1.18 SP Campaign - Bad Moon Rising
Moderator: Forum Moderators
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
Which version of wesnoth are you using?lfgr wrote: ↑November 29th, 2020, 5:28 pm I'm getting a segfault in the first scenario (or at the beginning of the second) of the prologue. It happens right after Councilman Shaema says "Save your breath, foul agent", and the screen goes dark. I can briefly see some kind of loading screen before the crash. The game also appears to make a quicksave, which crashes immediately when loading. I'm on linux, and just downloaded the addon with dependencies: BMR 1.11.4, Archaic Era 1.8.10, Archaic Resources 1.3.7 and Archaic Sounds 1.0.0.
BMR did crash on wesnoth 1.14.5. That was fixed in 1.14.6.
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
Hi, just wondering if I could get a hint on how to beat Mirror Pond? Not sure if I’m missing something? We are supposed to take the book right?
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
Yes, then there should be an open chest to return it to in the entrance room. This scenario has been problematic, if it still doesn't make sense, can you post a replay? Thanks.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
-
- Posts: 26
- Joined: July 12th, 2018, 3:52 pm
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
My save seems to be bugged. Belleros isnt healing from witches and villages. Nvm skull ring is bugged. Even when not equiped it permanently makes the unit unable to heal
- Attachments
-
- BMR3-The Pit - Revisited-Auto-Save33.gz
- (219.01 KiB) Downloaded 478 times
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
Thanks for the notification, sounds familiar. I don't remember what the issue was that made this so hard to fix, I'll look into it again.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
BMR 1.16.0 was uploaded to the BfW 1.16 server a few days ago. It has some improvements, but parts are still a work in progress.
The new scenarios in P2 are tested and mostly work, but are still closer to a first draft. They are the village to the southeast of Huric's castle.
The scenarios in P3 don't break the campaign, but they are untested and probably unplayable. If anyone reaches them and can send me a save-game, that would help with development. They are the castle and mountain lake/cave scenarios south of Mt Tien.
Neither of these additions is necessary to win the campaign and can be completely bypassed.
Changelog
The scenarios in P3 don't break the campaign, but they are untested and probably unplayable. If anyone reaches them and can send me a save-game, that would help with development. They are the castle and mountain lake/cave scenarios south of Mt Tien.
Neither of these additions is necessary to win the campaign and can be completely bypassed.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.16 SP Campaign - Bad Moon Rising
Version 1.16.1 has been uploaded to the BfW 1.16 server. I haven't managed to test the "Grey Castle" or "Crater Lake" scenarios yet, but I did fix some issues, so it was still worth an update.
Changelog
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.16 SP Campaign - Bad Moon Rising
BMR1
S2
Therion is unable to use a Sling. (Because he was using a Club.)
EDIT:
Ghosts can pick up items.
S5
And they can drink potions.
S6
No replay is being created.
EDIT 2:
Moved my replays here and added stats.
S2
Therion is unable to use a Sling. (Because he was using a Club.)
EDIT:
Ghosts can pick up items.
S5
And they can drink potions.
S6
No replay is being created.
EDIT 2:
Moved my replays here and added stats.
Re: 1.16 SP Campaign - Bad Moon Rising
1.16.2 has been uploaded to BfW 1.16 server (Archaic_Resources 1.16.2 also uploaded). The "Grey Castle" & "Crater Lake" side-quest scenarios are now playable, and even somewhat balanced. There were also some updates & fixes to the equipment list and calculations.
--------------------------------------------------------------------------------
Changelog
Thanks. Ghosts picking up items doesn't sound like a bug, unless they can somehow equip them. Drinking potions... not sure if that is a bug, but maybe. No replay on S6 - I'll have to look into that, I don't remember why it's set that way.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.16 SP Campaign - Bad Moon Rising
1.16.3 has been uploaded to the BfW 1.16 server. The updates are to Mirror Pond and Mt. Tien scenarios.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.16 SP Campaign - Bad Moon Rising
1.16.4 has been uploaded to the BfW 1.16 server.
It fixes some things I noticed in the later scenarios, changelog below. This marks the end of my play through for BfW 1.16, I don't plan any further updates unless it is to fix bugs. Let me know if you find anything. There are still a few deprecation warnings, but I'll deal with that in 1.17/1.8.
It fixes some things I noticed in the later scenarios, changelog below. This marks the end of my play through for BfW 1.16, I don't plan any further updates unless it is to fix bugs. Let me know if you find anything. There are still a few deprecation warnings, but I'll deal with that in 1.17/1.8.
changelog
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.16 SP Campaign - Bad Moon Rising
Lua exception, something like attempt to dereference null pointer equipment_id
The first time I found a piece of equipment I went to "Unit Status", didn't realize it was already equipped, clicked on "Use", got the stack trace. Didn't write it down.
The first time I found a piece of equipment I went to "Unit Status", didn't realize it was already equipped, clicked on "Use", got the stack trace. Didn't write it down.
Re: 1.16 SP Campaign - Bad Moon Rising
I am trying to post a screenshot of the error message.
Is there a log file it would be in?
Is there a log file it would be in?
Re: 1.16 SP Campaign - Bad Moon Rising
Are there "Director's Notes" for this?
- Why did the "Primaevals" attack my party?
- What was with the Objective "Defeat the Pursuer"? I never saw him, let alone defeated him, yet I was advanced to "Payback".