New animations
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Re: New animations
Here it is with a shadow. I've posted the pngs as a zip too!
- Attachments
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- heavyinfantry-attack frames.zip
- (58.23 KiB) Downloaded 936 times
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- heavyinfantry-v3.gif (12.32 KiB) Viewed 25546 times
Re: New animations
They've been committed. Thanks!
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: New animations
This, and the sylph, and the new TRoW lich sprites are just awesome. So great to see good work coming in!
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta
Re: New animations
I still have to state: Its probably better for the 'swoosh' to not feature any magenta and be entirely white. Also if im remembering correctly it had been decided on inside facing of the shield to be not teamcolored but grey.
Re: New animations
Would you be interested in adding a melee animation for the Sylph. I really like the new sprite in 1.14 but currently it has no animations.
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- hierophant-melee.png (7.19 KiB) Viewed 25037 times
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: New animations
I was looking at the HI animation ingame and I noticed it doesn't have the standard offsetting when attacking an enemy. As a result at most attacking angles the mace makes basically no connection with the enemy it is hitting. is this intentional?
Re: New animations
for some reason the female elvish idle animation was missing.
here is one:
here is one:
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- archer+female-idle.zip
- (62.48 KiB) Downloaded 784 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
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- Posts: 3
- Joined: November 13th, 2019, 3:29 pm
Re: New animations
Just made this running animation for the Goblin Knight
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- Posts: 3
- Joined: November 13th, 2019, 3:29 pm
Re: New animations
This one is at a better speed:
Re: New animations
Hi,
Thanks for taking that on.
With the big caveat that animations don't look quite the same "in game" as they do looped & isolated here as a GIF, I'd say the body and rider are too static. The legs look reasonable, especially the front. So I'm not saying this is bad, just unfinished.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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- Posts: 3
- Joined: November 13th, 2019, 3:29 pm
Re: New animations
I'll be honest, it's my first time ever creating pixel art. It has minimal motion (only legs and scarf moving) and so it's fair to say it's unfinished. I know it's pretty static but I figured it would be an improvement on what's already in the game. Unfortunately I probably won't be pursuing it further. I'm posting the PNG files in a ZIP here.
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- Goblin knight run.zip
- (147.94 KiB) Downloaded 602 times
New Poacher Animation
So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well.
note: shadows are missing, will add them if the animation is good.
Here are the frames:
note: shadows are missing, will add them if the animation is good.
Here are the frames:
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: New animations
I doubt anyone was working on it, thanks for taking it on. It's not bad, but could use a little movement in the legs - doesn't need to be much, just something to get rid of all the static pixels. It looks like the bow gets smaller as he lifts it, but I'm not sure how noticeable that will be in game.ghype wrote: ↑April 25th, 2020, 9:14 am So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well.
note: shadows are missing, will add them if the animation is good.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: New animations
I saw this animation earlier but today I looked at it and it instantly reminded me of HoMM3 unit animations. Hmm, attack and defend animations are necessary, movement arent but I think this unit could benefit a lot from one.
Re: New animations
I took the lv3 Ranger as a reference. That one doesn't move it legs (it has the cloak that moves very little pixels). Also took the new elves archer as a reference which I do not think have moving legs. If I find a good reference I will do that.
While doing the Trapper ranged animation, I indeed realised that the bow is getting smaller, so I will fix that in my revision as well.
stuff I worked on: Dunefolk Rework - ghype's Daily Art