Wesnoth 1.13.5
Moderator: Forum Moderators
- Celtic_Minstrel
- Developer
- Posts: 2290
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: Wesnoth 1.13.5
Commit e654fbbb49119e49b280ee44ac44be2b400d68f9 fixes what gfgtdf just noted, so I'm guessing it'll fix the issue. The reason UtBS worked is probably because it uses unit variations, which causes the unit to be rebuilt.
Re: Wesnoth 1.13.5
Yes, it looks like that fixed it.Celtic_Minstrel wrote:Commit e654fbbb49119e49b280ee44ac44be2b400d68f9 fixes what gfgtdf just noted, so I'm guessing it'll fix the issue.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Wesnoth 1.13.5
The new logo looks like something made out of plastic, that came out of an 3d printer.
The 1.12. logo has this rustic organic looks to it, can we please keep the old logo instead ?
The 1.12. logo has this rustic organic looks to it, can we please keep the old logo instead ?
- Transfermium
- Posts: 62
- Joined: August 13th, 2016, 4:25 pm
- Location: The Thirteen Colonies
- Contact:
Re: Wesnoth 1.13.5
Agreed.Eagle_11 wrote:The new logo looks like something made out of plastic, that came out of an 3d printer.
The 1.12. logo has this rustic organic looks to it, can we please keep the old logo instead ?
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
-Gjergj Kastrioti Skanderbeg
- beetlenaut
- Developer
- Posts: 2832
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Wesnoth 1.13.5
Huh. I think the new one looks a lot better.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
-
- Posts: 476
- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: Wesnoth 1.13.5
I´m sorry if this is the wrong place, but I´m not even sure if this counts as a bug and this is not the time for me to start with Gna (I hopefully will if the need arises again).
The problem encountered is the interaction of the undeads submerge ability with mixed terrain. It still works on e.g. bridges (flat) over deep water and makes the unit invisible. This is counterintuitive on almost any level and should be changed IMO.
The problem encountered is the interaction of the undeads submerge ability with mixed terrain. It still works on e.g. bridges (flat) over deep water and makes the unit invisible. This is counterintuitive on almost any level and should be changed IMO.
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Wesnoth 1.13.5
Sorry, we're not reverting logos.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Wesnoth 1.13.5
Ahh, shame.. whatever.vultraz wrote:Sorry, we're not reverting logos.
-
- Developer
- Posts: 546
- Joined: January 12th, 2011, 2:18 am
- Location: Pennsylvania, USA
Re: Wesnoth 1.13.5
I've always liked the new logo. I found the removal of the text from the logo on the load screen a bit jarring at first, but I've gotten used to it.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
- Pentarctagon
- Project Manager
- Posts: 5597
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth 1.13.5
The new logo does seem more... "industrialized", if that makes any sense. Even disregarding style though, the new logo does look a lot higher quality.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.13.5
I was wandering if I can have multiple versions of wesnoth or if I have to download the new one and have it override the old one
Re: Wesnoth 1.13.5
You can many any number of versions of Wesnoth installed - even multiple copies of the same one.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Wesnoth 1.13.5
yuusho wrote:I was wandering if I can have multiple versions of wesnoth or if I have to download the new one and have it override the old one
I've seen this question come up many times, but I don't remember the answer as to how to do it.vultraz wrote:You can many any number of versions of Wesnoth installed - even multiple copies of the same one.
(I know how to do it when compiling with scons, but most people would probably want to know how to do it with Windows binaries.)
I'm sure the answer is out there, but I think a logical place to explain it would be here: https://wiki.wesnoth.org/Download
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
-
- Posts: 476
- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: Wesnoth 1.13.5
Uhm, isn´t this done automatically though? I´m pretty sure Wesnoth autoinstalls as a new 1.xx.y folder for me. All the 1.xx share the same saved games folder (so for example 1.12.1 and 1.12.4 share it as 1.12, but not with 1.11.3) in /documents, but otherwise I see no "problem" for this.doofus-01 wrote:yuusho wrote:I was wandering if I can have multiple versions of wesnoth or if I have to download the new one and have it override the old oneI've seen this question come up many times, but I don't remember the answer as to how to do it.vultraz wrote:You can many any number of versions of Wesnoth installed - even multiple copies of the same one.
(I know how to do it when compiling with scons, but most people would probably want to know how to do it with Windows binaries.)
I'm sure the answer is out there, but I think a logical place to explain it would be here: https://wiki.wesnoth.org/Download
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Wesnoth 1.13.5
Uhm. How would I know? More importantly, how would someone who is nervous about trying know?Whiskeyjack wrote:Uhm, isn´t this done automatically though?
That could be a problem (or "problem"). What happens if some new user tries to install 1.12 and 1.13? Something could be said about that on the Download page.Whiskeyjack wrote:I´m pretty sure Wesnoth autoinstalls as a new 1.xx.y folder for me. All the 1.xx share the same saved games folder (so for example 1.12.1 and 1.12.4 share it as 1.12, but not with 1.11.3) in /documents, but otherwise I see no "problem" for this.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects