin a mod by adding too many units. I would develop development paths for some units. Then I would focus on balancing the game. I would strengthen weak units and weaken very strong units. What do you think about it? I will review the game and write what would be good to change in my opinion.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: The Reign of the Lords
ist is update for 1.18, TOD:, remove deprecated {SPECIAL_NOTES}
Re: The Reign of the Lords
Oh fantastic! I will upload it to 1.17 add-on server this weekend!newfrenchy83 wrote: ↑November 18th, 2023, 5:21 pm Reign_of_the_Lords.zip
ist is update for 1.18, TOD:, remove deprecated {SPECIAL_NOTES}
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: The Reign of the Lords
Post this then with this
Modification in changelog.txt
TODO: import abilities and macro for quenoth version wesnoth 1.18
in images filderModification in changelog.txt
TODO: import abilities and macro for quenoth version wesnoth 1.18
Last edited by newfrenchy83 on November 25th, 2023, 5:45 pm, edited 1 time in total.
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Re: The Reign of the Lords
Don't use flder to my last post but here who is(finally) complete with quenoth and REPLACEMENT_EVENTS who use [modify_unit_type] now
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Re: The Reign of the Lords
I alsoremoved lua-events.cfg for what RELACEMENT_VENT use modify_unit_type.
halo for illumination and obscure abilites include in abilities code now
Tested and all macros are presents in Utbs
halo for illumination and obscure abilites include in abilities code now
Tested and all macros are presents in Utbs
Re: The Reign of the Lords
In general, a lot could be improved, but for starters I chose a few important things in my opinion:
- expansion of missing development paths (some units end at the third or fourth level)
- improvement or removal of the "bone pirate" unit (in its current state it is completely pointless)
- liches at higher levels can be weakened a bit
- the charge attack can be weakened and this type of units slowed down a bit
- water units could have regeneration in water
- only a few units attack with ice, I would add the ability to attack with ice for other units, e.g. some water units
- naga unit could be improved
- maybe make it so that a bat from level 4 turns into a vampire?
- lizards that fight melee at higher levels can be given poison
- "executioner 4lvl" has not added the first hit, I would also improve the attacks because it is bad compared to "scythemaster"
Finally, I would go in this direction to equalize the different development paths of units. Nowadays, it is often the case that when you have two paths to choose from, you often choose one because it is much better.
What do you think? Who is responsible for the changes now?
Re: The Reign of the Lords
May I ask what is wrong with the current Bone Pirate?
I really like these changes. Balance I think is important and something I have not had time for. No one has volunteered to take over so for now I will continue. If you DM me a specific list of the changes you'd like to see (ex: Lich XXX HP reduced -> 125, Damage Melee reduced -> 12x5.) I will implement them over the Christmas holidays.....
What do you think? Who is responsible for the changes now?
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: The Reign of the Lords
Have you used file of my last post?
Re: The Reign of the Lords
Reign of the Lords for 1.17
Thanks to big help from newfrenchy83 I have pushed the Reign of the Lords and Portrait add-on to 1.17! I have only done minor testing so far, will continue to do so and patch any bugs I find. Please also do testing if you are able to and let me know if anything needs changes!
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Re: The Reign of the Lords
And the latest version for 1.18 with some bugfixes
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Re: The Reign of the Lords
when the next update in addons server?
Re: The Reign of the Lords
Bug fix for 1.17
Thanks to newfrenchy83 for another update with a number of excellent bug fixes for 1.17. Aware of the deprecated
"special= has been deprecated and may be removed at any time"
and will try to fix that when I have time.Merry Christmas and happy new year!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
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Re: The Reign of the Lords
i put a update with deprecated special= replaced, but not another modificationThe_Gnat wrote: ↑December 23rd, 2023, 9:39 pmBug fix for 1.17
Thanks to newfrenchy83 for another update with a number of excellent bug fixes for 1.17. Aware of the deprecated"special= has been deprecated and may be removed at any time"
and will try to fix that when I have time.
Merry Christmas and happy new year!