[SOLVED] I can't upload my campaign on the add-ons list
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[SOLVED] I can't upload my campaign on the add-ons list
Hello! I created my first campaign on Battle for Wesnoth and I was following all the instructions on posting it on the add-ons list, but it doesn't work because when I agree to the guidelines it disconnects from the add-ons server (it says Error - Remote host disconnected).
I use Windows 10 and have no connection issues, I even turned down the Firewall but it still doesn't work. I use the 1.16.10 version of Wesnoth.
I have on my campaign folder both the COPYING.txt with the GNU General Public License and the _server.pbl document. The guidelines say that I should post the build information so it's below here.
I hope it's the right thread, and that someone can help me, and lastly thx developers for such a wonderful game!
The Battle for Wesnoth version 1.16.10 x86_64
Running on Microsoft Windows 10 22H2 (10.0.19045) x86_64
Distribution channel: Default
Game paths
==========
Data dir: C:\Program Files\Battle for Wesnoth 1.16.10
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\cache
Libraries
=========
Boost: 1.81
Lua: 5.4.2
OpenSSL/libcrypto: 3.0.0h-dev (runtime 3.0.0h-dev)
Cairo: 1.17.8 (runtime 1.17.
Pango: 1.50.11 (runtime 1.50.11)
SDL: 2.26.3 (runtime 2.26.3)
SDL_image: 2.6.3 (runtime 2.6.3)
SDL_mixer: 2.6.3 (runtime 2.6.3)
Features
========
Lua console completion: yes
Win32 notifications back end: yes
Current video settings
======================
SDL video drivers: [windows] offscreen dummy
Window size: 1536x864
Screen refresh rate: 60
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================
SDL audio drivers: [wasapi] directsound winmm
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes
Installed add-ons
=================
IftU_Music: 0.3.2
Invasion_from_the_Unknown: 2.1.13.1
Leader_of_the_Drakes: 1.0.2c
Legend_of_the_Invincibles_beta: 3.2.6.231gd2d1a16
Strange_Alliance: 0.6.0
my_first_campaign: Unknown
save_the_forest: 1.16.10
saviors_of_the_grove: Unknown
I use Windows 10 and have no connection issues, I even turned down the Firewall but it still doesn't work. I use the 1.16.10 version of Wesnoth.
I have on my campaign folder both the COPYING.txt with the GNU General Public License and the _server.pbl document. The guidelines say that I should post the build information so it's below here.
I hope it's the right thread, and that someone can help me, and lastly thx developers for such a wonderful game!
The Battle for Wesnoth version 1.16.10 x86_64
Running on Microsoft Windows 10 22H2 (10.0.19045) x86_64
Distribution channel: Default
Game paths
==========
Data dir: C:\Program Files\Battle for Wesnoth 1.16.10
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\cache
Libraries
=========
Boost: 1.81
Lua: 5.4.2
OpenSSL/libcrypto: 3.0.0h-dev (runtime 3.0.0h-dev)
Cairo: 1.17.8 (runtime 1.17.
Pango: 1.50.11 (runtime 1.50.11)
SDL: 2.26.3 (runtime 2.26.3)
SDL_image: 2.6.3 (runtime 2.6.3)
SDL_mixer: 2.6.3 (runtime 2.6.3)
Features
========
Lua console completion: yes
Win32 notifications back end: yes
Current video settings
======================
SDL video drivers: [windows] offscreen dummy
Window size: 1536x864
Screen refresh rate: 60
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================
SDL audio drivers: [wasapi] directsound winmm
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes
Installed add-ons
=================
IftU_Music: 0.3.2
Invasion_from_the_Unknown: 2.1.13.1
Leader_of_the_Drakes: 1.0.2c
Legend_of_the_Invincibles_beta: 3.2.6.231gd2d1a16
Strange_Alliance: 0.6.0
my_first_campaign: Unknown
save_the_forest: 1.16.10
saviors_of_the_grove: Unknown
Last edited by Clairetk on December 1st, 2023, 9:45 pm, edited 1 time in total.
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: I can't upload my campaign on the add-ons list
Can you upload the logs from after it's failed to connect?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: I can't upload my campaign on the add-ons list
ok I don't know much about informatics but if you are saying the build information, after it fails, I'm going to copy it here
The Battle for Wesnoth version 1.16.10 x86_64
Running on Microsoft Windows 10 22H2 (10.0.19045) x86_64
Distribution channel: Default
Game paths
==========
Data dir: C:\Program Files\Battle for Wesnoth 1.16.10
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\cache
Libraries
=========
Boost: 1.81
Lua: 5.4.2
OpenSSL/libcrypto: 3.0.0h-dev (runtime 3.0.0h-dev)
Cairo: 1.17.8 (runtime 1.17.
Pango: 1.50.11 (runtime 1.50.11)
SDL: 2.26.3 (runtime 2.26.3)
SDL_image: 2.6.3 (runtime 2.6.3)
SDL_mixer: 2.6.3 (runtime 2.6.3)
Features
========
Lua console completion: yes
Win32 notifications back end: yes
Current video settings
======================
SDL video drivers: [windows] offscreen dummy
Window size: 1536x864
Screen refresh rate: 60
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================
SDL audio drivers: [wasapi] directsound winmm
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes
Installed add-ons
=================
IftU_Music: 0.3.2
Invasion_from_the_Unknown: 2.1.13.1
Leader_of_the_Drakes: 1.0.2c
Legend_of_the_Invincibles_beta: 3.2.6.231gd2d1a16
Strange_Alliance: 0.6.0
my_first_campaign: Unknown
save_the_forest: 1.16.10
saviors_of_the_grove: Unknown
The Battle for Wesnoth version 1.16.10 x86_64
Running on Microsoft Windows 10 22H2 (10.0.19045) x86_64
Distribution channel: Default
Game paths
==========
Data dir: C:\Program Files\Battle for Wesnoth 1.16.10
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\cache
Libraries
=========
Boost: 1.81
Lua: 5.4.2
OpenSSL/libcrypto: 3.0.0h-dev (runtime 3.0.0h-dev)
Cairo: 1.17.8 (runtime 1.17.
Pango: 1.50.11 (runtime 1.50.11)
SDL: 2.26.3 (runtime 2.26.3)
SDL_image: 2.6.3 (runtime 2.6.3)
SDL_mixer: 2.6.3 (runtime 2.6.3)
Features
========
Lua console completion: yes
Win32 notifications back end: yes
Current video settings
======================
SDL video drivers: [windows] offscreen dummy
Window size: 1536x864
Screen refresh rate: 60
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================
SDL audio drivers: [wasapi] directsound winmm
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes
Installed add-ons
=================
IftU_Music: 0.3.2
Invasion_from_the_Unknown: 2.1.13.1
Leader_of_the_Drakes: 1.0.2c
Legend_of_the_Invincibles_beta: 3.2.6.231gd2d1a16
Strange_Alliance: 0.6.0
my_first_campaign: Unknown
save_the_forest: 1.16.10
saviors_of_the_grove: Unknown
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: I can't upload my campaign on the add-ons list
No, I mean the logs: viewtopic.php?t=46166
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: I can't upload my campaign on the add-ons list
Ok thank you for your patience I think it's these... I'll add the last three in a separate reply
- Attachments
-
- wesnoth-20231130-191007-29492.log
- (1.69 KiB) Downloaded 77 times
-
- wesnoth-20231130-185504-23436.log
- (5.01 KiB) Downloaded 88 times
-
- wesnoth-20231130-185223-28568.log
- (2.42 KiB) Downloaded 81 times
-
- wesnoth-20231130-163838-27336.log
- (1.7 KiB) Downloaded 80 times
-
- wesnoth-20231130-162642-25112.log
- (1.61 KiB) Downloaded 71 times
-
- wesnoth-20231130-162413-16736.log
- (1.61 KiB) Downloaded 89 times
Re: I can't upload my campaign on the add-ons list
here they are
- Attachments
-
- wesnoth-20231201-014730-6040.log
- (1.64 KiB) Downloaded 88 times
-
- wesnoth-20231130-235029-3136.log
- (1.69 KiB) Downloaded 89 times
-
- wesnoth-20231130-191355-19576.log
- (749 Bytes) Downloaded 82 times
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: I can't upload my campaign on the add-ons list
Are you able to connect to the multiplayer server?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: I can't upload my campaign on the add-ons list
I just tried and yes
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: I can't upload my campaign on the add-ons list
Alright, are you able to download add-ons from the add-ons server?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: I can't upload my campaign on the add-ons list
Yes, without a problem
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: I can't upload my campaign on the add-ons list
It looks like the issue is the add-on you're trying to upload is larger than the 100 MB limit. Usually what's done with larger add-ons even if they don't exceed the 100 MB limit is to put art/music assets into a separate add-on and then make that a dependency of the base add-on.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: I can't upload my campaign on the add-ons list
Thank you very much I had copied all images (117 MB) by mistake and forgot to remove them (which was of course unnecessary). I also wasn't aware of the 100 MB limit, but now it's ok and it's published!! Thank you so much for your time!!