wesnoth rpg
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- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
wesnoth rpg
ok, so i dont know if this is gonna sound appealing to anyone , and i dont even know if it belongs to this forum, but i recently got into that whole d&d style of game, where you think of a character and imagine what they would do in a fictional world (its more complicated that this but im assuming most of you are at least somewhat familiar with the concept), i downloaded "dnd beyond" ive been reading through the rules and building characters and i keep wanting for there to be a tBfW version of this, i notice that the vocabulary can be sort of similar sometimes, even leading me to believe that wesnoth was somewhat inspired by d&d, an example that comes to mind is the alingments lawful, chaotic and neutral, but i have found more similarities before (some more about the logic of the game). i think taking the gameplay and rules of d&d and writing in the races, locations and general lore of wesnoth could be really fun (and hopefully not that hard), and it migth just be my social circles but im lead to believe that d&d is kind of booming rigth now, at least on youtube i see a lot of people playing the game and getting a big enough audience to make straming shows of their campaigns. i think if we had a tabletop rpg channels like "critical role" or "dimension 20" could be interested in playing it, and a manual could be sold creating revenue for tBfW.
so i guess the pitch is to anyone who is also interested on the proyect, i thought the writters forum could be a good start, given that we would have to organize and complement all the existing lore of the game. also we would need game design skills, deciding wich traits make sense for each race and wich classes to make avialabe and how they work, as well as balancing other aspects of the game.
its kind of compicated but we can use other RPGs as a blueprint.
i hope other people are interested on this too, it could be a lot of fun and attract more people to the game.
so i guess the pitch is to anyone who is also interested on the proyect, i thought the writters forum could be a good start, given that we would have to organize and complement all the existing lore of the game. also we would need game design skills, deciding wich traits make sense for each race and wich classes to make avialabe and how they work, as well as balancing other aspects of the game.
its kind of compicated but we can use other RPGs as a blueprint.
i hope other people are interested on this too, it could be a lot of fun and attract more people to the game.
- Pentarctagon
- Project Manager
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Re: wesnoth rpg
Though it's not D&D, there's https://diceystories.com/ you could take a look at.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
yeah, i meant something like this, although i was thinking just to make the rules races and classes for people to make their own campaign.
thanks, i think ill try to contact them, see if theyre interested on making something like that.
thanks, i think ill try to contact them, see if theyre interested on making something like that.
- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
although i think more people could be needed, if anybody is interested please let me know...
(i think this could turn into a thread in the "forum games" forum or the discord server if we could developh this proyect)
(i think this could turn into a thread in the "forum games" forum or the discord server if we could developh this proyect)
Re: wesnoth rpg
Around the start of this year, there was a big argument about licensing, because the owners of D&D were trying to retroactively change the license of older versions of D&D, affecting the rights to add-ons or campaigns written using that old license. There's a few alternative systems similar to D&D, so personally I'd avoid choosing the one that has its licensing controlled by WOTC.
(While I have an official role in Wesnoth, this is written only in a personal capacity and this is just my personal opinion.)
(While I have an official role in Wesnoth, this is written only in a personal capacity and this is just my personal opinion.)
- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
hi everyone!!
a quick update, i've spent sometime away of wesnoth recently, but now i started to think more about this project and figured out a clearer vision of what i want, along with a way to achieve it (that hopefully works).
i hope this makes sense and people can be interested on the idea, again i would REALLY apreciate imput and sugestions on any of this...
take care.
--chrundle
a quick update, i've spent sometime away of wesnoth recently, but now i started to think more about this project and figured out a clearer vision of what i want, along with a way to achieve it (that hopefully works).
vision
implementation
take care.
--chrundle
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Re: wesnoth rpg
That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode. I don't think it's what you are looking to do, but it's certainly worth looking at:
viewtopic.php?t=35400
viewtopic.php?t=35400
Speak softly, and carry Doombringer.
- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
yes! i acctually have played the campaign, and i like it! , but as you said this is a bit of a diferent idea, i'll ask heindal for design advice though... although im really asking all of you for that anyway...white_haired_uncle wrote: ↑Yesterday, 1:17 am That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode...
the idea of my proyect its that it could be played online or as a table top game.
i would really like to have a functional virtual character sheet soon, (dnd-beyond style) but i would have to define all of the skills, items, and balance all the races first (plus the programing)...
then we could hopefully play on discord or the forums .
the "wild pitch" secction its not nescesarily something i think will get done, but it would be great to have a "multiplayer strange legacy" of sorts, (again not the exact same but a wesnothian rpg).
thanks!
- DuncanDill
- Posts: 72
- Joined: December 30th, 2022, 11:57 am
Re: wesnoth rpg
Damn lol, I was working on a project like this (though its now on hold). Basically, the player would select a race and then a class (which would just be a unit from that race). If you would like to help me with it, you can contact me through PM because from what I've read our ideas are similar
All the world's a stage, and all the men and women merely players. They have their exits and their entrances; And one man in his time plays many parts - William Shakespeare
viewtopic.php?p=689462#p689462 Gaze at my art :D
viewtopic.php?p=689462#p689462 Gaze at my art :D
- ChrundleTheGreat
- Posts: 82
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
It seems similar to the “wild pitch”, but im not sure i explained the general idea properly…DuncanDill wrote: ↑Yesterday, 6:10 am Damn lol, I was working on a project like this (though its now on hold). Basically, the player would select a race and then a class (which would just be a unit from that race). If you would like to help me with it, you can contact me through PM because from what I've read our ideas are similar
My intention is making a ttrpg like dungeons and dragons but with different (more wesnothian) mechanics, something we could play on discord or the forums, then to make a platform to play the scenarios from the ttrpg campaign in the wesnoth engine, and store each characters data so they can play again with their same characters.
- DuncanDill
- Posts: 72
- Joined: December 30th, 2022, 11:57 am
Re: wesnoth rpg
Ah I see now! I'd be happy to help with something like that, or playChrundleTheGreat wrote: ↑Yesterday, 6:19 pmIt seems similar to the “wild pitch”, but im not sure i explained the general idea properly…DuncanDill wrote: ↑Yesterday, 6:10 am Damn lol, I was working on a project like this (though its now on hold). Basically, the player would select a race and then a class (which would just be a unit from that race). If you would like to help me with it, you can contact me through PM because from what I've read our ideas are similar
My intention is making a ttrpg like dungeons and dragons but with different (more wesnothian) mechanics, something we could play on discord or the forums, then to make a platform to play the scenarios from the ttrpg campaign in the wesnoth engine, and store each characters data so they can play again with their same characters.
All the world's a stage, and all the men and women merely players. They have their exits and their entrances; And one man in his time plays many parts - William Shakespeare
viewtopic.php?p=689462#p689462 Gaze at my art :D
viewtopic.php?p=689462#p689462 Gaze at my art :D