Two-flag system in one team
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- holypaladin
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Two-flag system in one team
In the first scenario of Descent into Darkness, we also have some soldiers (spearmen, bowmen) in Malin's team who are clearly unwilling to fight in his team and there is no confrontation (diplomatic or physical) only because of the ongoing orc attack. I propose creating a two-flag system for this scenario (loyalist flag for the soldiers, undead flag for Malin and his walking corpses). Certainly such a solution would improve the consistency of the campaign (I don't think the soldiers would be willing to fly undead flags). This would be an innovative idea (I haven't encountered it yet) but I think a talented programmer could handle it easily.
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- beetlenaut
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Re: Two-flag system in one team
I don't think this is true. Flags are set in the [side] tag. You can use [modify_side] to change the flag during the scenario, but presumably, that would do the same thing: change them for the whole side. Allowing two flags on the same side would take a change to the engine, and a change to how flags are set in WML as well. It's not a bad idea for that scenario, but I don't know if it's important enough for a developer to take that on. There might not be any other use cases.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- lhybrideur
- Posts: 379
- Joined: July 9th, 2019, 1:46 pm
Re: Two-flag system in one team
On Discord, Refumee posted the following code that is supposed to do that.
Code: Select all
[object]
[effect]
apply_to=image_mod
add=RC(magenta>red)
[/effect]
[/object]
- Lord-Knightmare
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Re: Two-flag system in one team
That does nothing to modify the flag. That code segment only modifies the team color of the units. In this case, I think swapping the team color of the 3 loyalists units in Malin's side might work.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Two-flag system in one team
The Dark Mages scenario in Liberty does something like this, by simply having the player control two allied teams.
- beetlenaut
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Re: Two-flag system in one team
Two teams is not a good solution in this case, because you would have to move the two groups one at a time. It would make that scenario quite a bit harder.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- Lord-Knightmare
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Re: Two-flag system in one team
I would not say hard. It's more describable with "frustrating".beetlenaut wrote: Two teams is not a good solution in this case, because you would have to move the two groups one at a time. It would make that scenario quite a bit harder.
Controlling two sides is vexing.
Plus, in these cases, abilities like leadership/inspire are not usable.
Healing needs better positioning.
Also, two-flag system introduces even more things to consider: how would you show second flag in the current screen which only shows one flag (the main one).
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium