1.18 SP Campaign - Bad Moon Rising
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Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Thx a lot. I'll try that. Btw, you made it sound like it was possible to recruit/recall in this mission. Could i have missed this 0_0
Thx a lot for the help anyway Ill feedback you by editing this post
edit : ok done with two ulkian commandos recruited in debug mode. Thx again for your quick answer. Those side quests really add smtg to the game experience. I think that combined with a individual skill developping for heroes, it would really be smtg to dig.
See you.
Thx a lot for the help anyway Ill feedback you by editing this post
edit : ok done with two ulkian commandos recruited in debug mode. Thx again for your quick answer. Those side quests really add smtg to the game experience. I think that combined with a individual skill developping for heroes, it would really be smtg to dig.
See you.
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
There should have been the folks you had on the worldmap skirmishes, that you selected in the "marching formation" pseudo-scenario(s).fylyp82 wrote:Btw, you made it sound like it was possible to recruit/recall in this mission. Could i have missed this 0_0
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I'm getting 'Invalid WML found' messages in the first scenario of part 1 of BMR:
(BfW v1.11.5+dev (3bd8b11-Clean) on Ubuntu 12.04.)
Code: Select all
Invalid WML found: "Cold Heal" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12.
Invalid WML found: "Demigod" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12.
Invalid WML found: "Triage +4" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12.
Invalid WML found: "immortal" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12.
I'm not really around any more, but you can find me in TvTropes.
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Hello doofus-01,
I am not really sure this is helpful for you or not, but it seems this is the solution of sur.nhm's report above: http://forums.wesnoth.org/viewtopic.php ... 43#p557443
I think mine gets the same problem...
best regard
I am not really sure this is helpful for you or not, but it seems this is the solution of sur.nhm's report above: http://forums.wesnoth.org/viewtopic.php ... 43#p557443
I think mine gets the same problem...
best regard
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Thanks, sur.nhm, and SkyOne. The warnings prior to 1.11.5 were mysterious and vague, and sounded trivial, so I didn't do anything about them. But error messages are always ugly, aren't they? I haven't done anything with BMR since 1.11.5 came out, so this slipped my mind. I think the Archaic Era descriptions are up to date. I'll fix these in the next release, whenever that is.
Thanks again.
Thanks again.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Hi I'm currently on Volcano of BMR III and I am really frustrated haha. I have no idea how to end the game. I can't find the crystal sword that I saw being mentioned in the forums and I can't even get close to Echidna because the AIs are surrounding it all the time. How do I go about this scenario at all??
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Hi,
The sword is gone. It was in earlier versions, but I thought it was just a little too "convenient" in terms of the plot.
You do need to try to attack Echidna, so if the AI is surrounding her, that could be a problem, I suppose. That never happened to me when I tested it, and I don't recall anyone else complaining about it happening, so it should be pretty easy to avoid. But I'll try to remember to write something to account for that when I revisit this.
The sword is gone. It was in earlier versions, but I thought it was just a little too "convenient" in terms of the plot.
You do need to try to attack Echidna, so if the AI is surrounding her, that could be a problem, I suppose. That never happened to me when I tested it, and I don't recall anyone else complaining about it happening, so it should be pretty easy to avoid. But I'll try to remember to write something to account for that when I revisit this.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Hi,
I started playing BMR yesterday and now I'm at the sceario where Huric attacks Fort Kuhle. The Ukians are a cool faction to play and the World Map is a nice feature. I'm only wondering: the War Hound is said to have a fire attack with the torch, but I only have the option to have them attack with their teeth.
I started playing BMR yesterday and now I'm at the sceario where Huric attacks Fort Kuhle. The Ukians are a cool faction to play and the World Map is a nice feature. I'm only wondering: the War Hound is said to have a fire attack with the torch, but I only have the option to have them attack with their teeth.
"Each of mankind's steps towards tomorrow is a breaking of today's laws."
- Sergej Lukianenko
- Sergej Lukianenko
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
The fire is only for defense. The animation (or lack thereof) does make it a bit confusing.Elfarion wrote:Hi,
I started playing BMR yesterday and now I'm at the sceario where Huric attacks Fort Kuhle. The Ukians are a cool faction to play and the World Map is a nice feature. I'm only wondering: the War Hound is said to have a fire attack with the torch, but I only have the option to have them attack with their teeth.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Since there is a dependency on the Archaic Era add-on, you should add it to the dependency list in the campaign file so wesnoth knows to prompt you to download it too.
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
(?) Yes, I that's what I did.awfulfalafel wrote:Since there is a dependency on the Archaic Era add-on, you should add it to the dependency list in the campaign file so wesnoth knows to prompt you to download it too.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
In the scenario 'fundraising opportunity' the scenario goals don't tell you that you lose, when an enemy unit reaches the southern edge of the map.
"Each of mankind's steps towards tomorrow is a breaking of today's laws."
- Sergej Lukianenko
- Sergej Lukianenko
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Thanks. I don't see anything about the southern edge condition in the scenario file, but there is a condition x=58-60 & y=28-34, I assume that's what you meant? I'll add "Lieutenant Branson escapes with hostage" to the objectives, hopefully that covers it.Elfarion wrote:In the scenario 'fundraising opportunity' the scenario goals don't tell you that you lose, when an enemy unit reaches the southern edge of the map.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
It happened when an enemy unit reached the spot, it was a cavalryman. If you want to check it, I can upload a savegame.
"Each of mankind's steps towards tomorrow is a breaking of today's laws."
- Sergej Lukianenko
- Sergej Lukianenko
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
No, that's alright. It'll be changed in the next release. Thanks.Elfarion wrote:It happened when an enemy unit reached the spot, it was a cavalryman. If you want to check it, I can upload a savegame.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects